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besides, it seems that in "Whirlwinds of War" you can summon a larger number of demons (like 20 devils - more demons!)
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besides, it seems that in "Whirlwinds of War" you can summon a larger number of demons (like 20 devils - more demons!)
It seems that the number of units summoned corresponds to the HP of the creatures from which they are raised, if I'm not mistaken (since I haven't played Heroes 4 for about 5 months).
Right now, I'm only playing the fourth game. I've even put down the second part, which I used to hold in high regard.
In my opinion, the fourth game is the best in the series. I know I'll get flak for this, BUT... playing the 2.0 version from the Russian localization, I don't notice any major balance issues... Maybe I'm just not a "pro gamer," and I don't pay close attention to certain nuances, but playing via hotseat and against the computer, I don't have any complaints. Neither the balance of races, nor the balance of creatures, nor the balance of schools of magic raises any particular concerns.
And now, let's consider the best interface in the series, the most pleasing graphics, and excellent design (the third part doesn't even come close with its plastic dolls and puppet-like animation - that's just my harsh opinion), the best system of schools of magic and ranks/classes/skills, and finally, the magnificent music - the result is at least a simply excellent game.
There are just too many changes compared to the third game, and the hardcore fans weren't ready for it - many still aren't ready ))) and they keep bashing the fourth game.
But it doesn't deserve it...
Please remember that what I've written is just my opinion.
I've played all the games and quite a bit.
: The AI is terribly stupid! Why does it either endlessly hang around in the Castle or ignore mines and resources right under its nose?
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Battles with the computer come down to destroying lone units, minor heroes, and, as the height of absurdity, storming cities where the computer has been stockpiling units for the entire game for some unknown purpose.
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Thirdly: the music! Why does the same music play when a hero travels around the map, regardless of the terrain he's walking through?
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This is a gross violation of tradition!
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Fourthly: where did the upgrades go?
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and what is this stupid system of "excluding" units from the Castle?
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In short, it needs major improvements, which no one will make anymore.
And the music in Heroes 4 is also very good; in my opinion, it's even better than the music in Heroes 3! :D
He does notice, especially in campaigns; it gets very annoying, especially when the developers put a one-way portal just one day's travel from a city:mad:
But if we didn't make changes, we'd be playing Heroes 5, where there are no skills, only stats, no upgrades, spells would cost conditional units instead of mana, there would be 4 castles, and 6 levels of units. Modernization is necessary. And Heroes 4 has implemented many good ideas:
And what's the point of upgrades? Of course, units are cheaper, and some units don't make sense to upgrade, but it's better without them.
This is to diversify the tactics, for example, the Academy; a hero can only play with archers - halflings, dwarves, mages, djinns, titans, or with warriors - halflings, dwarves, golden golems, nagas, dragon golems.
I didn't notice any particular tacticity. Many units are basically useless overall..
In short - this is nonsense. If I wanted to "diversify tactics," I could decide for myself which ones to build and which not to.
But vampires are still stronger. And who cares that ogres are cheaper – I'm not chasing cheapness, but efficiency! :cool:
But vampires are still stronger.
And it doesn't matter that ogres are cheaper - I'm not chasing cheapness, but efficiency! :cool:
You can also get vampires for free.
You just need to know how to play with warriors, not ranged units.
What is better - 3 cyclops total hp 285 cost - 750 total money 2250
or 6 magi ogres total hp 510 cost 350, total price - 2100