Posts from Battles with neutral creatures.
http://www.gamefront.com/files/20209439/Boi_s_neitralami.rar
Midway through the recording, there was a minor glitch – for some reason, all applications went into a trance mode, and a small vertical bar appeared on the screen. The battles, except for Inferno and the Swamp, are more or less decent; it should be useful for beginners.
484800548
Все в ней нулево и кукольно.
FireToSky, it's manageable without haste there.
Message from Wicc:
P.S. If anyone wants to test their skills, the save file is attached at the end of the post. These results will be recorded outside of the competition. Also, suggestions regarding the optimal technique for completing certain battles are welcome.
I downloaded the attachment, but the game crashes immediately upon loading. Is it necessary to have a second player to load the game?
It doesn't load on HotS.
Все в ней нулево и кукольно.
Uploaded his video:
http://www.gamefront.com/files/20209439/Boi_s_neitralami.rar
It should be useful for beginners.
The extension is strange. Beginners might not know.
Darty, only Mikogo uses this format, and only this program can play it.
The best way to convert it would be to start playing it in Mikogo and record the screen with a program that compresses the video into avi or swf, reducing the size by at least 10 times.
1. If you attack a "Can" (presumably a defensive structure or unit) with your 7 stacks of Griffins, the turn order will be as follows: first, your 1st stack, then the "Can's" 1st stack, your 2nd stack, the "Can's" 2nd stack, your 3rd stack, the "Can's" 3rd stack, and so on.
2. If you attack with 6, 5, 4, 3, 2, or 1 of your stacks, your Griffins will still go first.
3. However, if you attack the "Can" with a group of your Griffins placed in your 1st stack and any other army with a speed not equal to the Griffins' speed, when it's the Griffins' turn, the "Can's" Griffin stack will go first, not yours.
4. If you place your group of Griffins in the 4th stack, the turn will come immediately after the 1st "Can" stack's turn, even though, in theory, your group should go after the 1st stack of "Can" Griffins, which are in the left and right, and after the 2nd stack of the "Can," which is in the bottom right corner.
I understand that there is a turn order for units with the same speed, and it is determined by the number of such stacks. But I can't grasp the pattern.
The turn order is the same as in regular battles. It's just that the stacks of griffins are arranged differently at the start. But the algorithm is the same.
Did I list any unusual battles? Instead of stacks of griffins, there could be hydras, basilisks, warrior lizards on a swamp, harpies, etc.
What is the pattern in the fact that when attacking with one stack of griffins on a castle, my griffins go first, but if I add another army with a different speed to them, while leaving the griffins in the 1st stack, they no longer go first.
Thank you for the detailed answer; it seems that my post didn't make it clear that I would like to hear something with specific examples and a proper explanation.
Is there a pattern in the fact that when attacking with a single stack of griffins, my griffins go first, but if I add another army with a different speed to them, leaving the griffins in the first stack, they no longer go first.
If you attack with griffins and another army (e.g., archers), then, of course, your archers will move first, and then your griffins (after the guard's turn).
What principle determines the change in turn priority for units with the same speed in different situations?