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Eric, there’s only one fact: all the fathers who wanted to, switched to TE first, and then to WT. As for everything else, argue as much as you want. :) I personally switched because I get more enjoyment from playing WT, and I consider it a more balanced version.
Wicc
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With army dispersion, the problem is solvable.
Tell that to the SoD players. They'll throw manure at you. Starting with 10 gnolls is their kamasutra, and the territory factor – no matter how skilled the opponent, you can force them into such a situation.
But knowing how to deal with external moral factors is also an indicator of skill.
There's no arguing that. Skillful actions can reduce variance. But, unfortunately, not in all cases.
I can easily come up with examples where you can't be safe from morale, and you have to take the risk. A typical example is an angel ambush on Jeb. You can't leave it for the second week, and one unlucky morale check (not even necessarily in the first round) can destroy the army.
These are the kinds of situations that don't appeal to those who prefer to win through skill. If I have an army capable of taking that ambush, then that ambush should fall, regardless of the whims of the random number generator. That's the essence of the sport.
In all games in the world, whether it's football, hockey (especially noticeable in team games), volleyball, basketball, there is a factor of luck, and it cannot be eliminated. Let's say a basketball player, in a very difficult situation in the center of the court, throws the ball into the basket, and it bounces off the rim, sits there for a while, and then goes in. What will most people say? If you reason it out, it means that the player didn't have enough skills to make that shot in that particular situation, they haven't practiced enough, etc.
Exactly. It's a randomness that is directly related to skill. If the hand is accurate, the ball will go in. That's what players strive for during training.
Morale, on the other hand, is something like a latch on a basketball hoop that randomly opens and closes. That is, an external factor that does not depend on the player's actions. Such factors in sports are tried to be eliminated.
And only Heroes players praise such things, finding some deep meaning in them. There is no meaning there; it's a typical RPG gimmick, geared towards single-player. If Heroes were originally made for players to compete against each other, none of the developers would have even mentioned morale.
An example from another area – when Warcraft 3 was released, tons of criticism was directed at 1) the spread of unit damage and 2) the random drop of items from neutral creatures. Even though this uncontrolled randomness brings in far less than morale in Heroes. Because people have already learned from Starcraft and understood what a real esports game is, and what level of randomness is acceptable in it.
In short, it's a tired argument, and the opinion of the advanced part of the Heroes community is quite clear: morale is an anti-sports factor, so it should be strictly banned.
By the way, I really don't understand why you dismiss morale and GS so much, because earlier in another thread you wrote about getting free wins, taking castles without a fight, well, in general, moments in which there is a bit of luck, deservedly earned through cunning, ingenuity, and intelligence....
That was a jab at the SoD players, who stand around and hypocritically argue. If you're interested in the classics, fun, and don't care about balance, there are unrestricted rules. If you're interested in balance and sportsmanship, there's Warlords, where most of the needs of Heroes players have already been implemented, and there are open mechanisms for further development and improvement. You can even enable morale with a single checkbox if you want.
But even SoD players turn off morale when playing Warlords. From this, I conclude that SoD players don't really need morale themselves; they use it as an ideological weapon in arguments with Warlords players, saying that they have this nice thing, and you don't. It's similar to the well-known phrase of a black man, "but at least we have a beautiful moon."
So, "HotA rules" is some kind of Frankenstein's creation, with all these multi-volume rules and restrictions, with a bunch of additional software and configuration files. And yet, it's terribly flawed and unbalanced. Once, TE was criticized for the difficulty of installation; now, installing and configuring SoD in a tournament configuration is much more difficult than Warlords.
I think Heroes players will unite if HotA is improved.
Go consult with Rebel. He will tell you in clear terms what he thinks about attempts to improve SoD, and where your place is.
There is also a political factor here: SoD promotes the immutability of the gameplay. Any attempt to change it will lead to a split in the ranks of the SoD players. In addition, the modified SoD will immediately lose the right to be called a classic and will compete with Warlords for players in the same category, where it will lose miserably on all fronts.
and get rid of some Warlords drawbacks, it's already clear that both have drawbacks, so you need to combine the best.
Then it's easier to just remove the Warlords drawbacks from Warlords. Discussions on this topic are currently underway.
And the wall of fire is brighter :cool: Moon-Moon :) By the way, I think that reducing the stats of elementalists is nonsense, and it should be reverted.
Wicc
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Why? Flaks are doing well enough, and there are no complaints about their balance. And even in their weakened state, Elementals are still welcome guests in the tavern.
Basically, it's an old argument; the opinion of the advanced part of the Heroes community here is quite unambiguous - morale is an anti-sport factor, therefore it should be strictly banned
I suggest banning Wicc for good, for anti-communist sentiments and inciting mutiny, and executing him as an enemy of the people!!! :smile17: Wicc
right now it is much harder to install and configure SoD in a tournament build than VT
What are you even talking about? :rolleyes:
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Well, what do I mean... try a scientific experiment - explain over the phone (without a computer at hand) to someone who isn't into Heroes (assuming they have the disc), how to install WT and SoD in full configuration (//kranim, //lighter, tournament template set, CD-noCD patch; you can even skip HD mod, that's enough as it is). And time how long each takes.
Tell that to the hardcore SoD players. They'll throw manure at you. Starting with 10 Gnolls is their idea of a good time and a way to control territory – no matter how skilled the opponent, they can be forced into such a situation.
There’s no denying that. Skillful play can reduce variance. But unfortunately, this isn't always the case.
I can easily come up with examples where morale cannot be avoided, and one must take action. A typical example is an Angel external dwelling on Jebel. It shouldn't be left for the second week, but even one unlucky morale check (not necessarily in the first round) can destroy an army.
These are the kinds of situations that those who prefer to win through skill don't like. If I have an army capable of taking that external dwelling, then that external dwelling should fall regardless of the whims of the random number generator. That's the essence of sports.
Exactly. This randomness directly depends on skill. If your aim is true, the ball will go in every time. Players strive for this during training.
Morale, however, is something like a gate on a basketball hoop that randomly opens and closes. In other words, it's an external factor independent of the player's actions. Such factors are usually eliminated in sports.
And only Heroes players praise these things, finding some deep meaning in them. There is no such meaning; it’s a typical RPG gimmick geared towards single-player games. If Heroes were originally designed for competitive play between players, none of the developers would have mentioned morale.
An example from another area: when Warcraft 3 was released, tons of criticism was directed at 1) unit damage variance and 2) random item drops from neutral creatures. And yet, uncontrolled randomness causes far less disruption than morale in Heroes. Because people had already learned their lesson from Starcraft and understood what a real esports game is and what level of randomness is acceptable.
In short, this is a tired argument, and the opinion of the more advanced part of the Heroes community is quite clear: morale is an anti-competitive factor, so it should be strictly banned.
That was a jab at SoD players who stand around aimlessly and hypocritically argue. If you're interested in classic gameplay and don't care about balance, there are unrestricted rules. If you're interested in balance and competitiveness, there's Warlords Tournament (WT), which has already implemented most of the needs of Heroes players and provides open mechanisms for further development and improvement. You can even enable morale with a single checkbox if that's your desire.
But somehow, even SoD players turn off morale when playing WT. From this, I conclude that SoD players themselves don't really need morale; they use it as an ideological weapon in arguments with WT players, saying something like "we have this nice feature, but you don't." It's similar to the well-known phrase by a black person, "but we have such a beautiful moon."
So, "ХВ rules" are some kind of Frankenstein creation, with all these multi-volume rulebooks and restrictions, with tons of additional software and configuration files. And yet, it’s still terribly flawed and unbalanced. Once upon a time, TE was criticized for its difficult installation; now, installing and configuring SoD in tournament mode is much more complex than WT.
Go consult Rebel. He will tell you clearly what he thinks about attempts to improve SoD and where your place is.
There is also a political factor: SoD promotes the immutability of gameplay. Any attempt to change it will lead to a split among hardcore SoD players. In addition, modified SoD will immediately lose the right to be called classic and will compete for players in the same category as WT, where it loses miserably on all fronts.
Then it would be easier to just remove WTminuses from WT. Discussions on this topic are currently underway.
I replied in the thread specifically created for such discussions:
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
If HotA is so wonderful, then why bring up obviously false arguments like this:
One can easily come up with examples where you can't rely on morale and need to take action. A typical example is hiding Angels on Jeb. You can't leave them for the second week, and even one bad morale check (not necessarily even in the first round) can ruin an army.
1. It's not easy to come up with examples.
2. In SoD, I always managed to take it in the first week, and not using a simple strategy – 7 pikemen, a ballista, and a level 1 Valkyrie. As a rule, I used a more elaborate method – a pumped-up Zelka, a hero with tactics, and the worst-case scenario was a 116 creature with a purchased Angel. BUT this is not the second week!
3. Vic, you lack the experience of playing SoD to be truly convincing. That is, when Kobra says that HotA is better than SoD, his opinion is accepted as absolute truth because he has mastered SoD. But you have the "I haven't read it, but I condemn it" approach. You can judge like that (quite seriously), but the position, if you look closely, is shaky (what if someone decides that you simply haven't learned to play SoD properly?).
4. Furthermore: why even SoD players, when switching to HotA, play with morale turned off. The assumption is that, since in HotA the starting armies have been balanced and there is always plenty of money, no one will rely on the fact that the opponent has a weaker army or less money. That is, morale turns from a secondary factor into a primary one. Therefore, they ban it, sometimes without even realizing why. And when morale is removed, other quirks of the generator come to the forefront. For example, every HotA player is ecstatic when they get long roads on the exit from the spawn on the HL+U map. In principle, this is even worse than morale checks, but it's just unclear how to fix it, except to switch to a mirror map.
And what am I getting at – so that HotA players don't get bored and start mocking without reason:
MANIFESTO AGAINST TIRAS.
or how to win against a player at the RP level using the "one trick pony" method on the 8mm6a map.
If we are lucky enough to play as Tyraxor, then in the first week, the main thing is scouting and leveling up the hero. The goal is to find utopias, preferably 2-3 of them. If utopias are found, then we prepare a strike force to take them. In approximately 60% of games, this will be wolves – a quantity of 80+ (home town, hidden stash, etc.). If there are no utopias, then we scout the Conservatory Hives. All battles are conducted simply because there is a food supply – goblins, birds, and wolves with a speed of 9-10, so even fighting with weak creatures is extremely easy on autopilot. And if a level 7 creature is recruited and purchased, then you can even aim for an RP player. If there are no utopias, then we rush, and as a rule, we defeat the opponent on day 117+.
Земля нуля. Все в ней нулево и кукольно.
Сатир
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Heh, Vic is pulling such a blatant prank, and people still fall for it. It's happened so many times already.
Well, how about this... conduct a scientific experiment – explain over the phone (without a computer handy) to someone who isn't familiar with Heroes (let's assume they have the disc), how to install WoG and SoD in their entirety (including the patch, launcher, a set of tournament templates, a CD-less installer – you can even skip the HD mod, and that should be enough). And time how long it takes to do both.
You might as well use Morse code:smile40:.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Герой Меча и Магии 3
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To someone who isn't into Heroes, you'd still have to explain all the bells and whistles ) As soon as I heard about them, only one thought came to mind: let's just go with good old SoD instead
Show your true face when losing. Make sure it`s not ugly.
Personally, I sometimes choose WT for gameplay because it has a built-in autosave feature, unit and artifact transfer with a single button, and the time doesn't advance after a turn until you press OK. It offers quick battles with the option to undo moves, a pre-built second level, and the ability to choose paths (usually the fastest ones). These are all the advantages of WT for me. Also, it's often easier to find an opponent on WT. The SOD mod is currently implementing many of the features I mentioned, but not all of them. We'll see... maybe many will return to the SOD mod later.
Не медли. Если ты будешь медлить — ты не достигнешь цели. Тот, кто ждет — не может преуспеть. Шри Чинмой (с) Не отыгрывайтесь на вторых, а выигрывайте у первых. Валерий Афонченко (с)
Erdem
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I remember Forrest writing that "Warlords of the Wasteland (WotW) is a fairy tale where everything is smooth, perfect, and bland, while SoD (Shadow of Death) is real life with all its imperfections and flaws. In SoD, you need to show character when you start with only 10 gnolls." In my opinion, starting with 10 gnolls is even more interesting. The taste of victory is sweeter when you don't give up and overcome all the difficulties during the game.
Regarding the angel shrine, I remember taking it in a team tournament on a Conquest map, even after 3 angels were killed in the first round, and 2 angels were killed in the second round, but the shrine still dropped. So, I don't think you should blame morale: it's not enough to have an army capable of taking the shrine; you also need the right skills and tactics to prevent the negative effects of low morale. And if you're not sure and there's a chance that morale will lead to a loss, that's your own risk.
Here, it was also mentioned about the competitive aspect of Heroes games. Let's compare them to modern sports: a significant portion of major competitions are not held in ideal conditions, but in open arenas, in the fresh air, so to speak, with a certain amount of external factors (sun, rain, snow, etc.). But no one will ask you if the paths on your side were slippery or if you missed the goal because the sun was blinding you. These are just excuses. An athlete must first of all be strong in spirit: did you slip? did you fall? then get up and run on to the end. Remember the examples of heroism of our (mostly Soviet) athletes: Alexander Medved, a freestyle wrestler, accidentally broke his finger in the final of the Olympic Games, but he found the strength, returned to the mat, and won. Sports is not a competition in sterile cleanliness, in a vacuum; external factors of various kinds will always be present. It is not only a struggle of muscles and minds, but also a struggle of character, moral and volitional qualities, and sometimes with oneself. ;)
Regarding simplifications, convenient buttons, and other features, I don't deny that it is progress. However, if we draw a parallel with the realities of modern life, this progress also has a downside: people are degrading because of their laziness to do things with their own hands. Look, do we really need: -a robot to sweep the floor, -a remote control to turn off the light, -a button to open/close the curtains? After all, everything can be done differently: get up from the couch, where your ass has grown fat from sitting for a long time, and do everything with your own hands... :rolleyes: According to scientists, with such a pace of technological progress, rapidly growing demands, and a decrease in physical activity, people will one day degrade and turn into cephalopod hermaphrodites, and robots will do everything for them: a robot cleaner, a robot nanny. Do you want such a future? Think about it, for God's sake! P.S. SoD + Heroes of Might and Magic (HoMM) lighter, psychological readiness for all the unexpected events and twists of SoD, is there anything else needed for a normal game? And I'll add a few more words... You won't get it! :p Those who wanted to, understood... :smile12: :)
Regarding the top part of the message, I give it a 5+; as for the buttons and the game's development, interface improvements, and everything else, I disagree. Humanity itself evolves and finds new and new ways to simplify everything; there's no escaping this, and it's still more enjoyable to play football in professionally made, custom-fitted boots with a perfectly compliant and spherical ball than in galoshes with an old, laced ball from which a hernia constantly threatens to pop out. And I doubt you'll throw away your computer and start playing hide-and-seek. Progress, my friend :)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
and yet, it's more enjoyable to play football in professionally made, custom-fitted boots with a perfectly compliant and spherical ball, rather than in galoshes with an old, laced ball from which a hernia constantly threatens to pop out. And I doubt you'd throw away your computer and start playing hide-and-seek. Progress, my friend :)
You're exaggerating, my friend, about the galoshes, the old ball, and throwing away the computer... I'm not against reasonable progress; I'm against what could lead humanity to the brink of the abyss... ;)