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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
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15 years ago
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FUCK!!!!!!!

No, everything is fine here too(((
In reply to нонстоп
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15 years ago
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nonstop
We can use "you" informally, but it feels a bit strange. I understand that I wasn't quite getting it. So, the idea is to include 4 heroes who start near the towns? And the rest are just commas: ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ',', ' – and it should work, right? Is that correct? I just listed all the heroes I allowed on this map, which was incorrect. Is that right? And another question, can dungeons affect the operation of this cycle? 16 allowed (including the starting ones) + 4 in dungeons.
Yes, that's the idea. But it's better to use the code I posted last time (because I made a typo the first time), and just replace the extra names with commas: ','. Although it's not strictly necessary.
EfReeZe
No, it's still not working(((
Well, in that case, I can only suggest that you upload the map, and I'll try to find the error myself.
15 years ago
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In general, it still doesn't work. No matter how many times I try. I can only manage the initial moves, and even then, only for the first turn. I don't see any other solution than to upload the map and ask you to adjust the moves (it needs to be 450, or at most 400). I'll say right away that the map is playable, but it's still under development. I want to expand it later, extending it 5 cells from the center in all directions, adding all the factions and heroes, except for the mechanics, and adding 4 teleporters for diagonal opponents (so that the number of cells matches the opponents on the opposite side). I also want to remove the snow (then I'll probably have to reduce their turn even further, but it won't be a problem for me to adjust the value from 450 or 400 to a slightly higher value if you help, of course), and generally make it more vibrant. But I think it will be pointless if I don't reduce their moves by 15-20%, i.e., to 400-450 (or maybe even a little more if I make it without snow later). In general, please help me!!!
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15 years ago
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Not good. I checked through the console, and it doesn't show any script errors (and the print function doesn't work either), but it does issue a warning that script commands are not supported. I'll keep trying.
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15 years ago
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Take on the task, non-stop. There's currently a -3000 value set (turns are lost), just adjust the number, and it'll be okay?
P.S. A note for the future: a trigger for a new day turned out to be ineffective for turn management, as it activates not when the turn is passed to a new player, but specifically at the beginning of a new day, and turn points are given to heroes when the turn is passed. That's how it works.
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15 years ago
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created a map in the map editor
the exits from the dungeon turned out to be blocked
maybe because in my template, for the TwoWay property, I set it to false
how can I unlock them?
In reply to AlexB
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15 years ago
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You need to click on them, then select "object properties" in the top panel. This will open a counter with a number. The numbers for the inputs and outputs must match, and the same number should not appear more than twice.
15 years ago
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Ment, thank you!!! Now all that's left is to turn this layout into a proper map.

Added 3 hours and 8 minutes ago
Ment, darn it:( There's a problem:( I checked the turns and noticed that "Dark Ritual" has stopped working. Is there anything that can be done about it? Or will I have to accept it?
In reply to Ment
15 years ago
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Thank you for your response. However, I figured it out myself.
Ment
at the same time, the same number should not appear more than twice.
I had two numbers that matched (i.e., there were two pairs of input and output with the same number), so it seems that the number should be unique for each input and output pair in the dungeon.
In reply to нонстоп
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15 years ago
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nonstop
Ment, damn it:( There's a problem:( I checked, and it turns out that "Dark Ritual" has stopped working. Is there anything that can be done about it? Or will I have to accept it?
Hmm. In principle, that makes sense. I'll come up with something.

Added 8 hours 24 minutes later
Okay, here's what I've got. Another spell can be used to create an analogue of "Dark Ritual." I don't know how to remove spells from a hero, or if it's even possible, so here's what can be done: when the hero levels up and learns "Dark Ritual," another spell that works through a script will be given to him at the same time.
15 years ago
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What kind of spell would that be? I don't really understand this, but is it possible to make the game think that -15% represents a full turn?
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15 years ago
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No, it's not possible. Definitely not with a script. So, should I start writing this script right away?
15 years ago
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Okay. Will it help?
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15 years ago
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Here's how it looks. On the next turn after the hero gains the "Dark Ritual" ability, they also gain "Adventure Spell 3" or something similar; it replaces "Dark Ritual." Currently, it doesn't look very aesthetically pleasing, but it works.
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15 years ago
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Does this need to be added completely? It just looks very similar to the old one.

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