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#2103
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R55Max
Where did you see me say that I'm in favor of reducing morale, or that I'm against SoD? I respect SoD just as much as WoG, despite the shortcomings of both versions.
It's just that there's a strange trend: strong players don't appear in SoD, but they grow in WoG every day. Isn't that an indicator? I'm sure that if any good WoG player practices in SoD for a week or two, they will play at least as well as a SoD player.
I repeat once again that the presence of morale is NOT ESSENTIAL, just as its absence is not. Its absence only speeds up the game.
Now let's go through the points:
1. I can give many main differences between SoD and WoG. Starting with the restructuring of the guild, ending with the classes. Morale is secondary and insignificant.
2. In this case, the "spiritedness" of the game is the presence of morale in your own squad.
3. I am not advocating for its removal, quite the contrary, I repeat once again that I am interested in playing on any version and I believe that the factor of morale is not essential if there is a plan for the game.
4. Again, if you're not sure, don't rush; you can lose even without morale, just by misclicking - isn't that a factor of randomness?
5. I didn't understand this point at all, or I understood it wrong. Is it that a weaker player, when playing with a stronger one, initially expects that morale will play a role and he will win? I can give many examples of this - a random dismiss, splitting up without thinking on faster units, and so on. Again, morale is not essential.
6. Of course, I won't jump in; again, if we are debating a situation where a strong player is playing against a weaker one. I will find other activities and try to win for sure if the stakes are high. And if it's against an equal opponent, then I'll have to take a risk, just like in poker.
7. You're thinking too narrowly. Morale is not the foundation; the foundation is strategy and tactics of development. No one takes it away; on the contrary, they refine it. I'm not denying that both WoG players and SoD players are needed; I'm for them to progress and for an interesting game. And the presence of morale does not affect the interest in the game in any way, how do you not understand this?
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#2104
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R55Max
Therefore, in VT, the strongest heroes of Castle simply waste a skill slot.
So, you think there's no morale at all in VT? :confused:
R55Max
Half of them were cut, and you're still cutting them, and you say it's a sport. Nonsense, excuse me. You need to prepare for morale, not ban it.
Excuse me, of course, debates are all well and good, but when a person who has played 1-2 tournaments and a couple of dozen ranked games quotes Vic and Stinger and writes that it's nonsense. Don't equate my words to the phrase "shut up, noob," but simply try to understand what people are telling you, whose gaming experience has been accumulated over the years and is measured not by a hundred (or maybe even a thousand) games.
#2105
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But I want, if I get the chance to play, to test my skills against a strong opponent (a newcomer or a veteran). And, judging objectively, if I start playing SoD, there will be few such opponents, but in WoT, I might be overwhelmed. All because WoT is developing, while SoD remains a casual game for many newcomers, which is very bad.

2 Stinger.
In SoD, a weaker player is more likely to have a chance, as R55Max wrote. With an equal start, a weaker player has nothing to gain against you.
You can't raise strong players by just saying nice things about how good you all are and how well you behave on the forum.

How many strong players were raised in the old St. Petersburg tournaments?
And how many good players are growing up now in WoT?
And name me at least ten active players who were raised in Bay over the past few years.

That is, normal communication is at least not worse for the growth of the game.
All I hear from you is - Alan Prost, Lord Maniac, Master of Lightings... WHO ARE THEY? WHERE ARE THEY? Live in the present, adapt.

Why should I adapt to Bay's communication style? :D
I've been adapted to WoT for a long time.

But I don't really like the current "heroic" atmosphere, there are some taunts and conflicts. The only good thing is that many new people are joining.

P.S. Are you coming by train or by car?
In reply to Wicc
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#2106
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Wicc

The cornerstone there is the competitive nature of the approach. If someone has a different worldview, so be it; I perfectly understand that all people are different and come to Heroes with different goals. But if we're talking about Heroes as a competitive game...

That's the main point in the discussion. "Casual" players argue with "competitive" Warlord Tournament (WLT) players, resulting in a complete misunderstanding. And here are two thoughts:

1. If you play SOD (Survival of the Dungeon) as a competitive discipline, then the WLT player is right, and arguing is pointless.
2. If you play SOD for fun, then why are you arguing with the WLT player? ;)

And all the arguments start because the truth is different for each of the two types of Heroes players. :cool:

Pistets wrote a lot; an ordinary person couldn't handle that much. :
In reply to R55Max
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#2107
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Vikk and Sticky Fingers, I have a question for you.
You say that VT is supposedly like a game that will soon reach the esports level of something like Warcraft 3/StarCraft. That VT creates balance and interface convenience, unlike SoD, which is why SoD has hit a ceiling and has no future. That allegedly thanks to balance, Warcraft 3 and StarCraft long ago became esports disciplines, while SoD largely cannot because of it. (That's how I understood it, I hope?)

Now for the reality.
For VT to become an esport game, sponsors are needed, at the very least. Where will you find them? No one is going to sponsor your VT; I think if any are found (which is highly doubtful), they will sponsor SoD, since it is known worldwide, while VT so far is just a tight closed circle, a continuation of WoG.
No one will play without sponsorship, and there will be too few people. On the other hand, let's imagine that sponsors suddenly appear from the sky and pump a ton of cash in here; immediately, a lot of people all over the world will appear who want to win and play professionally.
No sponsor—no money—it's useless to dream about esports. Therefore, the idea with VT of putting it on the pedestal of VCG... looks ridiculous, sorry.
If you have never truly been involved in esports, you won't understand this!
As for balance. Another laughable point: Blizzard hammered out and continue to hammer out patches to this day to fix balance in Warcraft 3 (they gave up on the first StarCraft long ago since there is a second one, and that's where they are hammering them now). So there was never really complete balance there, yet the game is at an esports level! Let's go back to SoD—there is no balance either, but the game is not at that level.
And in general, don't write such absurdities, like how Warcraft 3 was bugged at first because of some item dropping/not dropping or damage spread and other crap; those are all complete trifles. Balance in the initial version of Warcraft 3 was absent for completely different reasons. It's immediately obvious that you, Vikk, apparently only played Warcraft 3 at a DotA player level... I don't want to offend, but is that probably it?
But Warcraft 3 always had sponsors, and many, which is why it developed while Blizzard stamped out patches... but what about SoD? 3DO collapsed; there is no one to stamp out official patches, let alone sponsor. That's why geniuses like Asma appear to create VT and attempt to elevate it... but these aren't Heroes anymore; as some correctly write here, it's a linear, predictable game.
You know, you can't compare VT and Warcraft 3 in terms of predictability, because in Warcraft 3 there are tons of strategies and they all vary across different maps with many options, while in VT, regardless, everyone plays the same thing that rules.
In reply to Nagan-4
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#2108
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Nagan-4
In SoD, a weaker player is more likely to have a chance; R55Max wrote about this. With an equal start, a weaker player has no shot against you.
That's the same as saying: there's no point playing chess, let's play Durak instead, maybe all the trumps will go to me :D
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#2109
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Nagan-4
2 Stinger. On SoD, a weaker player is more likely to have a chance, as R55Max wrote. If the players are equally skilled, the weaker player has no chance against you. What about the old St. Petersburg tournaments? How many strong players emerged from them? And how many good players are currently developing on World? Can you name even ten active players who were mentored by Bay over the past few years? In other words, normal communication is at least as important for the game's growth. Why should I adapt to Bay's communication style? :D I've already adapted on World. And I don't really like the current "heroic" atmosphere; there are too many jabs and conflicts. The only good thing is that many new players are joining. P.S. Will you be traveling by train or car?

1. Eric, it seems you simply don't understand what World Tournament (WT) is, just like those who are commenting here in support of SoD. On SoD, a weaker player has minimal chances against a player who is good at SoD. The opposite is true in WT: a weaker player has more chances against a stronger player. WT has things like classes, a hero like Bronkhild, and many random factors that give a weaker player an advantage. Of course, this only applies if their weakness isn't obvious and they haven't been playing with only one hero for the first month. I'm not talking about those players. I'm just trying to prove that morale is a MINOR factor compared to all the features of WT, which are more global random elements than the infamous morale. In general, I think this discussion is a bit funny because I'm trying to prove something to people who CAN'T understand me because they DON'T know the other game, but they stubbornly stick to their opinion. 2. I'm not sure what St. Petersburg players you're talking about, the strong ones from the old tournaments who are still active. From St. Petersburg, there's Bayazet (a tech expert), Alex (he's a versatile player like me), Term (a tech expert), Poritsatel (a tech expert), Napalm (a tech expert) – I honestly don't know any SoD players from St. Petersburg. 3. I don't know how many good players are developing on World. I just don't follow it. I like Numvan, for example, but I can't think of anyone else off the top of my head. Again, I judge players based on their skill, not their communication on the forum. Fire to Sky has been a WT player for a long time, and he's a regular in the WT chat and tournaments. 4. I can easily name and show you a dozen players mentored by Bay. I won't list them; I just went into the WT chat, and there are 7 people there. And it's not even prime time. 5. Bay's communication style has always been friendly and informal. There are jokes, pranks, and other things that are typical of in-person meetings. I personally prefer this kind of communication, where people say things to each other's faces, rather than praising each other on the forum and saying how great everyone is, but not always acting the same way in real life. Bay, in the way we're talking about him, is a real family and a cohesive unit, both on the forum and offline. What surprises me is that I know almost all of Bay's players in real life, precisely because the communication on Bay was genuine and heartfelt. It may not be the ideal of politeness, but it's honest, and no one is ashamed to show up in real life and defend their point of view. What do I see on World? A lot of opinions, a lot of criticism of Bay, BUT I've only met a couple of people from World in person. Where are the rest? Whether it's a meetup or a tournament in real life, the majority are Bay players or WT players, while the others sit at their computers at home and occasionally make a snide remark. 6. I'll probably go by car.
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#2110
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Here is my statement.
VT+mirror template doesn't quite reach the balance level of Starcraft and Warcraft, but after the release of the mirror-hypercube, it will also match them in terms of spectacle. The only thing is that the prize money in tournaments will be smaller. So, when Vik has time to write this template, VT will have all the attributes of an esports game.
I'm already used to the fact that Soda fans don't stand out with their intelligence and wit, so I'm not surprised that they can't decipher even simple phrases. So, for the especially gifted: VT is approaching the level of Starcraft and Warcraft in terms of balance and spectacle (the most popular esports strategies), but the prize money will, of course, be smaller. By the way, I won't be surprised if there are people among the Soda fans who still won't understand me correctly.
Therefore, the idea of promoting VT and putting it on a pedestal is just great. Find me my or Vik's quote where this is said (since you are addressing us in your post). Or someone else, I want to see this inadequate person.


Furthermore, no one says that the old games and Warcraft are perfectly balanced. It is said that Heroes is approaching their level of balance. For example, the balance in the old games is 98%, in Heroes of Soda 30%, and in Heroes VT+mirror 92%. Just off the top of my head, don't nitpick the numbers.

Before replying to this post, please read at least 10 times what I wrote now, and what I wrote before. Because you are stupid. You don't understand things well. Very poorly, something needs to be done about it. Start by thinking 10 times before writing.

I haven't started the flame wars yet, but I'm already tired of reading this inadequate nonsense.

P.S. I think I said that arguing about VT and Soda is pointless. Captain Obvious reports that further attempts to reconcile Soda and VT will lead to nothing
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#2111
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Message from =Stinger=:
5. I didn't understand this point at all. Or I understood it incorrectly. Does a weaker player, when playing against a stronger one, initially expect that morale will play a role and he will win? I can give many similar examples - a random dismissal, an ill-considered attack with faster units, amulets, etc. Again, morale is not essential.

Here, at least someone understood:
Message from Nagan-4:
In SoD, a weaker player is more likely to have a chance, as R55Max wrote. With an equal start, a weaker player has nothing to gain against you.

And this is not because I want to increase my chances and win against you. I personally once wrote that I prefer to play against strong opponents, I take defeats philosophically, I learn, and that's it, but I also take into account other factors. Understand, this way, a newcomer gains interest and a sense of importance; it's at a subconscious level, a surge of positive emotions, so he is more likely to stay in the Heroes community.
Message from =Stinger=:
7. You're thinking too narrowly. Morale is not the foundation; the foundation is strategy and tactics. No one takes it away; on the contrary, they refine it. I'm not denying that both HotA and SoD players are needed; I'm for them progressing and for an interesting game. And the presence of morale does not affect interest in the game in any way, how can you not understand this?

Well, of course, it's narrow-minded; I only mentioned one thing. Sorry, I didn't copy all the HotA options and didn't describe my thoughts about them. This is one of the small components, and if it's so insignificant, what's the point of removing it?

Once again, to make the game popular and in demand, you need to think not about yourself, not about your skills, but about its appeal to the majority, so that it is equally interesting for both SoD and HotA players. Only one path, without taking the other into account, will not work for this.

The fact that HotA players are generally stronger than SoD players doesn't mean anything. There is a life cycle, and over time, it may turn out the other way around; a generation of strong SoD players may emerge.

Message from Dirty_Player:
So, you think there is no morale in HotA at all?

By default, HotA doesn't allow it.

You'll forgive me, of course, debates are all well and good, but when a person who has played 1-2 tournaments and a couple of dozen seasons games quotes Vic and Stinger and says that it's nonsense. Don't equate my words to the phrase "shut up, noob," but simply try to understand what people are telling you, whose gaming experience has been accumulated over the years and amounts to not one hundred (or maybe even a thousand) games.

That's why he had more time to find well-reasoned arguments. I'm not comparing my skill to his; it would be silly to even suggest it. Many of my words have been expressed by others before and now.
His experience is his experience; no one will take it away:), I have certain thoughts that I express, and if they are not completely refuted, then there is some truth in them, which means that SoD is not so bad, which means that some SoD players are missing in HotA, and vice versa.

Don't tell me that HotA is better than SoD and is the only way, at least because even Stinger's experience is by no means greater than his life experience in this game, and gaming experience shows that SoD has lived, is living, and will live, and it is very popular with most people (you can compare Christianity with Islam, where Islam is forced upon you if you are of another religion, but Christianity is accepted voluntarily, and for some reason, there are more Christians)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to StickyFingaz
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#2112
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StickyFingaz
2 readme

I've already gotten used to the fact that soda enthusiasts aren't known for their intelligence and quick wit, so I'm not surprised that they can't decipher even simple phrases. So, for the particularly slow-witted – the balance and spectacle of Wargame: The Red Dragon are reaching the level of Starcraft and Warcraft (the most popular esports strategies), but the prize money will, of course, be lower. By the way, I wouldn't be surprised if there are soda enthusiasts who still don't understand me.

It's awesome. Find me my or Vik's quote where this is said (since you're addressing me in your post). Or someone else, I want to see this inadequate person.

Furthermore, no one is saying that StarCraft and Warcraft are perfectly balanced. What is being said is that Heroes is approaching them in terms of balance. For example, the balance in StarCraft is 98%, in Heroes of Might and Magic 30%, and in Heroes Wargame: The Red Dragon + Mirror Matches 92%. Just off the top of my head, don't nitpick the numbers.

Before replying to this post, please read at least 10 times what I wrote now, and what I wrote before. Because you're stupid. You don't understand things well. Very poorly, something needs to be done about it. Start by thinking 10 times before you write.

I haven't started the flame wars yet, but I'm already tired of reading this nonsensical garbage.

P.S. I think I said that arguing about Wargame: The Red Dragon and Heroes of Might and Magic is pointless. Captain Obvious reports that further attempts to reconcile Heroes of Might and Magic and Wargame: The Red Dragon will lead to nothing.


Where did you see this spectacle in Wargame: The Red Dragon that could compete with Starcraft or Warcraft? What is it?
Don't even joke about the balance...Brog with the Swamp, Inferno with the Demons, balance, yeah...do you even think about what you're writing?
Hahahaha, prize money? Give at least an approximate figure, let me laugh)))
You and your Wargame: The Red Dragon, I repeat for the third time, NEED A SPONSOR. WITHOUT A SPONSOR, WARGAME: THE RED DRAGON WILL FAIL AND WILL CONTINUE TO FAIL, AND NOTHING WILL WORK OUT FOR YOU.
Regarding the praise of Wargame: The Red Dragon, you did write about it – creating a full-fledged esports discipline from Wargame: The Red Dragon, reaching the level of Warcraft/StarCraft. And where are Warcraft and StarCraft now? On Wargame: The Red Dragon, right. And don't try to deny it now, saying that you didn't mean it, because you compared them yourself and mentioned Warcraft/StarCraft.
And in general, I'm tired of your trolling with your nonsense about soda enthusiasts being stupid, that I'm stupid, and so on and so forth. If you can't answer adequately for your words, don't start throwing mud at everyone and wriggling out of it as much as you can! Take an example from Vik, he tries to answer all questions, unlike you.
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#2113
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Where did you see this spectacle in Warlock that could compete with Starcraft or Warcraft? What is it?
I don't know if you even read my posts, or if you just randomly pick a Warlock player's nickname and start arguing with them. I was talking about a template like "mirror match + hypercube." What does this mean? It means a balance of mirror match + the spectacle of the hypercube, where battles between heroes begin from the very first days and do not stop until the end of the game. Constant interaction between players throughout the game, not just killing mobs and having one battle at the end, as is often the case in regular games. This is what makes it spectacular; viewers want action. When I streamed Hypercube, I saw from the feedback that viewers really enjoyed watching such a game.
Don't even talk about the balance...Brogkh with Swamp, Inferno with Demons, balance, yeah...are you even thinking about what you're writing?
Guys, how can I argue with you? You just don't understand Warlock. How can I have a constructive dialogue with you, you SOD players? Please, stop this clownery and figure out Warlock, with all its pros. Then we can talk. So, about the mirror match. Two identical factions are played. Let's say, Inferno vs. Inferno. Where both players can use demonology. To the same extent, even the secondary units in the mirror match are the same. You play Swamp against Swamp and don't like Brogkhild? Please, remove him from the list of allowed starting heroes and enjoy. By the way, Brogkhild will be nerfed in the next release.
Hahahaha, prizes? At least give an approximate figure for the prizes, let me laugh)))
Hmm, let's say I won 500 rubles in a tournament from Calababa, there were some tournaments with prizes on Hv, I don't remember exactly which ones, Pit won a painting from Javdet, and Cobra won a scarf from TaKo. Are you going to argue that these aren't prizes? Or that, as I already said, they are smaller than in Starcraft or Warcraft? What are you even trying to argue with me about, clown? ))
As for the glorification of Warlock heroes, you did write about it - creating a full-fledged esports discipline from Warlock, reaching the level of Warcraft/Starcraft. And where are Warcraft and Starcraft now? On WCG, right? And don't try to deny it now, saying that you didn't mean it, because you compared them yourself and mentioned Warcraft/Starcraft.
I'm repeating it to you again, what we wrote. Quote: "Warlock + mirror match template is slightly short of the balance of Starcraft/Warcraft, after the release of the mirror-hypercube, it will catch up in terms of spectacle. The only thing is that the prizes in tournaments will, of course, be smaller. So, when Vik has time to write this template, Warlock will have all the attributes of an esports game. Read it 10 more times to understand the meaning, your brain can't handle that much information at once. And, yes, no one meant WCG, don't make things up and lie.
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#2114
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R55Max

Maybe you're reading between the lines, but I've said more than once that I see drawbacks in both versions, but I love and play both equally. It's just that, at the moment, there are more serious opponents in WoG. This is the deciding factor. I certainly don't try to convince anyone that WoG is better than SoD.

I'm not against keeping morale; I think it's not essential, but I also think it's silly to claim that it's the main feature of SoD.

A newcomer's interest in Heroes isn't sparked by winning against their father due to a random factor, but by developing their own strategy for playing the game, which can compete with their father's game. This is my dogma. I came to Heroes late, and I lost a lot of money in the game betting on the Chaos League because I was a complete newbie, but I developed my own style and understanding of the game, honed my combat skills, read manuals, and watched other players, asking questions. As a result, I started beating them. That's what I call a newcomer's interest, not a random win against their father due to some factor like morale. They win once, believe in their abilities, and then lose 100 games without any chance or desire to improve. That's what I'm against, so I want people to grow in their understanding of the game itself, not in their worship of the original SoD's features.
#2115
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1.Erik, it seems you simply have no idea what WT is, just like those here posting on the side of SoD. In SoD, a weaker player's chances against a player who plays SoD well are minimal. It's exactly the opposite situation for a weaker player in WT against a stronger one. In WT there is such a thing as classes, there is a hero like Brunhild, and there are many random factors that give an advantage to the weaker player.

Tyoma, I have played very little WT, truly. But explain the contradiction to me. The lack of balance is called a downside of SoD... so what then do you call Brunhild and other things you write about when two players of equal class meet? If even a weaker player gets an advantage with some luck, then a strong one will realize it all the more. Where is the sporting balance then?
2.I don't quite understand which strong and currently active players from old tournaments in St. Petersburg you are talking about. Among the St. Petersburg players - Bayazet (a TE player to the bone), Alex (well, he is a generalist like me), Term (TE player), Poritsatel (TE player), Napalm (TE player) - I simply don't know any SoD players from Peter, to be honest.

I was talking about those players who were raised by those tournaments. At least 30 people; I knew good players from the Northern Capital.
What do I see on World? A mass of opinions, a bunch of attacks on Bay, BUT I've only seen two or three from World. Where are all the others? Whenever there is a meetup or a real-life tournament - the majority are Bay players or WT players, while the rest sit at their computers at home and then stick a needle in when they get the chance.

Tyoma, I spoke in private with several new guys from World; they just haven't earned enough money for real trips yet, some are 19-20 years old. It's just that World players are younger than Bay players; in a couple of years they'll get jobs, build up their skill and come.
6.I'll most likely go by car.

Waiting.
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#2116
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1. What does balance have to do with it? I was just arguing about the critical impact of morality. I think the most balanced version of the game is ChaosPatch Championship, and you know that.)))

2. Where are these players? Live in the present.

3. Redwhite found a way to fly in from Kaliningrad, for example, because he wanted to meet in person. Is he not young? It's not difficult to find money for the trip, you know that yourself. There's no need to justify unwillingness.

4. Ok ))
In reply to StickyFingaz
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#2117
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StickyFingaz
I don’t know if you read my posts at all, or just randomly pick a WT player’s nickname and start arguing with them. I wrote about a template like mirror+hypercube. What that means is the balance of the mirror template plus the spectacle of the hypercube, where hero battles between players start from the very first days and don’t stop until the end of the game. Constant contact between players throughout the whole game, rather than killing monsters and one battle at the end, as is most often the case in regular games. That’s what spectacle is — the audience demands action. When I streamed hypercube games, I saw from the feedback that viewers really enjoy watching that kind of gameplay.

Guys, how can I argue with you? You don’t grasp WT at all. How can I have a constructive dialogue with you SoD players? Please, stop this clown show and figure out WT, its advantages. Then we’ll talk. So, about the mirror template. You play a pair of identical towns. Let’s say the same Inferno-Inferno. Where both players can engage in demonology. To the same extent, even the secondary skills in the mirror are identical. You’re playing Swamp vs Swamp and don’t like Broghild? Fine, remove him from the list of allowed starting heroes and enjoy. By the way, Broghild will be nerfed in the next release.

Hmm, well, let’s say I won 500 rubles in a tournament from Kalababa, there were some tournaments with prizes on HeroesWorld, I don’t remember, Pit won a painting from Javdet and Cobra won a scarf from TaKo. Are you going to argue that these aren’t prizes and prize money? Or that, as I already said, they’re smaller than in StarCraft or WarCraft? What exactly are you trying to argue with me about, clown? ))

I’ll repeat to you once more what we wrote about. Quote — WT + mirror template falls just a little short in balance compared to StarCraft-WarCraft; after the release of the mirror-hypercube, it will catch up in spectacle as well. The only thing is, the tournament prize pools will, of course, be smaller. So when Vick gets around to writing this template, WT will have all the attributes of an esports game. Read it 10 more times to understand the meaning of what’s written — your mind can’t handle such a volume of information in one sitting. And, yes, no one meant WCL, don’t make things up and lie.


Alright, let’s say you partially answered the question about spectacle, but again, it’s all very doubtful… I’ve seen the viewers, there weren’t that many, which didn’t reach real scale… okay, maybe there will be more in the future, fine, keep trying.

I figured out WT from the moment it came out, tested a lot, read the changes and tested again, or played, but didn’t write reports, like many WT players by the way (just look at the WT site, there aren’t many reports). That doesn’t mean I haven’t figured it out and don’t know anything about it. I just don’t play it. And they’ve been promising to fix Brogh for a long time and still haven’t… by the way, take note of the skill "Learning" too, it dumbs down the game too much with its XP gain percentage… nonsense.

I’m just crying, you won 500 rubles at a tournament… and you call that a "prize pool"?
Apparently, our views on esports are strictly different, and we’re just speaking different languages…
Speaking about this template, you claim that after its creation WT will have all the esports attributes? Which once again proves your ignorance… lol, did you even read my question?
What about sponsorship, buddy? Every esports discipline lives on that, and as long as WT doesn’t have it, there’s nothing to discuss.
And in general, if you’re not particularly intelligent, I’ll try to put it more simply, what I wanted to convey.
By starting yet another pointless argument, I only wanted to point out to WT players what I hope they already understand themselves, namely, that for their favorite version to reach an ESPORTS LEVEL, AND THAT IS A GLOBAL ONE, DISCIPLINES OF COMPETITIVE GAMING, FINALLY LOOK AT THE LIST OF ESPORTS DISCIPLINES, AND YOU’LL UNDERSTAND WHAT IS AND ISN’T AN ESPORTS DISCIPLINE, they need to attract financial flows, sponsorships, and not just any (we’re talking about the esports level here), and only then will the people come, and maybe even SoD players, in pursuit of "competitiveness," will try playing WT, since it would be competitive. And since this reality is currently, and most likely in the future, impossible, it can be stated that the point of your WT is already reduced to just tournaments and events among a group of players with a passion for this version, and there’s no need to make empty promises about its elevation until the decisive, financial issue is resolved.
Yes, your community has almost all the strongest players who love this version more than SoD, relying on balance and convenience, as well as some novelty.
As for the claims, "people don’t play SoD seriously, they come home with beer and sit down," then buddy, I assure you, they sit down with beer just the same for WarCraft, old man, Counter-Strike, Quake, anything, and that’s fine! There’s no need to diminish the significance of a game because of people’s everyday whims… do you think there isn’t a single WT player who

"And, yes, no one meant WCL, don’t make things up and lie"

Then explain what you understand by an esports discipline. Because you’re contradicting yourself now, due to your ignorance in this area, I suppose.
As for me, I think I know more about this than most here, since I myself played WarCraft at a high level in the past, but didn’t go pro, backed out at the last moment.

And, yes, stop calling me a clown, I’m outraged by that attitude. You don’t know me in real life, I don’t know you. You have no right to speak like that. Who knows, maybe I have assets of 10 billion greenbacks in the USA, am a member of an EU party, develop educational programs, etc., who knows? And who’s the "clown" after that?

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Welcome our newest member: Emil