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Posts from Battles with neutral creatures.

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In reply to TERM
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15 years ago
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Thank you for the tournament. I thought I would end up somewhere near the bottom because of the loss in the Castle map, where the griffins bit the archers in the first round. :rolleyes: Only the battle for Inferno was enjoyable; otherwise, I realize that I make many mistakes.
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15 years ago
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I liked it :) While playing the first battle for Castle, I thought it was over, but then I was pleased to find a spellbook and cast Haste, overwhelming the archers with my creatures :) I fought rather poorly due to a lack of practice in such battles, and I was especially disappointed by the "wrong" Inferno in the form of Fiona, whom I don't particularly like ))) I left her for last, and as expected, I barely managed to win )) Usually, I attack with a couple of hundred demons, but this time it was really tough )) And the griffins were cunning and positioned themselves perfectly.
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15 years ago
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I uploaded my video:
http://www.gamefront.com/files/20209439/Boi_s_neitralami.rar
Midway through the recording, there was a minor glitch – for some reason, all applications went into a trance mode, and a small vertical bar appeared on the screen. The battles, except for Inferno and the Swamp, are more or less decent; it should be useful for beginners.
In reply to Сатир
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15 years ago
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FireToSky, it's manageable without haste there.
In reply to Oelm
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15 years ago
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Oelm
FireToSky, it's manageable without haste there.
Offline, everything is fine and can be completed with minimal losses, but online, you have to find ways to adapt and improvise.
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15 years ago
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It just so happened that there weren't enough cells to contain the Lucarios in the Pokémon game. And I didn't know about the book at first.
In reply to FireToSky
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15 years ago
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Perhaps someone could create a compilation of the best battles? Does anyone know anything about the Miko format?
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15 years ago
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Message from Wicc:
P.S. If anyone wants to test their skills, the save file is attached at the end of the post. These results will be recorded outside of the competition. Also, suggestions regarding the optimal technique for completing certain battles are welcome.

I downloaded the attachment, but the game crashes immediately upon loading. Is it necessary to have a second player to load the game?
It doesn't load on HotS.
In reply to R55Max
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15 years ago
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It needs to be uploaded to the Workshop.
In reply to Сатир
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15 years ago
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Satyr
Uploaded his video:
http://www.gamefront.com/files/20209439/Boi_s_neitralami.rar

It should be useful for beginners.
You should tell beginners what format your video is.
The extension is strange. Beginners might not know.

Darty, only Mikogo uses this format, and only this program can play it.
The best way to convert it would be to start playing it in Mikogo and record the screen with a program that compresses the video into avi or swf, reducing the size by at least 10 times.
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15 years ago
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Please explain this:
1. If you attack a "Can" (presumably a defensive structure or unit) with your 7 stacks of Griffins, the turn order will be as follows: first, your 1st stack, then the "Can's" 1st stack, your 2nd stack, the "Can's" 2nd stack, your 3rd stack, the "Can's" 3rd stack, and so on.

2. If you attack with 6, 5, 4, 3, 2, or 1 of your stacks, your Griffins will still go first.

3. However, if you attack the "Can" with a group of your Griffins placed in your 1st stack and any other army with a speed not equal to the Griffins' speed, when it's the Griffins' turn, the "Can's" Griffin stack will go first, not yours.

4. If you place your group of Griffins in the 4th stack, the turn will come immediately after the 1st "Can" stack's turn, even though, in theory, your group should go after the 1st stack of "Can" Griffins, which are in the left and right, and after the 2nd stack of the "Can," which is in the bottom right corner.

I understand that there is a turn order for units with the same speed, and it is determined by the number of such stacks. But I can't grasp the pattern.
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15 years ago
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The turn order is the same as in regular battles. The stacks of Griffins are simply arranged differently at the start. But the algorithm remains the same.
In reply to Wicc
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15 years ago
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Wicc
The turn order is the same as in regular battles. It's just that the stacks of griffins are arranged differently at the start. But the algorithm is the same.

Did I list any unusual battles? Instead of stacks of griffins, there could be hydras, basilisks, warrior lizards on a swamp, harpies, etc.

What is the pattern in the fact that when attacking with one stack of griffins on a castle, my griffins go first, but if I add another army with a different speed to them, while leaving the griffins in the 1st stack, they no longer go first.

Thank you for the detailed answer; it seems that my post didn't make it clear that I would like to hear something with specific examples and a proper explanation.
In reply to R55Max
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15 years ago
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R55Max

Is there a pattern in the fact that when attacking with a single stack of griffins, my griffins go first, but if I add another army with a different speed to them, leaving the griffins in the first stack, they no longer go first.
If you attacked with griffins and another army (e.g., archers), then of course your archers will go first, and then your griffins (after the guard of the castle has moved).
In reply to Captain
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15 years ago
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Captain
If you attack with griffins and another army (e.g., archers), then, of course, your archers will move first, and then your griffins (after the guard's turn).
So, why do I need you to tell me who will move; I can see it myself. Why do they move in that order? Can the movement algorithm be explained using the examples I provided?
What principle determines the change in turn priority for units with the same speed in different situations?

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