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#33
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Darth Saruman;43993
besides, it seems that in "Whirlwinds of War" you can summon a larger number of demons (like 20 devils - more demons!)
It seems that the number of units summoned corresponds to the HP of the creatures from which they are raised, if I'm not mistaken (since I haven't played Heroes 4 for about 5 months).
In reply to Magnus
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#34
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Magnus;44116
It seems that the number of units summoned corresponds to the HP of the creatures from which they are raised, if I'm not mistaken (since I haven't played Heroes 4 for about 5 months).

I think it used to be that the number of devils equaled the number summoned!:D

But it seems like this skill has been improved!
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
#35
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Right now, I'm only playing the fourth installment. I've even put aside the second part, which I used to hold in high regard.
In my opinion, the fourth game is the best in the series. I know I'll get flak for this, BUT... playing the 2.0 version, I don't notice any major balance issues... Maybe I'm just not a "pro gamer," and I don't pay close attention to certain nuances, but when I play via hotseat and against the computer, I don't have any complaints. Neither the balance of races, nor the balance of creatures, nor the balance of schools of magic raises any particular concerns.
Now, let's consider the best interface in the series, the most pleasing graphics, and excellent design (the third part doesn't even come close with its plastic dolls and puppet-like animation – that's just my harsh opinion), the best system of schools of magic and ranks/classes/skills, and finally, the magnificent music – the result is at least a simply excellent game.
There are just too many changes compared to the third game, and the hardcore fans weren't ready for it – many still aren't ready ))) and they keep bashing the fourth game.
But it doesn't deserve it...
Please remember that what I've written is just my opinion.
I've played all the games and quite a bit.
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#36
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The fourth game in the series is a classic case of "every family has its black sheep." It's good, no doubt about it, but there are far more downsides! :( Firstly: it is painfully similar to Warlords. Thank God not in terms of graphics. Secondly: the AI is godawfully stupid! Why the hell does it either stay stuck in the Castle or ignore mines and resources right under its nose? Battles with the computer boil down to destroying lone units, minor heroes, and as the pinnacle of this absurdity, storming cities where the computer spent the entire game hoarding units for no apparent reason.
Thirdly: the music! Why does the same track play when a hero is wandering the map, regardless of what terrain they are crossing? This is a gross violation of tradition! Fourthly: where did the upgrades go, and what's with this moronic system of "excluding" units from the Castle? It's like attaching a mixer to a vacuum cleaner. No use at all, but original!

In short, it needs major overhauls that no one is going to do anymore. What was pleasing is the powerful and intuitive scripting language.
In reply to Dima L
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#37
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Dima L;46088
Right now, I'm only playing the fourth game. I've even put down the second part, which I used to hold in high regard.
In my opinion, the fourth game is the best in the series. I know I'll get flak for this, BUT... playing the 2.0 version from the Russian localization, I don't notice any major balance issues... Maybe I'm just not a "pro gamer," and I don't pay close attention to certain nuances, but playing via hotseat and against the computer, I don't have any complaints. Neither the balance of races, nor the balance of creatures, nor the balance of schools of magic raises any particular concerns.
And now, let's consider the best interface in the series, the most pleasing graphics, and excellent design (the third part doesn't even come close with its plastic dolls and puppet-like animation - that's just my harsh opinion), the best system of schools of magic and ranks/classes/skills, and finally, the magnificent music - the result is at least a simply excellent game.
There are just too many changes compared to the third game, and the hardcore fans weren't ready for it - many still aren't ready ))) and they keep bashing the fourth game.
But it doesn't deserve it...
Please remember that what I've written is just my opinion.
I've played all the games and quite a bit.

I agree with you; people are tired of constantly criticizing the fourth game...:(
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Мугайс
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#38
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Mugais;46797
: The AI is terribly stupid! Why does it either endlessly hang around in the Castle or ignore mines and resources right under its nose?
I've noticed this, especially in the Campaigns; it's very annoying, especially when the developers added a one-way portal just one day's travel from the city:mad:
Mugais;46797
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Battles with the computer come down to destroying lone units, minor heroes, and, as the height of absurdity, storming cities where the computer has been stockpiling units for the entire game for some unknown purpose.
Not always.
Mugais;46797
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Thirdly: the music! Why does the same music play when a hero travels around the map, regardless of the terrain he's walking through?
I think the music is fine.
Mugais;46797
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This is a gross violation of tradition!
But if they didn't make any changes, we'd still be playing Heroes 5, where there are no skills, only stats, no upgrades, spells would not be based on mana, but on conditional units, there would be 4 Castles, 6 levels of units. Modernization is necessary. And Heroes 4 has many good ideas implemented.
Mugais;46797
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Fourthly: where did the upgrades go?
What's the point of upgrades? Of course, units are cheaper, and some units don't make sense to upgrade, but it's better without them.
Mugais;46797
:
and what is this stupid system of "excluding" units from the Castle?
This is to diversify tactics, for example, in the Academy, the hero can only play with archers - halflings, dwarves, mages, djinns, titans, or warriors - halflings, dwarves, golden golems, nagas, dragon golems.
Mugais;46797
:
In short, it needs major improvements, which no one will make anymore.
They just had financial problems; if the fans had loved the game, John Van Caneghem would be making Heroes 5 right now:(
In reply to Magnus
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#39
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And the music in the fourth game is really good; in my opinion, it's even better than the music in the third game! :D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#40
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Darth Saruman;46813
And the music in Heroes 4 is also very good; in my opinion, it's even better than the music in Heroes 3! :D

Did I say the music was bad??? :eek: I said there wasn't enough of it! There should have been one track for the grass, another for the dirt, a third for the desert, and so on. Special soundtracks were only for volcanoes and the sea. The same music played everywhere else. And try to say that's good.

Added 9 minutes later
Magnus;46811
He does notice, especially in campaigns; it gets very annoying, especially when the developers put a one-way portal just one day's travel from a city:mad:

I didn't say he doesn't notice anything at all. But unprotected lumber mills and other structures standing right under his nose, which he often fails to capture, are quite common. I've seen it myself many times, so there's no need to argue:cool:
Magnus;46811
But if we didn't make changes, we'd be playing Heroes 5, where there are no skills, only stats, no upgrades, spells would cost conditional units instead of mana, there would be 4 castles, and 6 levels of units. Modernization is necessary. And Heroes 4 has implemented many good ideas:

Don't twist my words. No one is saying that Heroes 4 is completely terrible. If computers were still using punch cards and took up an entire room ;)
Magnus;46811
And what's the point of upgrades? Of course, units are cheaper, and some units don't make sense to upgrade, but it's better without them.

What was the point of removing them then? :) With upgrades, there were more units, and it was more familiar.
Magnus;46811
This is to diversify the tactics, for example, the Academy; a hero can only play with archers - halflings, dwarves, mages, djinns, titans, or with warriors - halflings, dwarves, golden golems, nagas, dragon golems.

I didn't notice any particular tactical depth. Many units are generally useless. I never struggled with the choice and always knew which units were more useful and which were less. In short, it's nonsense. If I wanted to "diversify the tactics," I could decide for myself which units to build and which not, without any idiotic restrictions.
In reply to Мугайс
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#41
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Мугайс;46824

I didn't notice any particular tacticity. Many units are basically useless overall..
I disagree
Мугайс;46824

In short - this is nonsense. If I wanted to "diversify tactics," I could decide for myself which ones to build and which not to.
This cannot be decided, because e.g. in Heroes 3, to build level 7, you practically had to build all levels, but here there is a saving of funds, since the magistrate upgrade (or whatever it's called) gives only 2000, and you can also put in other slots:
1 several heroes
2 summoned creatures
3 creatures that joined the army, whereas in Heroes 3 you had to discard 1 unit to accommodate someone who joined:(
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#42
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Oh, come on. Why do we need poisonous creatures when it's obvious that vampires are much more useful! Who needs those useless ogres when cyclops are much stronger?

P.S. But the map editor is awesome! I created such a great campaign for ALL factions, it's a pity that it disappeared without a trace :(
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#43
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Mugais;46830
Well, well. Why do we need poisonous creatures?

They have 100 HP, attack with poison, and can destroy units very effectively.
Mugais;46830

Who needs useless ogres when cyclops are much more powerful!
But cyclops cost 750, while ogres cost 350; quality equals price.
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#44
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You're amazing! :p I wouldn't be surprised if you remember all their stats. But vampires are still stronger. And who cares if ogres are cheaper – I'm not after cheapness, but efficiency! :cool: Anyway, our argument has reached a dead end. You will defend the fourth installment against objective criticism in every possible way (it's a good thing you haven't mentioned that it has simpler system requirements yet :D). My final word is that it's worse than the other installments (but that doesn't mean it's "terrible") and that's it!
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#45
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Mugais;46836


But vampires are still stronger. And who cares that ogres are cheaper – I'm not chasing cheapness, but efficiency! :cool:

You can get vampires for free – with necromancy!:p And in the Equilibris mod, ogres were buffed, so they are useful now!;)<
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#46
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Mugais;46836
But vampires are still stronger.
I disagree,
Vampire Poisonous creatures
HP 75 100
attack 12-18 16-24
attack power 30 26
melee/ ranged defense 30 30 32
price 1110 1110
experience 205 201
Mugais;46836
And it doesn't matter that ogres are cheaper - I'm not chasing cheapness, but efficiency! :cool:
You just need to know how to play, not just use archers, but use warriors.
What is better - 3 Cyclops, total HP 285, price - 750, total cost 2250
or 6 Ogre Mages, total HP 510, price 350, total price - 2100
You can also get vampires for free.
And you can summon even more poisonous creatures:D
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#47
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Magnus;46971

You just need to know how to play with warriors, not ranged units.
What is better - 3 cyclops total hp 285 cost - 750 total money 2250
or 6 magi ogres total hp 510 cost 350, total price - 2100

Why do you need to "know how" if cyclops are simply stronger??? :D Actually, the strongest unit is the peasant! ;) You just have to know how to play them :D

And I don't care that poisonous creatures are stronger in terms of stats. But they are much easier to kill than vampires, who constantly regenerate.

I'll add some fuel to the fire: mages are more useful than golems, elves are stronger than tigers, and monks are cooler than crusaders :D

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