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Posts from Mafia 29. Witch Hunt

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15 years ago
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Yes, by the way... The team played rather poorly. In the first few days, they were still discussing who was who and how to kill whom. As soon as my teammates were killed off, they didn't even try to continue the game, leaving me to fend for myself alone :(
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15 years ago
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Once my teammates were killed, they didn't try to continue the game.
I think there's some logic to that.
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15 years ago
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Why did we waste the day if we only had 2 Mafia members, 1 Town member, and 1 Town left? We could have finished it at night.
How could we have finished it? What if they had killed a Mafia member or the Blacksmith during the day, and then Iris killed the second Mafia member at night? He goes earlier.
In reply to Ta Kotoraya...
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15 years ago
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The One...
Yes, by the way... The team played rather poorly. In the first few days, they were still discussing who was who and how to kill whom. As soon as my teammates were killed, they didn't even try to continue the game, leaving me to fend for myself alone :(

Well, we, the humble working demonologists, on the other hand, were actively plotting in ICQ and Skype. :smile10:

Conclusion: no imbalances or overpowered units will ever compare in their impact on the game to the activity/inactivity of the players.
In reply to kcfgogbfalgfl
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15 years ago
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Leang
I think there's some logic to that.
Read Slonysh's post a couple of pages back. The Mafia should play until the end! As a team! That's the key to success... IMHO. All the Mafia games I've played were team-based. We thought and planned our strategy together. This is a necessary element for winning. Without it, victory is unlikely!:smile01:
In reply to kcfgogbfalgfl
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15 years ago
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Leang
I think there's some logic to that.

So, they didn't care about the team. :mad: Even after my death, I participated in discussions, even when I realized that Gil's attempt to resurrect me had failed.

And Register surprises me - in "The Merry Roger," he was killed on the first night, but we carried the entire Mafia game together, and what treatises were written! Ah...
In reply to Arandor
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15 years ago
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Arandor
How would it end? What if they executed the Mafia or the Blacksmith, and then Iris killed the second Mafia member at night? He goes earlier, right?
How could they execute a Mafia member if it takes 3 votes to execute? Would the Mafia vote against himself?
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15 years ago
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Players who have been eliminated should not help those who are still playing. That's my opinion.
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15 years ago
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How would they execute the Mafia if 3 votes were needed for the execution? Would the Mafia vote against themselves?
Well, it could have been a tie.
In reply to kcfgogbfalgfl
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15 years ago
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Leang
Players who have been eliminated should not help those who are still playing. That's my opinion.

But why not? They aren't revealing any new information to each other. You could just as easily say that my hypothetical friend Vasya shouldn't be sitting next to me at the computer, discussing the game with me, and analyzing it. After all, he's not in the game either, right?
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15 years ago
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The game was generally quite chaotic, but at least it was fun, especially when the Hunter took down the Inquisitor. After that, it became clear that the game was going downhill. The shouts like "You idiot!" and "The city is doomed!" were also amusing, and as it turned out, they were quite fitting. The only thing I don't understand is why people sign up for a game if they can't play it properly? What's the point?
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15 years ago
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Discussing the game is always welcome, but providing assistance with analysis or other related tasks is not. The act of "killing" a player doesn't just aim to eliminate them as a non-deciding vote, but also as a good player, and in the situation you described, this is simply impossible.
In reply to kcfgogbfalgfl
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15 years ago
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Leang
Discussing the game is always welcome, but providing assistance with analysis or other related tasks is not.
So, what do you consider a discussion about the game?:confused:
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15 years ago
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So, what do you consider a discussion about the game?
Any conversation that cannot possibly influence the thought process of a live player, let alone the outcome of the game.

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