I haven't given anyone an auto in a long time, but this time I didn't.
111. Slow roads were generated, both agreed not to restart. Got a Pyre with a ballista from the start and my favorite artifact - a little axe :) I broke through a horde of pixies with gr on snow, the second road runs into a crowd of hobgoblins behind the lift and the bugged passage formed by it.
112. Broke through to the comp's respawn and attacked Alamar with 7 Evil Eyes and 45 troglodytes. I took a retaliation from the troglodytes that came up, left 3 of them not fully killed. On the next round, those three troglodytes are killed by a stack of gremlins, Alamar resurrects 41(!) troglodytes, but for some reason they don't get their turn??? That's what saved me. I got off with losses of units and whatever the 7 Evil Eyes managed to shoot.
On the same turn, the comp's second hero minuses me 1 scout. Total of 3 heroes.
113. I head back and kill the nasty comp, then go again towards its castle. I see the opponent's movement behind the forest. 3 heroes remain, no money for a new one.
114. Finished off my comp; as a parting gift, it built and bought medusas, and they killed 6 gogs for me (though my own fault - I sent them forward for no reason). The rest of the comp's respawn is blocked by 20+ gogs. In my castle, I bought back the scout that the comp had chased away, hoping to find something - a forest (for dogs) or gold (for pits). Found neither, so I went without a building :( The lift on the corner respawn is guarded by 10+ fanatics. Oh well, I didn't want it that badly anyway. I'll go back to my home respawn.
115. Found another bugged passage from snow to sand off-road, created by the lift at the corner respawn.
117. Finally took the sawmill! I ventured into the crypt, knowing I could only take it without vampires. Naturally it was the max one... I lost everything I had left (demons, imps, gremlins, 5 gogs). Oh well, at home I have 1-6 in the fort, and in the dungeon, thanks to the comp, 1-4 in the fort + (thanks to me) 1000.
The opponent has no secondary hero yet, though in finances he's ahead of all comps.
121. Hire 1 efreet and use Marius to pick up some treasure chest. Well really, what else can you do with 1 efreet? Can't do more, because - where would you get more than 1 efreet on 121?! :)
122. Buy all the efreets (4 total) and break that damn crypt. Hire a 4th hero... I see another crypt, but on closer inspection, it turned out the crypt was just a cover for a major military center containing a hive and a sword+3. And all of it is guarded by angels...
On this day, the opponent eliminates his comp's asylum.
123. The opponent loses to the guard of the external dwelling of horses and surrenders.
Thanks for the game.