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Since the participants enjoyed the previous giveaway, the natural thought was to repeat it. I will put the rules in the first post. So:
Players compete against each other in their skill at clearing neutrals, taking banks, etc.
All players fight simultaneously, recording the course of the battles on video.
The start happens as follows — a second (the host or his assistant) loads a specially prepared save, and the player enters the game. The second plays as red, the player as blue. Until the turn is passed, the player can examine the layout and clarify anything they find unclear regarding the rules or the task.
The player also starts the video recording — either independently or via a stream to Mikogo (in which case someone else must record). Options are open for discussion; for now, the most sensible idea seems to be streaming to a site like justin.tv — the video is not only recorded but automatically uploaded to the internet.
A mandatory condition is that the fact of receiving the turn and the second's nickname must be visible in the video, proving that the game is taking place online.
After the video recording starts, the turn is passed and the player begins the battles. At the moment the turn is passed, the second informs the host that the game has started. It is mandatory (!) to report this fact. If any problems arise, the host should be informed. After the turn is passed and the player confirms everything is fine, the second may leave the game.
The player should conduct 8 battles on the save. The order of the battles is arbitrary. I recommend starting with the simplest and most obvious ones — so that the time spent on difficult battles doesn't weigh on your mind later.
A total of 7200 seconds, or 2 hours, is given for all 8 battles. This is exactly how much time the blue player has on the timer from the start of the game. In case the time limit is exhausted, it is not allowed to finish the remaining battles the next day; all 8 battles must be conducted in one go.
A save should be made after each battle — in case of disconnects, freezes, and so on. If the game freezes during a battle, the last save should be loaded and continued from there. In this case, the moves made up to the moment of the freeze must be repeated exactly.
The host reserves the right not to count results of suspicious origin — those with crashes, freezes, re-dos, without videos, etc. To avoid this, it is recommended to keep the host constantly informed of all difficulties. Also, take screenshots and saves to document the events occurring.
If for any reason the video recording is interrupted and cannot be continued, the player should take screenshots of every key action. That is, at the beginning and end of the battle it is mandatory, and during the process at their discretion. This is so that the entire course of events in the battle can be reconstructed via screenshots. Saves should also be made at the beginning and end of each battle.
In WT there is a special key combination Ctrl-PrnScr, which takes a screenshot of the screen and drops it into a special folder. This allows for screenshots without affecting the timer.
After finishing all battles, the player makes a final save and immediately sends it to the host by email. If the video was not recorded or only partially recorded, the player should immediately send the archive of saves and screenshots to the host.
Host's email - wicforever@mail.ru
The video itself does not need to be sent immediately, as it is too large. However, it should be kept as evidence and be available upon request.
To reduce the video size, I do not recommend playing with HDmode, and I recommend using full-screen mode if possible. The winner's video will be uploaded for anyone wishing to download it.
The player's task is to conduct 8 battles while preserving as many troops as possible. Quick-combat cannot be used. You may look at what it shows out of curiosity, but in any case, you will have to fight manually.
Each hero is given a Spirit of Oppression (anti-morale). It must be equipped on the hero during the battle.
The result of the battle is evaluated by the number of conventional hits remaining after the fight. Conventional hits differ from regular hits in that the hits of particularly valuable monsters are counted with an increasing coefficient — double or triple.
Castle - marksmen*3, horses*3
Rampart - grands*3, unicorns*3
Tower - gryphons*3, nagas*3
Inferno - cerberi*3, efreets*3
Dungeon - troglodytes*3, cats*3
Barbarian - wolves*3, rocs*2, behemoths*3
Swamp - lizards*2, vivibees*2, hydras*3,
Flux - air*2, psychs*3
That is, for example, 1 marksman provides 30 conventional hits to the total sum, while 1 air element provides 50 conventional hits. Therefore, these troops should be especially protected in battle. Units not mentioned in this list provide their hits to the total sum without a multiplier, 1 to 1.
Next to each hero is a garrison where the player can drop troops they deem redundant — so as not to waste them needlessly.
When calculating totals, the percentage of conventional hits preserved will be counted for each battle. If a battle is lost, the coefficient becomes negative and depends on how many neutrals were managed to be killed. That is, -100% if no one was killed, -5% if 19 out of 20 neutrals were killed, and so on.
The player's overall tournament result is the arithmetic mean of their results across all battles. The player with the best overall result becomes the tournament winner. Players with the best results in individual battles will also be noted.
Tournament start - at 12:00 MSK this Saturday, April 16.
Players compete against each other in their skill at clearing neutrals, taking banks, etc.
All players fight simultaneously, recording the course of the battles on video.
The start happens as follows — a second (the host or his assistant) loads a specially prepared save, and the player enters the game. The second plays as red, the player as blue. Until the turn is passed, the player can examine the layout and clarify anything they find unclear regarding the rules or the task.
The player also starts the video recording — either independently or via a stream to Mikogo (in which case someone else must record). Options are open for discussion; for now, the most sensible idea seems to be streaming to a site like justin.tv — the video is not only recorded but automatically uploaded to the internet.
A mandatory condition is that the fact of receiving the turn and the second's nickname must be visible in the video, proving that the game is taking place online.
After the video recording starts, the turn is passed and the player begins the battles. At the moment the turn is passed, the second informs the host that the game has started. It is mandatory (!) to report this fact. If any problems arise, the host should be informed. After the turn is passed and the player confirms everything is fine, the second may leave the game.
The player should conduct 8 battles on the save. The order of the battles is arbitrary. I recommend starting with the simplest and most obvious ones — so that the time spent on difficult battles doesn't weigh on your mind later.
A total of 7200 seconds, or 2 hours, is given for all 8 battles. This is exactly how much time the blue player has on the timer from the start of the game. In case the time limit is exhausted, it is not allowed to finish the remaining battles the next day; all 8 battles must be conducted in one go.
A save should be made after each battle — in case of disconnects, freezes, and so on. If the game freezes during a battle, the last save should be loaded and continued from there. In this case, the moves made up to the moment of the freeze must be repeated exactly.
The host reserves the right not to count results of suspicious origin — those with crashes, freezes, re-dos, without videos, etc. To avoid this, it is recommended to keep the host constantly informed of all difficulties. Also, take screenshots and saves to document the events occurring.
If for any reason the video recording is interrupted and cannot be continued, the player should take screenshots of every key action. That is, at the beginning and end of the battle it is mandatory, and during the process at their discretion. This is so that the entire course of events in the battle can be reconstructed via screenshots. Saves should also be made at the beginning and end of each battle.
In WT there is a special key combination Ctrl-PrnScr, which takes a screenshot of the screen and drops it into a special folder. This allows for screenshots without affecting the timer.
After finishing all battles, the player makes a final save and immediately sends it to the host by email. If the video was not recorded or only partially recorded, the player should immediately send the archive of saves and screenshots to the host.
Host's email - wicforever@mail.ru
The video itself does not need to be sent immediately, as it is too large. However, it should be kept as evidence and be available upon request.
To reduce the video size, I do not recommend playing with HDmode, and I recommend using full-screen mode if possible. The winner's video will be uploaded for anyone wishing to download it.
The player's task is to conduct 8 battles while preserving as many troops as possible. Quick-combat cannot be used. You may look at what it shows out of curiosity, but in any case, you will have to fight manually.
Each hero is given a Spirit of Oppression (anti-morale). It must be equipped on the hero during the battle.
The result of the battle is evaluated by the number of conventional hits remaining after the fight. Conventional hits differ from regular hits in that the hits of particularly valuable monsters are counted with an increasing coefficient — double or triple.
Castle - marksmen*3, horses*3
Rampart - grands*3, unicorns*3
Tower - gryphons*3, nagas*3
Inferno - cerberi*3, efreets*3
Dungeon - troglodytes*3, cats*3
Barbarian - wolves*3, rocs*2, behemoths*3
Swamp - lizards*2, vivibees*2, hydras*3,
Flux - air*2, psychs*3
That is, for example, 1 marksman provides 30 conventional hits to the total sum, while 1 air element provides 50 conventional hits. Therefore, these troops should be especially protected in battle. Units not mentioned in this list provide their hits to the total sum without a multiplier, 1 to 1.
Next to each hero is a garrison where the player can drop troops they deem redundant — so as not to waste them needlessly.
When calculating totals, the percentage of conventional hits preserved will be counted for each battle. If a battle is lost, the coefficient becomes negative and depends on how many neutrals were managed to be killed. That is, -100% if no one was killed, -5% if 19 out of 20 neutrals were killed, and so on.
The player's overall tournament result is the arithmetic mean of their results across all battles. The player with the best overall result becomes the tournament winner. Players with the best results in individual battles will also be noted.
Tournament start - at 12:00 MSK this Saturday, April 16.