besides, it seems that in "Whirlwinds of War" you can summon a larger number of demons (like 20 devils - more demons!)
Posts from Discussion about Heroes 4.
It seems that the number of units summoned corresponds to the HP of the creatures from which they are raised, if I'm not mistaken (since I haven't played Heroes 4 for about 5 months).
I think it used to be that the number of devils equaled the number summoned!:D
But it seems like this skill has been improved!
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In my opinion, the fourth game is the best in the series. I know I'll get flak for this, BUT... playing the 2.0 version, I don't notice any major balance issues... Maybe I'm just not a "pro gamer," and I don't pay close attention to certain nuances, but when I play via hotseat and against the computer, I don't have any complaints. Neither the balance of races, nor the balance of creatures, nor the balance of schools of magic raises any particular concerns.
Now, let's consider the best interface in the series, the most pleasing graphics, and excellent design (the third part doesn't even come close with its plastic dolls and puppet-like animation – that's just my harsh opinion), the best system of schools of magic and ranks/classes/skills, and finally, the magnificent music – the result is at least a simply excellent game.
There are just too many changes compared to the third game, and the hardcore fans weren't ready for it – many still aren't ready ))) and they keep bashing the fourth game.
But it doesn't deserve it...
Please remember that what I've written is just my opinion.
I've played all the games and quite a bit.
Thirdly: the music! Why does the same track play when a hero is wandering the map, regardless of what terrain they are crossing? This is a gross violation of tradition! Fourthly: where did the upgrades go, and what's with this moronic system of "excluding" units from the Castle? It's like attaching a mixer to a vacuum cleaner. No use at all, but original!
In short, it needs major overhauls that no one is going to do anymore. What was pleasing is the powerful and intuitive scripting language.
Right now, I'm only playing the fourth game. I've even put down the second part, which I used to hold in high regard.
In my opinion, the fourth game is the best in the series. I know I'll get flak for this, BUT... playing the 2.0 version from the Russian localization, I don't notice any major balance issues... Maybe I'm just not a "pro gamer," and I don't pay close attention to certain nuances, but playing via hotseat and against the computer, I don't have any complaints. Neither the balance of races, nor the balance of creatures, nor the balance of schools of magic raises any particular concerns.
And now, let's consider the best interface in the series, the most pleasing graphics, and excellent design (the third part doesn't even come close with its plastic dolls and puppet-like animation - that's just my harsh opinion), the best system of schools of magic and ranks/classes/skills, and finally, the magnificent music - the result is at least a simply excellent game.
There are just too many changes compared to the third game, and the hardcore fans weren't ready for it - many still aren't ready ))) and they keep bashing the fourth game.
But it doesn't deserve it...
Please remember that what I've written is just my opinion.
I've played all the games and quite a bit.
I agree with you; people are tired of constantly criticizing the fourth game...:(
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: The AI is terribly stupid! Why does it either endlessly hang around in the Castle or ignore mines and resources right under its nose?
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Battles with the computer come down to destroying lone units, minor heroes, and, as the height of absurdity, storming cities where the computer has been stockpiling units for the entire game for some unknown purpose.
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Thirdly: the music! Why does the same music play when a hero travels around the map, regardless of the terrain he's walking through?
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This is a gross violation of tradition!
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Fourthly: where did the upgrades go?
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and what is this stupid system of "excluding" units from the Castle?
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In short, it needs major improvements, which no one will make anymore.
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And the music in Heroes 4 is also very good; in my opinion, it's even better than the music in Heroes 3! :D
Did I say the music was bad??? :eek: I said there wasn't enough of it! There should have been one track for the grass, another for the dirt, a third for the desert, and so on. Special soundtracks were only for volcanoes and the sea. The same music played everywhere else. And try to say that's good.
Added 9 minutes later
He does notice, especially in campaigns; it gets very annoying, especially when the developers put a one-way portal just one day's travel from a city:mad:
I didn't say he doesn't notice anything at all. But unprotected lumber mills and other structures standing right under his nose, which he often fails to capture, are quite common. I've seen it myself many times, so there's no need to argue:cool:
But if we didn't make changes, we'd be playing Heroes 5, where there are no skills, only stats, no upgrades, spells would cost conditional units instead of mana, there would be 4 castles, and 6 levels of units. Modernization is necessary. And Heroes 4 has implemented many good ideas:
Don't twist my words. No one is saying that Heroes 4 is completely terrible. If computers were still using punch cards and took up an entire room ;)
And what's the point of upgrades? Of course, units are cheaper, and some units don't make sense to upgrade, but it's better without them.
What was the point of removing them then? :) With upgrades, there were more units, and it was more familiar.
This is to diversify the tactics, for example, the Academy; a hero can only play with archers - halflings, dwarves, mages, djinns, titans, or with warriors - halflings, dwarves, golden golems, nagas, dragon golems.
I didn't notice any particular tactical depth. Many units are generally useless. I never struggled with the choice and always knew which units were more useful and which were less. In short, it's nonsense. If I wanted to "diversify the tactics," I could decide for myself which units to build and which not, without any idiotic restrictions.
I didn't notice any particular tacticity. Many units are basically useless overall..
In short - this is nonsense. If I wanted to "diversify tactics," I could decide for myself which ones to build and which not to.
1 several heroes
2 summoned creatures
3 creatures that joined the army, whereas in Heroes 3 you had to discard 1 unit to accommodate someone who joined:(
P.S. But the map editor is awesome! I created such a great campaign for ALL factions, it's a pity that it disappeared without a trace :(
But vampires are still stronger. And who cares that ogres are cheaper – I'm not chasing cheapness, but efficiency! :cool:
You can get vampires for free – with necromancy!:p And in the Equilibris mod, ogres were buffed, so they are useful now!;)<
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But vampires are still stronger.
Vampire Poisonous creatures
HP 75 100
attack 12-18 16-24
attack power 30 26
melee/ ranged defense 30 30 32
price 1110 1110
experience 205 201
And it doesn't matter that ogres are cheaper - I'm not chasing cheapness, but efficiency! :cool:
What is better - 3 Cyclops, total HP 285, price - 750, total cost 2250
or 6 Ogre Mages, total HP 510, price 350, total price - 2100
You can also get vampires for free.
You just need to know how to play with warriors, not ranged units.
What is better - 3 cyclops total hp 285 cost - 750 total money 2250
or 6 magi ogres total hp 510 cost 350, total price - 2100
Why do you need to "know how" if cyclops are simply stronger??? :D Actually, the strongest unit is the peasant! ;) You just have to know how to play them :D
And I don't care that poisonous creatures are stronger in terms of stats. But they are much easier to kill than vampires, who constantly regenerate.
I'll add some fuel to the fire: mages are more useful than golems, elves are stronger than tigers, and monks are cooler than crusaders :D
