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Posts from CIS Club Championship 2010-2011

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15 years ago
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Merlin, please calm down. That's all in the past. We need to look to the future and remember only the good things, not the negative ones.
In reply to KobRa_RR
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15 years ago
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KobRa_RR
Merlin, calm down please. This is already in the past. We need to look to the future and remember only the good, not the negative.
Kobra, I am as calm as a boa constrictor :smile25:
I just don't like unjustifiably inflated self-esteem and I don't like it when people take credit for something that essentially never really happened, and everything positive that actually happened in Kiev is not the credit of the "organizers" personally, IMHO...
Cap's ravings about how HE IS THE GREAT AND MIGHTY ORGANIZER OF THE FIRST CIS CUP have gotten rather tiresome.
With equal success, I could say that it was only thanks to MY PERSONAL SENSIBLE GUIDANCE AND MY TALENT that a fun gaming atmosphere was created in the club and leisure time for participants and guests was organized in particular. Well, at least in these words of mine there is a considerable grain of truth, but in Yours, Cap, besides unfounded conceit, I see no factual component whatsoever.
I repeat, who remembers the old shall lose an eye, but who forgets shall lose both.

Added after 1 hour 33 minutes
I withdraw all claims against Captain, except that he declared himself an organizer, since in the list of organizers responsible for at least something he was not there and his words no longer have any meaning for me (how could I have overlooked that...):
"Organizers:
Wic - judge
Sem - meeting/assistance with accommodation
Resolution of contentious situations - voting by all finalists
Gorbik - official duties, possibly advertising and prizes."
post from 09.03.10
/topic/at/349164/
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15 years ago
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You really don't mind digging so deep, do you?
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15 years ago
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I apologize to all forum members for writing this and cluttering the thread.
But sometimes, there are fundamental things – when, as they say, "I can't stay silent"...
Captain
Artem, let Merlin continue writing; it's boring without him. And you're such a clown :)
And he was the funniest one in Kyiv :)))
Captain, the most amusing thing is that you are truly blind to yourself... And you pathologically cannot critically assess yourself in public: there's simply a certain block-complex in your mind (perhaps self-created, perhaps provoked from the outside).
And the funniest thing in this situation is that all the facts I described actually happened, and many people can confirm this... But in response, apart from your self-importance and attempts to reinterpret (read: distort and twist) reality, there is no constructive input, just as there wasn't a year ago.
As for who is a clown and who isn't... I think it's not up to you to judge, given your pseudo-organization, the "theater of the absurd," which was observed in Kyiv. Well, enough has already been written about all of this.
My friendly advice to you is to develop a critical attitude towards yourself. Perhaps in real life, things are different, and you have publicly admitted that you were wrong on more than one occasion. But here on the forum, considering the actual FACTS that occurred, and rereading the threads about the Kyiv event, I am still convinced of the validity of my opinion about you. You talked a lot on the forum back then, you beat your chest a lot – but what did you actually do?... I never fully understood... What did you do?... Sam was responsible for "accommodation"/"meetings," and Vic was the one who organized the tournament itself. What did you do for the 4 months (which is how much time you had to prepare for the event, by the way, which wasn't entirely legitimate – just reread everything that was said in the thread about the vote for the location) before last year's final (besides sunbathing in Crimea and "sitting on the throne")? The question is, in fact, rhetorical... Once again, in my personal opinion, the necessary work to organize last year's event was not done. At least, I didn't notice any actual manifestation of this work. And the fact that a good group of people gathered and, despite all the shortcomings, had a good time is the merit of the group itself, but not of the "organizers"...
In reply to MerlinTheMagician
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15 years ago
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Tournament Rules:

0) Players may agree to change the rules, provided such changes do not lead to a planned increase in game time. All changes must be communicated to the hosts.

1) Tournament format: Swiss system over 5 rounds.

In the event of a tie in points, the sum of opponents' points (Buchholz coefficient) will be compared. If still tied, the sum of points of defeated opponents (Berger coefficient) will be compared. If still tied, the individual meeting result.

2) Version: HMM3-WT in standard configuration. Additional scripts (Inferno patch, new Griffin Conservatories, symmetrizer, etc.) are only used with mutual agreement of the players.

Enabled checkboxes:
- Leave artifact
- Chess clock
- Guild restructuring
- No morale
(but stack is on)
- Class ban
- Replace scrolls with gold
- Second dwelling
- Script for one-way portals

The remaining checkboxes are disabled. That means we play without experience, tax, bank, or classes.

Bans on spells and artifacts are standard; Orb and Cape are banned.

3) Templates - 2sm4d(3), Jebus, Mini-Nostalgia, 8mm6a, 6lm10a

The template for the game is determined by a 1-1-1-1 veto. Who starts the veto in the first round is determined by a coin flip. In subsequent rounds, the player who has started the veto fewer times (in this tournament) starts the template veto. If tied, another coin flip.

By mutual agreement, other templates may be played.

4) Faction selection - standard veto from 9 towns. The player who started the template veto chooses the town, and their opponent chooses the color. That is, the same player starts both vetos.

By mutual agreement, towns and colors can be determined by a randomizer with bidding.

5) Size settings for templates are standard:
L+U without computers for 2sm4d(3)
XL-U without computers for Jebus
L+U with computers for Mini-Nostalgia
XL+U with computers for 8mm6a and 6lm10a

On Mini-Nostalgia, the races of the computer opponents are alternately chosen by the players. The blue player starts the selection; players can choose their own computer opponents; there must be no overlap with already chosen races or the players' races.

6) Road speed is set to - fast for Jebus, medium for the rest. Cannot be changed.

7) Time control - 4000+400. Can only be changed downwards.

8) Restarts:
111+111 or 112 on Jebus
111+113 or 112+112 or 114 on the others

Players who are late to the start of a round for unexcused reasons (overslept, hungover, etc.) will have restart days deducted according to the time of lateness (coefficient determined by the situation).

There is no restart based on hero level - when playing without experience, it resets correctly.

When playing with experience, there is a restart based on hero level (taken immediately, before viewing the layout).

There is also a restart due to a block, if the other restarts are exhausted.

For 2sm4d(3), a mandatory restart if the only road leads to ГО.

For Jebus and Mini-Nostalgia, a mandatory restart if there is no road to ГО or if the only road leads to ГО.

A situation where ГО blocks the other roads is equated to a single road leading to ГО.

Regarding restarts due to encounters and various generation bugs (e.g., rock piles), a map preview by the host will be used. This activity is not regulated and is handled situationally.

9) Red rush is prohibited on 2sm4d(3) and Jebus, allowed on the other templates.

The player playing the red color does not have the right to attack on the first day of the week with growth purchased on that day:

a) at blue's town (even if the town is unguarded).
b) at blue's heroes or guarded mines.

That is, attacking is not allowed at all, not even against weaklings.

Considered as growth:
- troops that grew in the player's cities or in enemy cities captured on that day
- troops from dwellings that were colored earlier (even if they were not purchased the previous week)
- troops from summoning portals that were built earlier (even if they were not purchased the previous week)

Not considered as growth:
- troops that come with purchased heroes
- troops from Pandora's Boxes, Conservatories, Hives, and Prisons
- troops that were not purchased the previous week
- troops from neutral towns and villages captured on that day
- troops from dwellings and summoning portals built on that day
- troops from dwellings captured on that day

Also, any troops can be upgraded.

The concept of red rush is not applicable if both heroes end up in a portal or underground gate upon attack (i.e., on opposite sides of the portal), and red cannot see the exit where the blue hero is standing.

In case of losses in battles with neutrals on that day, it is considered that growth is lost. For example, if on day 121, 4 horses were purchased in addition to 2 existing ones, and 3 horses were lost in a battle with neutrals, then when attacking an opponent, two horses can be used, and one must be dismissed/hidden in a hidden stack/transferred to another hero.

If the army from the previous week is wandering somewhere, the growth purchased in an analogous quantity is considered exactly growth, not the army from the previous week.

10) Hit-and-run is prohibited.

Hit-and-run refers to casting magic (any !) and fleeing/surrendering in the first round by the attacking player. This restriction does not apply to the defending side. In case of resistance, it is considered that the spell was cast.

11) Rule of shifted guards.

It is forbidden to take artifacts, Pandora's Boxes, and Prisons past a shifted guard. Everything else can be taken and visited.

The use of Dimension Door, Fly, and Wings does not grant the right to take the aforementioned objects without defeating the guard.

On the 2sm4d(3) template, it is mandatory to defeat the passage guard when moving from one zone to another. If there are multiple guards, any one of them may be defeated. If an opponent has defeated one of the guards, both players can use the passage. If there is no guard, including a shifted one (bugged passage), it can be used. Entering another zone using Wings, Fly, or Dimension Door is possible without defeating the guard.

On Mini-Nostalgia, the specified rule applies only to ГО, other passages can be used without restrictions.

On Jebus, the specified rule applies to ГО, and the use of Wings, Fly, or Dimension Door does not grant the right to enter the center without defeating ГО. That is, hitting ГО is mandatory. Entering from one corner zone to another (through bugged passages or with the help of control) is only possible if the passage through ГО has been defeated in both.

On the 8mm6a and 6lm10a templates, all passages can be used without restrictions.

12) On templates with one-way portals (8mm6a and 6lm10a), it is forbidden to spend the night inside the one-way portal entrances. Exits are allowed. If movement points run out inside a teleport, you should use the spacebar to jump between teleport branches and spend the night in the exit.

This is so that the opponent or computer opponents can attack you inside the teleport - when teleporting to an entrance, the script checks for the presence of enemy heroes there and does not teleport if someone is there, a plugging effect. Teleportation to an exit occurs in the standard way, and the hero can be attacked there.

13) If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: the attacker has 100 Dwarves left during the battle, and the defending hero has 1 Wasp. And the 100 Dwarves cannot catch the Wasp. In this case, the attacker with 100 Dwarves must retreat (or surrender).

If someone is wearing "Shackles of War", it is necessary to load the last save, repeat all moves exactly as they were made before this battle, disband the troops that were killed during this battle. Then the player(s) wearing the Shackles must remove them, the attacker must attack and flee/surrender.

If a disconnect occurs during the game, the player whose turn it is finishes their move and saves the game. Then they reload from this save and continue. Alternatively, they load the autosave of the player who was inactive at that moment. If the connection was interrupted during a battle, after loading, all moves of the battle are repeated as closely as possible to those made before the disconnect.

14) In the event of a game being prolonged, one of the following decisions may be made:

a) Awarding a result (including a draw).

b) Setting a final deadline (date and place determined by the situation).

c) Scheduling the next round's game in parallel. That is, the previous round's game is finished on one computer, while the next round's game begins on another.

Important !
In the final round, the host reserves the right to designate the template and rules with the goal of guaranteed finishing the game before the deadline (which is train arrival time).

Most likely this will be Jebus with a mandatory final showdown on day 133 (deadlines may shift depending on the situation). Or (if time is very tight) - a game on TС3.
In reply to MerlinTheMagician
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15 years ago
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MerlinTheMagician
Captain, you're the funniest because you're truly blind to yourself... and you really can't critically assess yourself publicly: there's just a certain block-complex in your mind (maybe self-imposed, maybe provoked from the outside).
Absolutely! The case with Ciel and Alagar from the neighboring thread confirms this completely. :D
In reply to Wicc
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15 years ago
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Wicc
11) The rule regarding staggered guards.

It is forbidden to take artifacts, Pandora's Boxes, and Prisons from staggered guards. Everything else can be taken and visited.
What about dwellings and refugee camps?

[
Wicc
COLOR="Red"]Important![/COLOR]
In the last round, the host reserves the right to assign a template and rules in order to guarantee the game is finished before the deadline (which is the time the trains arrive).

Most likely, this will be Jebus with a mandatory final on 133 (the timing may change depending on the situation). Or (if there is really not enough time) - a game on TC3.
I am definitely against this point. The final regulations should not be crammed into a specific template. Especially in Jebus - which I personally don't play at all (but what if I reach the final - once a year and a stick shoots... and in a hypothetical final, I will not have a chance to win a priori). I think it is easier to reduce the time for chess in the final. As for speed, I think the fastest template is CM.
In reply to Nagan-4
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15 years ago
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Nagan-4
I've added the information to the first post in the topic.

Addresses and phone numbers.

My phone number is 8-920-485-67-19. If you have any questions about the tournament, please call.

The address of the internet center in the science city, where we will be playing, is: Federalnaya Street, 49 (on Slavy Square).

The address of the university dormitory, where participants are planned to be accommodated, is: Ukrainskaya Street, 36 (next to the city administration building). Phone: 8-(47545) 5-21-36.

The address of the hotel is: Sovietskaya Street, 292a, phone numbers: 8 (47545) – 5-15-18 – administrator; 8-(47545)-5-47-02 – director.

If, for some reason, you are not met, it is best to go directly to the club if the round has already started, or to the dormitory or hotel. Be sure to bring your passport with you – otherwise, you will not be registered.
Unfortunately, my arrival is still uncertain, but if I come, I will be with a friend (who was with Napalm this year – you are already familiar with him).
In reply to MerlinTheMagician
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15 years ago
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MerlinTheMagician
And what about dwellings and refugee camps?
Sure. We've been playing RPGs with such rules for many years, and there have been no complaints.
I am definitely against this point. The final regulations should not be crammed into a specific template. Especially in Jebus – which I personally don't play at all (but what if I reach the final – it happens once a year... and in a hypothetical final, I won't have a chance to win from the start). It seems simpler to reduce the time for chess in the final. As for speed, I think the fastest template is CM.
The fastest template is actually Jebus; for skilled players, most games end in the 2nd week. In CM, a game lasting until the 3rd or 4th week is normal.

Many more people will be unhappy with a shortened timer than with Jebus; it's already shortened to 400 seconds from 500, and after that, it will be a blitz.

In any case, the situation will be resolved individually. For example, I am not against playing any other template, but then, closer to the deadline, a final will be scheduled based on what is available. It's just that in Jebus, such a final adequately determines the winner, unlike CM or MM6. It usually happens on its own before the specified time, so introducing it won't spoil the gameplay.

The specified option is like a default, so that people are aware that such a situation is possible and are not surprised on the spot why it is so. Of course, it would be ideal if the last round started in the evening of the previous day. But I'm afraid this won't be possible for everyone.
In reply to Wicc
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15 years ago
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Wicc
The fastest template is definitely Jebus; for skilled players, most games end in the 2nd week. On the CM, a game lasting until the 3rd or 4th week is normal.
Perhaps. But the fact that the turns on Jebus take significantly longer is also true.
And why, by the way, do you look different in real life than in your avatar photo?
In reply to MerlinTheMagician
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15 years ago
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MerlinTheMagician
Possibly. But the fact that turns on Jeb take significantly longer is also true.
Longer. But people often manage to exhaust the timer by the middle to end of the 2nd week on other templates as well, so the planned game duration is mainly determined by them, and not by the template.
And why, by the way, do you look different in real life than in your avatar photo?
I put on makeup for the avatar :)
In reply to Wicc
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15 years ago
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to Vik

Read this and clarify.

/topic/7866/

For the other participants of the Tournaments, please share your thoughts on the final round in that thread.
In reply to Dirty_Player
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15 years ago
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MerlinTheMagician

Captain is the funniest because you are truly blind to yourself... and you really can't critically evaluate yourself publicly: there's just a certain block-complex in your mind (maybe built by yourself, maybe provoked from the outside).
Dirty_Player
Spot on!!!! The case with Ciel and Alagar from the neighboring thread confirms this completely. :D
Heh, have you guys never argued with Cap on the forum before? :confused:
He's just a funny troll, and you've taken the bait :D
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
In reply to MerlinTheMagician
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15 years ago
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MerlinTheMagician

But here on the forum, considering the FACTS that occurred, and rereading the threads about the Kyiv event...
Let's look at the facts:
1.
MerlinTheMagician
Regarding the "session" - Sam wrote about it - I don't see any rebuttal from you, and regarding the meeting - I'll say that your memories are, frankly, quite weak - and it's immediately clear how organized (the organizers) are when you all quickly disappear - no one takes responsibility for anything.
"session" - according to your link, Sam mentioned the session on May 5th - the day you already arrived in Kyiv. Of course, what kind of rebuttal could I have if you didn't even read it?

2.
MerlinTheMagician
Regarding the meeting at the airport - someone said on the phone: "we're here in two cars - we'll resolve the issue...". Most likely (and I'm only starting to understand this now), we simply dialed the wrong number.
Well, finally you admitted that you "realized" that you called someone else while drunk. :)

3.
MerlinTheMagician
I withdraw all claims against Captain, with the exception that he declared himself the organizer.
Since all the "facts" boil down to this one point, think for yourself what an organizer should do. IMHO, many still don't understand what the function of an organizer is - to wipe tears and snot, meet grown men at train stations, wake up poker players in the morning, or - to organize affordable accommodation (for most), negotiate with the best club in the city for favorable treatment, make internet broadcasts possible, and so on.

4. By the way, Dust shouted the loudest after the Kyiv tournament about how great I was as an organizer. He even gave me an angel on the Heroes portal. :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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15 years ago
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Point 1 – it’s funny… So what was the purpose of even writing about this “session” on the forum? Were you trying to show off? And it didn't work out?:smile01:
Captain
2. Finally, you admitted that you "understood" that while drunk, you called someone else :)
You are missing one detail – I wasn’t the one who made the call… And we were calling from Sheremetyevo airport, checking if they would meet us. But apparently, you decided to continue playing dumb – and now it’s four against one: you say there were no phone calls – but there are four of us from Yekaterinburg, and besides, if desired, you can request a history of phone calls from the operator. Asm dialed your number from his Yekaterinburg phone, communicating with you personally: he can confirm my words.
Captain
3. Since all the "facts" boil down to this one point, think for yourself what the organizer should do. IMHO, many still don't understand what the function of an organizer is – wiping noses and comforting people, meeting grown men at train stations, waking up poker players in the morning, or - organizing affordable accommodation (for most), arranging a good relationship with the best club in town, making internet broadcasts possible, and so on.
"Sam was responsible for organizing the accommodation, which is proven by him leaving his passport as collateral with the apartment owner :smile54:.
Regarding a friendly attitude... Oh my God – when admins occupy championship computers during lunch – is that, in your opinion, a friendly attitude? Or maybe we had some kind of scoundrel and rogue who couldn't be tolerated for our own money, and we had to persuade the owners of the club??? It seems that Heroes players are actually the calmest among all those I have seen in computer clubs.
"Making it possible to broadcast online" can be done by any eccentric person if there is internet.
In conclusion: affordable housing for most was found (who specifically did it isn’t very important) – checkmark.
The day before the tournament, WOT wasn’t installed on two computers (these were the ones we rented in the center of the "championship" hall), nor was any other playable version.
And it turns out that Captain's functions boiled down to chatting on the forum and pulling the voting "blanket" over to his side. Well, he also found several apartments. The evening before, he stopped by the club – installed game versions. That’s it. Upon arrival, I personally dealt with the stingy landlady who tried to charge one and a half times more than agreed upon. And she knew about the fact that our apartment was occupied, according to Sam, the day before – but we only found out about this when we arrived at the house where we wanted to stay.
What was Captain doing at that moment? He suggested that we go spend the night in a hotel. 4 months of preparation – bravo!
According to my calculations, Captain spent the most time “preparing” for the event trying to assert himself on the forum. If you are interested, read those topics now, when the euphoria from last year's event has faded away, and you can reasonably and objectively assess the organizer's work.
/topic/6272/
/topic/6919/
By the way, Sam wrote:
"I will personally meet those who come to visit us in the capital..."
Apparently, personally in the subway...

I won’t comment on point 4 – Dust was clearly under the influence of something…
Once again, I repeat – I have the warmest memories of communicating with people after leaving Kyiv. And the city itself is wonderful. And everything went well.
But there is no personal merit of Captain in this...
Come down to earth already – because your crown is only imaginary, existing only in your own mind. And if you take a closer look, it’s still questionable what that very crown is made of...
And you yourself seem to be under some kind of influence if you think that some image on some portal is significant...

Added after 1 hour 39 minutes
Captain
think for yourself what the organizer should do.
An organizer is a manager. It's time to know that...

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