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#94
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Dear Qwerty. We all appreciate your work, and in my opinion, if possible, it would be better to stay for more days to play Heroes and socialize. The main thing is to decide on the participants first. Dust, Horn, Qwerty, DR28, and Oxygen have confirmed their participation. What happened to GreatGenius, who also expressed his desire to play in the fun tournament? And while there are questions about Preds, I think he will write himself whether he can play or not. And he might be choosing between a trio and a duo. So, five people are definitely participating, and two are uncertain. Who else can play? Dust was going to ask three players, and I wrote in the LKI journal, inviting a playing correspondent. Regarding the Michurintsy. At least four of them played at a qualified level. Of these, three – Pavel, Veland, and Tolik – each left for Moscow at different times. There, it seems, they are not very interested in Heroes, although sometimes, out of old habit, someone comes to visit, chat, exchange News, and reminisce about the past... Tolik and I played "Seven Lakes" under "Five Lakes." But the chances that they will play are close to zero. To be honest, Michurintsy-2 doesn't exist in nature right now. And I (Michurintsy-1, apparently) will be running around during the tournament, solving organizational issues, organizing rest after rounds, and writing News from the scene. Just like Maniak and Alan did. I would really like to play in a duo, but an organizer who neglects the tournament and the guests is a bad organizer, i.e., it will be difficult for me to play. I will be watching carefully, learning, and commenting (on the forum). Dust, Horn, Qwerty, DR28, Oxygen, GreatGenius, Preds – this is, in my opinion, the ideal (and also realistic) lineup for a full-fledged tournament. Six people – a round-robin system is possible and even desirable. If there are suddenly 7-8, then groups will be formed. The tournament is for fun, so I don't think anyone will object to such a draw. But it is necessary to contact GreatGenius and tell him about the assembled lineup. This is just my opinion.
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#95
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I agree with the rules, even if they are changed in any way, because I'm aiming for last place and will simply enjoy the experience and gain online experience, perhaps it will be useful someday. I hope for understanding from the strong online players.
Любая дорога, которую проходишь до конца,
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
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#96
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... the maps should be reviewed beforehand to refresh everyone's memory, and all other issues regarding the regulations, draw, rules, etc., will be resolved on the spot!
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
#97
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2 DR28. Please write how you will get there. Will you be traveling with all the people from St. Petersburg, including Horn, or not? The people from St. Petersburg are traveling...
04/30 - at 12:57 - train No. 111. St. Petersburg-Voronezh, 2nd car - Michurinsk-Uralsky station
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#98
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For now, briefly:
1. DR28 will travel in the same carriage as Horn.
2. I will try to travel on the same train as Dust and Van.
3. Tournament bracket and schedule for 6 people: I will try to write it by the evening. The schedule will be made taking into account that DR28 and Qwerty are leaving in the evening on May 2nd.
4. Yasnikov and all people of good will! Please send the SpellCasters_HL map to the address qwertyheroes, as I only have the standard version.
5. Someone said they would accompany us to karaoke:))) I suggest we do it on the evening of the 30th or the evening of the 1st!
6. I didn't quite understand when we will be playing chess? Or during the Oxygen-Qwerty match? Then we will need 2 identical chessboards and 2 clocks.
7. Dust plays the guitar very well, as does Oxygen. Maybe we can have a guitar night on another evening (free from karaoke)? Eric, can you get 2 guitars?

Орден Фениксахаризматический :) лидер
#99
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1. DR28 will travel in the same carriage as Horn.
2. I will try to travel on the same train as Dust and Van.

Okay, I'll add this to the first page of the thread.
3. Tournament bracket and schedule for 6 people: I'll try to write it by the evening. The schedule will be drawn up taking into account that DR28 and Qwerty are leaving on the evening of May 2nd.

Still, the number of participants is unclear. I'm handling the arrangements, etc., but I won't be playing. There's been no response from the magazine. GreatGenius and Preds are the only ones left. Dima has a valid reason, and he doesn't know yet if he'll be able to make it to the tournament. We need to ask GreatGenius.
3. Tournament bracket and schedule for 6 people: I'll try to write it by the evening. The schedule will be drawn up taking into account that DR28 and Qwerty are leaving on the evening of May 2nd.

In my opinion, we can definitely find a sixth participant, and all the conditions will be in place for a super-fan tournament. And it seems that playing five matches in pairs over three days is quite possible. Of course, it's not like 7 Lakes, but the size of Beltway is more than enough.
5. Someone said they would accompany us to the karaoke. I suggest we do it on the evening of the 30th or the evening of the 1st!
6. I didn't quite understand when we'll be playing chess. Or during the Oxygen-Qwerty match? Then we'll need 2 identical chessboards and 2 clocks for the club.
7. Dust plays the guitar very well, as does Oxygen. Maybe we can have a guitar night on another evening (free from karaoke)? Eric, can you get 2 guitars?

There are no problems with chess and clocks. As for the guitars, I'll look around and borrow them from friends for a day or two. And those who have already played and are waiting for the end of the round, or those who have dropped out of the tournament (those who finished in third place) and are taking a break, can play a casual game.
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#100
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1. After review, the Beltway_HL map (Dust Edition) is proposed for play. It differs from the original in that it lacks pyramids, sphinxes, and graveyards – that is, objects that are prohibited from being visited. 2. GreatGenius has been notified; we are awaiting a response. 3. Order of play and schedule of rounds with 6 participants: Numbers: 1. Dust; 2. PReDS; 3. DR28; 4. Oxygen; 5. Horn; 6. Qwerty. If one of the participants does not arrive, their place is taken by a substitute. If there are 7 participants, either we find another and proceed with the scheme described above (2 groups of 4 people), or Qwerty becomes a judge, and the seventh participant plays as number 6. Round Schedule: Round 1. 04/30, 15:00. Dust-Qwerty. PReDS-Horn. DR28-Oxygen. Round 2. 04/30 after the first round, with any remaining games played on 05/01 at 10:00. Qwerty-Oxygen. Horn-DR28. PReDS-Dust. Round 3. 05/01, after the second round. PReDS-Qwerty. DR28-Dust. Oxygen-Horn. Round 4. 05/01, if time remains, with any remaining games played on 05/02 at 10:00. Qwerty-Horn. Dust-Oxygen. PReDS-DR28. Round 5. 05/02, after the fourth round, with any remaining games played on 05/03 at 10:00. DR28-Qwerty. Oxygen-PReDS. Horn-Dust. The player listed first in a pair starts by revealing their cards. The player listed second in a pair chooses the starting position. PS. The combined experience in organizing, judging, and participating in tournaments is over 100.

Орден Фениксахаризматический :) лидер
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#101
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I am also ready for another system of scheduling games in rounds. I will say right away that it has not been used in any of the Competitive events I have organized, nor in any of the ones I have participated in or judged.
Nevertheless, for the sake of completeness, I should also talk about it.
This system is worse than the traditional one in that, with the traditional system, many people can immediately say in which round they will play against whom and who starts with black.
This system is better than the traditional one in that the opponents are arranged according to their approximate strength, and the decisive matches between approximately equal opponents take place in the last round.
So, with this system, the seeding is as follows:
1. Dust. 2. PReDS. 3. Horn. 4. Oxygen. 5. DR28. 6. Qwerty. The seeding was based on an approximate assessment of the players' strength online.
Now, for the rounds (I will not give the time; it is in the previous post):
Round 1.
PReDS-Oxygen; Dust-DR28; Horn-Qwerty.
Round 2.
Oxygen-Dust; Qwerty-PReDS; DR28-Horn.
Round 3.
Dust-Horn; PReDS-DR28; Oxygen-Qwerty.
Round 4.
Horn-PReDS; Qwerty-Dust; DR28-Oxygen.
Round 5.
Dust-PReDS; Horn-Oxygen; DR28-Qwerty.

Moreover, the last round can be played on May 3rd, and DR28 and I will either play earlier or find another way to ensure the completeness of the table.

Орден Фениксахаризматический :) лидер
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#102
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There's great news! GreatGenius has confirmed his participation – a semi-legendary Master of colossal power!!! Estimated arrival: April 30th, departure – May 2nd in the evening.

Орден Фениксахаризматический :) лидер
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#103
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Qwerty and his wife will be on train 004, departing at 13:57 from Moscow to Kislovodsk on April 30th, in a carriage next to Dust and Van.

Орден Фениксахаризматический :) лидер
#104
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Qwerty and his wife will be on train 004, departing at 13:57 to Kislovodsk, in a carriage next to Dust and Van on April 30th.

Okay, noted.
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#105
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All 8 maps have been found and sent to Dust for review.

Орден Фениксахаризматический :) лидер
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#106
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Preliminary list of maps for the game.
Attachments 1
1 file attached • Total size: 251.2 KB

Орден Фениксахаризматический :) лидер
In reply to Qwerty
#107
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I glanced at the maps and noticed that not all starting towns have level 2 troops. I suggest adding them; otherwise, there will be too much randomness. The maps are clear, but how do we choose the factions? From one list or two? How do we select the starting position (color)? I'd like to see a clear algorithm for all of this. We could have an auction, like in the Heroes 3 tournaments – the loser receives N piles of gold near their town as compensation. :) But overall, I've forgotten a lot... I didn't play multiplayer in Heroes 2 much, maybe a dozen games in total. But I enjoyed playing the single-player mode. :rolleyes:
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#108
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1. Due to unforeseen circumstances of a zoological nature, Qwerty will be unable to edit or review maps, or prepare for the tournament.
In light of the above:
1.1. Dust has kindly agreed to take full responsibility for completing the map work. Your request, esteemed Horn, will certainly be passed on to Dust.
1.2. Qwerty asks for understanding from his opponents, as reviewing the map in the editor will take some time during the map selection and faction picking phase.

2. Procedure for selecting factions and starting positions.
It would probably be appropriate to go through each map separately.
2.1. Slugfest. This map is strongly not recommended for play. It only makes sense to play it if you have experience playing on it. It is best to simply agree on the factions here. The strongest faction is considered to be the Sorcerer. Therefore, the most common option is Knight against Necromancer. There is also a very interesting PReDS option: Barbarian against Knight. But I will not give any recommendations for this map, except for one: eliminate it immediately.
2.2. Hot Spot. Here, we play green against blue. The player listed second in the pair chooses their color, and the opponent is left with the other. The factions are simply agreed upon.
2.3. The Other Side. There are only two playable positions here, so the player listed second in the pair chooses their color. The playable factions here are fixed: Mage against Necromancer.
2.4. North and South. We play green against yellow. Factions are agreed upon.
2.5. Beltway. Red against yellow.
2.6. 3-Way Cross. This is a little more complicated. In the penultimate version of the map, the optimal setup was blue against red. However! Dust has optimized the map! It seems that now you can play as any position. The player listed second starts selecting the playable positions. Factions are agreed upon.
2.7. SpellCasters. Here, playable positions are selected. Factions are agreed upon.
2.8. Teleports. Initially, the recommended positions were green against yellow. However, Dust has optimized the balance, and now you can basically play with any colors!

3. Host. The player listed first in the pair hosts.

4. Extremely important! Players may, by mutual agreement, ignore the recommendations for selecting starting positions. This also applies to the rules of the game. The only, purely human request: put yourselves in the position of half of the tournament participants (GreatGenius, DR28, Qwerty) and do not play maps not on the list in the first rounds. Otherwise, half of the participants will not be able to complete the tournament. But on May 3-4, you can go all out: Winterlands, 7 Lakes, Dominion, Good and Evil, and Lost Continent - everything you can agree on with your opponent!

Орден Фениксахаризматический :) лидер

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