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Posts from Creating your own hero.

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In reply to Valeonos
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Froska, well, firstly, I want to change the picture, name, and biography. Secondly... well... probably a Necromancer. And what exactly is needed?

And is it possible to create your own specialty? (i.e., your own drawing and your own ability)
In reply to Valeonos
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Valeonos
Froska, first, I want to change the picture, name, and biography. Second... well... probably a Necromancer. What exactly do you need?

And can I create my own specialization? (i.e., my own drawing and my own property)
It would be more helpful if you were more specific...
Otherwise, you just need to choose a Necromancer hero with the specialization you need. Then, use the spacebar to bring up the properties. You can upload an icon, but I'm not sure if the editor will understand it, as I haven't done that. Then, change all the properties to your own.
It's very easy to figure out. ;)

Creating your own specializations is practically impossible for ordinary users at the moment. You can create a primitive one with scripts, but the scripts are not very easy to understand. So, it's better to stick to the existing ones.
In reply to Valeonos
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Froska, where exactly should I do that? =)
In reply to Valeonos
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Valeonos
Froska, where exactly do I need to do this? =)
In the map editor :)
What exactly? If you look at the hero's properties, place him on the map, and when the hero is selected, press the spacebar – and there they are.
In reply to Valeonos
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Froska, is it possible to create it in such a way that it can be selected in other maps created by someone else?
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Valeonos
Froska, couldn't you create it in a way that it could be selected in other maps as well, even those not created by me?
This requires creating a mod. And modding is not my forte :(
In reply to 4eptyxa
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4eptyxa
If you're so smart, how can you use the map editor to create a hero with a specific SPECIALIZATION? I understand that the program is only needed for this.

I only know that you can choose a hero with the desired specialization and simply change the picture.
In reply to senyaarseniy
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Does anyone know how to create a hero that looks like, for example, a Minotaur, and moves and attacks like one?
In reply to senyaarseniy
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We take a hero, in the object's properties tree, we select Shared and click on "...".
In the right part of the newly opened window, we are interested in the HeroCharacterArena and HeroCharacterAdventure properties. For each of them, we click on "..." and select the Minotaur (Characters\Creatures\Dungeon). We don't rush to close the window: the Minotaur lacks animations that heroes should have. We select ArenaAnimSet and click on "...". For complete happiness, it lacks buff, cast, defeat, and victory animations. We right-click on animations, add in the opened menu, in kind, we write the name of the animation that we don't have, and in the Anim property, we copy the value of this property from some other animation (to taste). That's basically it. The only problem: melee attack, because our Minotaur, in theory, cannot shoot. Unfortunately, standard creature animations are not suitable for melee attacks, so I can only suggest adding rangeattack to the list of animations above for shooting.
 

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I have a question... Why, even if all heroes are unlocked in the map properties, some of them still cannot be selected in the game (Arantir, Frida)? I thought the problem was that they were in the Scenario list, but the Warlord is also from there, and he can be selected freely:confused:
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I have a question about how to change a professional skill.
For example, there's "Suzerain" ((Knights) donates a small amount of money to the town daily), and I would like to replace it with an improved healing hut (Necromancers).
I tried to do it myself, but when I launch the map and check the skill, it's still the same, the same Suzerain.
I change it in: Shared\Specialisation, replacing it with my desired skill.
Could you please tell me what I'm doing wrong?
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As far as I remember, simply changing the specialization isn't enough. You also need to create a separate file to define its name and description (otherwise, the name and description of the old ability will remain). If you don't want to do that, you should choose a hero who already has the desired specialization.
In reply to 32MeTpa
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32MeTpa
As far as I remember, it's not enough to just change the specialization itself. You also need to create a separate file for its name and description (otherwise, the name and description of the old ability will remain). If you don't want to do this, you need to choose a hero with the specialization you need.
To change the specialization itself, it's enough to change the paths to the name, description, and icon of the specialization. ;)
The icon changes normally, but for the name and description, you'll have to create text files or manually specify the path in the file.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Please explain how to do this; I literally just started mapmaking last week. How do I do what, and where?
<----------- Она ) :o
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In the editor, click on the hero, look at the left panel of the editor, find the "Shared" line there, and click on "...". Then, among the lines, you need to find "Specialization" and select the desired one from the drop-down list. To change the name, image, and other things, you need the parameters "SpecializationName", "SpecializationDesc", and "SpecializationIcon". The names might be slightly different; I don't remember exactly, but they should be similar.
 

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