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Posts from Reports of online games and their confirmations (Spring 2011 season).

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10.04.2011-13.04.2011 Kluka (red, Castle, Valeska, Marius) def Van (blue, Necropolis, Tamika, Tamika) 2sm4d(3) 134

Lots of gold, at 127 houses 1-7 in the castle.
On 133 I take a Dragon Utopia 3 (KG, Titan Breastplate) and another Dragon Utopia 3 (Tea Kettle, +4All, KO). All 5 Angels, all 10 Cavaliers, and 30 Pikemen remain.
But the opponent surrenders, having lost somewhere in the treasury.

Thanks for the game.

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13.04.2011 Kluka (red, Dungeon, Gunnar, Gunnar) def Scorpiona (blue, Castle, Valeska, Valeska) 8mm6a 131

111. Generous underground spawn. There are 2 fast roads, an external dwelling of Evil Eyes. Native computer is Tower, which is unpleasant.
112. Shield +4. I take a scout: I see 3 Griffin Conservatories!!! I see a passage to the center, there are 3 lifts at 12500 each, two roads with 6000 guard (after one of them there is immediately another fork, as it later turned out - a bugged passage) and 1 road with 3000 guard leading to the computer. Along the other road from the native spawn there is a horde of lizards.
113. I stop before the passage to the computer.
114. I break through to the computer. On 50+50 Gremlins on snow I lose a Medusa and 15 Troglodytes. I take an empty Tower (1-3 in Fort + 1000), the computer's heroes are hopelessly far away. I build the Mage Guild, buy the spell book. I hit 10+ Demons for the Mage external dwelling, but there are many of them, I lose another 15 Troglodytes, 41 remain.
115-117. I gather resources for Nagas.
On 117 Valeska slips through the lift (standing on the bugged passage), I might try to block her there on 121. The only question is where to get the money to at least buy a hero and a few Nagas...

121. Trading all resources, I managed to buy only 2 Nagas and 10 Mages. I took the Cloak +2+2 (behind the passage guard - 44 Flies and its own guard of 20+ Golems). I cut off Valeska's road back from the green player's castle.
Valeska attacks, both armies wiped out, Valeska has 1 Cavalier left, I buy back with 2 Mages and 5 Evil Eyes.
122. I buy back in the Tower, replenish mana in the well and with 5 Gargoyles I stand in the lift intending to attack next turn (if I am not attacked myself).
123. I catch up to Valeska and force her to buy back for 1.6K gold. I chase away 1 scout.
124. I take the green player's swamp (retaken by green from Valeska while she was fighting Gunnar).
125. I finish off the green player. An income of 3500 (3x1000 + 500 from expedition equipment) suits me.
126. I took the pink player's Rampart without a fight (1-5 in Citadel + 2000, that's already 5500 income!). I sent 2 scouts to the opponent's spawn, both were destroyed the same turn.
127. I took the Sword +2+2, found a Stable.

131. I buy and upgrade 10 Elves, attack the opponent in the teleport, using the corresponding note in the rules. Victory.
Thanks for the game!
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Kluka

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[/U]13.04.2011 Kluka (red, Dungeon, Gunnar, Gunnar) def Scorpiona (blue, Castle, Valeska, Valeska) 8mm6a 131

111. The underworld was generous. There are 2 fast roads, an external dwelling of Evil Eyes. Native town is Tower, which is unpleasant.
112. Shield +4. I take a scout: I see 3 Griffin Conservatories!!! I see a passage to the center, there are 3 lifts of 12500, two roads with 6000 guards (after one of them there is immediately another fork, which later turned out to be a bugged passage) and 1 road with 3000 guards to the opponent. On the other road from the native respawn there is a bunch of lizards.
113. I stop before the passage to the opponent.
114. I break through to the opponent. Fighting 50+50 Gremlins on snow, I lose a Medusa and 15 Troglodytes. I take an empty Tower (1-3 in Fort + 1000), the opponent's heroes are hopelessly far away. I build an Mage Guild, buy the spell book. I hit 10+ Demons for the external dwelling of mages, but there are many of them, I lose another 15 Troglodytes, 41 remain.
115-117. I gather resources for Nagas.
On 117 Valeska slips through the lift (standing on the bugged passage), I can try to block her there on 121. The only question remains is where to get the money to buy at least a hero and a few Nagas...

121. By trading all resources, I only bought 2 Nagas and 10 mages. I took the Cloak +2+2 (behind the passage guard - 44 Flies and their own guard of 20+ Golems). I blocked Valeska's way back from the green player's Castle.
Valeska attacks, both armies are wiped out, Valeska has 1 horse left, I surrender with 2 mages and 5 Evil Eyes.
122. I buy back in the Tower, replenish mana in the well, and with 5 Gargoyles I stand in the lift intending to attack the next turn (if not attacked myself).
123. I catch up to Valeska and force her to surrender for 1.6K gold. I chase off 1 scout.
124. I take the green player's swamp (retaken by the green player from Valeska while she was fighting Gunnar).
125. I finish off the green player. An income of 3500 (3x1000 + 500 from expertise item) suits me.
126. I took the pink player's Rampart without a fight (1-5 in the Citadel + 2000, that's already 5500 income!). I sent 2 scouts to the opponent's respawn, both were destroyed the same turn.
127. I took the Sword +2+2, found the stable.

131. I buy and upgrade 10 Elves, attack the opponent in the teleport, using the relevant note in the rules. Victory.
Thanks for the game!


On day 2 the external dwelling of Angels showed up, cool:smile20: , let's play! The native respawn is tiny, immediately exits to 2 zones, one into the underground.
A stable was found in the neighboring territory, though a bit far.
By 117 I take the Shield +4 from absolute Gargoyles and approach the "swamp" opponent's town, an empty Castle with a Citadel and Wyverns!. I think, well, I'll go take the Angel external dwelling, but then Gunnar blocks the exit, nothing to do, all into gold and I buy 3 Wyverns, an Mage Guild with a spell book, and a few Dragonflies (had 23 Archers, 2 horses, and pocket change). I attack, the shooter's (Gunnar's) 60 archers and 40 mana heavily battered my already small army.
Well, then money to zero...
Overall, some kind of RUSH happened.
Thanks for the game!;)
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14.04.2011 Browser (blue, underground Shakt, Shakt) def KiNB (red, Castle Valeska, Valeska) smka 132

This time the map generator was Kinba - not me ) which decided it ))))) muahahaha ) In the previous 2 games I created - as a result in the first there was a hideout of behemoths, in the second horses with archers and his native second town - this time he randomized - start with 1 stack of Troglodytes - with buying a 2nd hero and 14 in the main - 84 Troglodytes - the 1st hero, having moved half his MP, sees a hideout of Minotaurs - next is a Manticore hideout - I didn't even place them - although I cleared it in week 2 with a scout hero, on day 1 I take 3 Minotaurs and then went on to cut through everything I could reach - the underground spawned, speed ok - saw a Dwarf Cottage maxed out - then conservatism - didn't lose the scout hero - thought I missed the max out - took the Necro second town - Mage Guild gave Air Scout - above the best treasure zone - I reach it on 126 - 127 - oops he comes out to the secondary - almost no money but I see a Dwarf Cottage - again maxed out - 14 Minotaurs can't break a stack in one hit - put a portal of summoning from the castle to the miner - opponent doesn't seem to be in a hurry - 131 brought everything together - 24 Minotaurs - that's evil - take the Dwarf Cottage - nearby a hundred Golems and a Pandora's - take it too on 131 - 10k and all went into Expert Earth - I split up. 132 opponent comes almost right up to the main - I swap everything - not enough for upgrade - buy 18 un-upgraded Medusas, Harpies and 40 Troglodytes - 100 mana for me, 12 for opponent. FB - on turn 3 after Weade and Haste the boys cut through everything )
Thanks for the game.
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Scorpiona
Basically, it turned into some kind of rush strategy.
If the attack happens in a teleport or elevator, then there is no red rush.
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Dirty_Player
If the attack occurs in a teleport or elevator, there is no red rush.
I wasn't talking about that! :) I was talking about the fact that the game is fast for this template, with a 1v1 encounter. :p
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10.04.2011-13.04.2011 Kluka (red, Castle, Valeska, Marius) def Van (blue, Necropolis, Tamika, Tamika) 2sm4d(3) 134
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Browser
04/14/2011 Browser (blue Dungeon, Shakti, Shakti) def KiNB (red, Castle, Valeska, Valeska) score 132

It was. Thank you for the game.
Убив один раз, становишься негодяем, тысячу раз - героем.
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10.04.2011 Sevensan (Red, Necropolis, Sandro) Def ReadMe (Blue, Inferno, Nymus) Clash of Dragons 113

There are external dwellings of Drakes and Knights. Opponent surrendered in the Gnoll hut, didn't take auto.

12.04.2011 Sevensan (Red, Castle, Valya, Kyrre) Def PlayHeroes (Blue, Swamp, Tazar) 8mm6a 114

Kyrre arrived. Opponent surrendered on the way to the computer, didn't take auto because everything was bad.

14.04.2011 Sevensan (Red, Random, Dungeon, Geon, Sandro) Def Sevan_80 (Blue, Random, Rampart, Ufretin, Vistan) 6lm10a 134


No restarts left, Medium. Computers: 2 Necropolis, 2 Conflux, 2 Castle!

111-117 Immediately got Sandro. On week 1, gold is not great, 1-3 in Citadel. But got Air magic, then Earth magic right after. Took 2 external dwellings of Harpies. Sandro 4-1-5-7

121-127 On week 2, immediately got 2 native heroes, including Shakti.

124 230 Troglodytes, 60 Harpies, 70 Skeletons. I fight in the treasure zone. There I immediately break a block of 8 upgraded Unicorns for a Dragon Fly Hive, put a Bolt on the hive.
125 I pick up the Gauntlets and a village
126 I fight 90 Mummies for a Dragon Utopia and Expert Earth on them. Immediately drops a dozen Manticores for a quest artifact and 110 upgraded Skeletons for a Pandora's Box of 30 Wyverns.
127 I take a Pandora's Box of 10,000 experience for 22 Unicorns and fight my way to the Necropolis computer. At home still the same 1-3 in Citadel =) Sandro 5-2-8-10
131 I take a half-empty Castle of the Necropolis computer with a capitol! Though without an upgrade. Right there they killed the Troglodytes and with creature buying it came to 380 Skeletons! Double mana in a village and set up near a Naga Bank.
132 Banks 3+2
133 Took a large Pit Fiend dwelling, a couple of small creature stacks and got 534 Skeletons. There are 2 Dragon Utopias. In the portal, killed the scout hero of Blue.
134 Burned a hero with 5 Unicorns and a Bolt for 350, apparently justified the capitulation :cool: Thanks.

14.04.2011 Sevensan (Blue, Random, Tower, Josephine, Kreg / Galtran) Def Vigo (Red, Random, Dungeon, Darkstorn, Lacus) 8xm12a 147

We were finishing the game.

111 Got Tower on Dungeon. Fast. No week 2. In the Tavern, Uncle Pikedram... But there is an external dwelling of Gremlins. Opened the view - gold available. In the Tavern, Kreg.
112 Immediately went out on the secondary hero. Treasure zone Castle. There is an external dwelling of Unicorns and a Griffin Conservatory.
114 Ran into a one-way path... What to do - went in. There right away a bunch of forks...
117 Due to lack of resources, the Nagas stopped without upgrades. Killed 4 Conflux computer heroes (they spawned nearby :rolleyes: ), and the computer itself.
121 Killed the Barbarian computer. Kreg with Earth magic.
122 Took the Dungeon Castle of the computer, and chained to kill the Castle computer!! So -4 computers by 122 =)
123 Thinking who to make the second main hero, to farm growth from Castle... I break a prison for 40 Griffins and there...:smile03: Galtran!!! Skills: Expert Logistics, Pathfinding, and Wisdom!!!:smile02: Immediately made him main hero, and Kreg to Castle =)
124 Took back the Gauntlets. 6 castles, 7 thousand income per day.
127 Took back a +6 Sword and +5 Torso somewhere, have 2 artifacts on Anti-Morale for both! At home in Castle, Manticores in Castle!
131 With creature buying 250 Skeletons. Galtran got Earth magic. I start breaking Griffin Conservatories with Kreg (Expert Earth). Sent Galtran on 4 Efreet Sultans (Sultans were given twice in the Refugee Camp!!!) to get Skeletons.
133 Conservatories +3 +1
136 Conservatory +2
137 Chained to take the Conservatory +3, upgraded 3 Manticores. First (and last :( ) Dragon Utopia - a Triad. Helmet +6 all, Shield +4 all, 40 thousand and a Black Shard! That's exactly what I needed. Set up Angels. Didn't have time to set up Castle!!!
141 Took back the Shackles of War
142 Took the Book of Earth for a hundred Mages! (finally). Then 2 heroes with Expert Town Portal started taking Hives, villages, Pandora's Boxes... In short, took everything I saw.
145 A scout on a greased movement (with a stable) through Flag+Oasis ran to the empty Barbarian of Red with 2 Manticores :smile42: Immediately took it and upgraded. Sent 4 scout heroes, getting a lot of info.
147 The main hero of Red took my Barbarian without an army but with a Summoner's Staff for 450. I was right in the treasure zone nearby. I have Gunnar on an Efreet with Expert Logistics + stables! Jumped out from the underground, took back the Castle. Town Portal there and with Shackles on Angels sentenced Lacus. Thanks for the game =)

15.04.2011 Sevensan (Blue, Conflux, Random, Labetta, Tazar) Def PlayHeroes (Red, Castle, Turis, Gurnisson) Jebuss 135

No week 2, no Dragon Fly Hives, no external dwellings. But there are 8 heroes from the start and Tazar, so I started playing. As it turned out, on the respawn besides 100500 Crypts there is nothing. 3 scattered Hives. 2 external dwellings of Dwellings of 3 Fairies =) That's it... The worst layout ))) The worst possible game outcome. 100 Cyclopes or 10+ Gold Dragons. Found a Garrison on impassable terrain for 100 Thunderbirds... On week 1, I built Thunderbirds. Tazar got Earth magic. Meanwhile, Opponent built Angels on week 1 with an external dwelling... On week 2, I took Pandora's Boxes and 3 Hives, a couple of artifacts and a Conservatory 2. 127 Tazar 10 19 6 9.
131 Bought out from an external tavern and went to the Garrison on impassable terrain. Good thing I have Pathfinding.
132 Killed 141 Thunderbirds. Have Expert View of Air and Earth. Opponent entered the treasure zone.
133 Took a +12 Body from a prison. Scout hero toward Red... And there lies the Book of Air and a +4 all Shield already taken! Gurn on a stack of Archangels... Didn't reach, deleted. Freed another from a prison for 40 Giants with Golden Bow! Level 30. With him took back the book and with Dimension Door returned it to the main hero, and Tazar on the last move managed to Dimension Door into the treasure zone...
134 Gurn stats: 30 21 24 23 vs my 17 25 21 12. Not a single full-parameter artifact! Kills my 4 scout heroes level 10+ =) I take back +2 all Bottle and sit in the castle. Next turn he attacks. As it turned out, he had 4 mana and only enough for Magic Shield. Then the Dispel, Bolt, and a Summoner's Staff for 940, unexpectedly, turned the battle outcome in my favor. Thanks for the game!
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ICQ 335-665-133
Discord Sevensan#3379
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10.04.2011 Sevensan (Red, Necropolis, Sandro) Def ReadMe (Blue, Inferno, Nymus) Clash of Dragons 113

There are hidden Drakes and Knights. The opponent got stuck in the Gnomish area and didn't take auto-calculation.

I decided to replace 4 dogs in slot 7 with 4 Gnomes that came with a non-native hero in the Tavern. The experiment failed, and I lost in the 20th turn of the Gnomish area. Thank you.
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Sevensan
04/12/2011 Sevensan (Red, Castle, Valya, Kir) Def PlayHeroes (Blue, Swamp, Tazar) 8mm6a 114

04/15/2011 Sevensan (Blue, Conflux, Random, Labetta, Tazar) Def PlayHeroes (Red, Castle, Turis, Gurnisson) Jebuss 135
Thanks for the game!

04/15/2011 Sevensan (Blue, Conflux, Random, Labetta, Tazar) Def PlayHeroes (Red, Castle, Turis, Gurnisson) Jebuss 135

Wow, he pumped up Earth to the max, but not Slow, and didn't reinforce it with mana...
And his opponent had amazing magic!
Although he broke through a lot of good blocks, which even Sevensan didn't break through right away, and somehow lost on weak blocks...
Thanks for a really great game!!!

04/12/2011 Sevensan (Red, Castle, Valya, Kir) Def PlayHeroes (Blue, Swamp, Tazar) 8mm6a 114

Because it's just stupid!
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Sevensan

04/14/2011 Sevensan (Red, Random, Dungeon, Geon, Sandro) Def Sevan_80 (Blue, Random, Rampart, Ufretin, Vistan) 6lm10a 134
Confirmed, it gave a small, weak map. Also, the opponent caught a noob during the troop transfer, although against a Necropolis, the chances are slim. Thanks for the game.

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Sevensan

04/15/2011 Sevensan (Blue, Conflux, Random, Labetta, Tazar) Def PlayHeroes (Red, Castle, Turis, Gurnisson) Jebuss 135[/B]
1. Nikita, please explain why you chose Turis as your starting hero?
2. If you already chose Turis, what's the point of switching him to Gurnisson?
And in general, Necropolis and Conflux are better choices on Jebuss.
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Sevan_80
1. Nikita, please explain why take Tyris as a starting hero?
2. If you already took Tyris, what's the point of swapping her for Gurnisson?
I'm not Nikita, but maybe Tyris because of tactics? With her, you still feel a bit more comfortable in treasure chests. Although I don't take her myself)
As for swapping — it's because Tyris's specialty isn't relevant on Jebus Cross if there are no chests with horses. Gurnisson with a bow looks more attractive.
I'm too f*cking old
To sell my soul
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And the SOD necros are just scout heroes on Jebus Cross.
Земля нуля.
Все в ней нулево и кукольно.
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Oelm
And the Sodovian necros are generally scout heroes on Jebus Cross.

stereotype :)
ICQ 335-665-133
Discord Sevensan#3379
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16.04.2011 Kluka (red, inferno, Marius, Marius) def Mar (blue, castle, Valeska, Valeska) 8mm6a 123

I haven't given anyone an auto in a long time, but this time I didn't.

111. Slow roads were generated, both agreed not to restart. Got a Pyre with a ballista from the start and my favorite artifact - a little axe :) I broke through a horde of pixies with gr on snow, the second road runs into a crowd of hobgoblins behind the lift and the bugged passage formed by it.
112. Broke through to the comp's respawn and attacked Alamar with 7 Evil Eyes and 45 troglodytes. I took a retaliation from the troglodytes that came up, left 3 of them not fully killed. On the next round, those three troglodytes are killed by a stack of gremlins, Alamar resurrects 41(!) troglodytes, but for some reason they don't get their turn??? That's what saved me. I got off with losses of units and whatever the 7 Evil Eyes managed to shoot.
On the same turn, the comp's second hero minuses me 1 scout. Total of 3 heroes.
113. I head back and kill the nasty comp, then go again towards its castle. I see the opponent's movement behind the forest. 3 heroes remain, no money for a new one.
114. Finished off my comp; as a parting gift, it built and bought medusas, and they killed 6 gogs for me (though my own fault - I sent them forward for no reason). The rest of the comp's respawn is blocked by 20+ gogs. In my castle, I bought back the scout that the comp had chased away, hoping to find something - a forest (for dogs) or gold (for pits). Found neither, so I went without a building :( The lift on the corner respawn is guarded by 10+ fanatics. Oh well, I didn't want it that badly anyway. I'll go back to my home respawn.
115. Found another bugged passage from snow to sand off-road, created by the lift at the corner respawn.
117. Finally took the sawmill! I ventured into the crypt, knowing I could only take it without vampires. Naturally it was the max one... I lost everything I had left (demons, imps, gremlins, 5 gogs). Oh well, at home I have 1-6 in the fort, and in the dungeon, thanks to the comp, 1-4 in the fort + (thanks to me) 1000.
The opponent has no secondary hero yet, though in finances he's ahead of all comps.

121. Hire 1 efreet and use Marius to pick up some treasure chest. Well really, what else can you do with 1 efreet? Can't do more, because - where would you get more than 1 efreet on 121?! :)
122. Buy all the efreets (4 total) and break that damn crypt. Hire a 4th hero... I see another crypt, but on closer inspection, it turned out the crypt was just a cover for a major military center containing a hive and a sword+3. And all of it is guarded by angels...
On this day, the opponent eliminates his comp's asylum.
123. The opponent loses to the guard of the external dwelling of horses and surrenders.

Thanks for the game.

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