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We played through the respawn.
Wic (red, Stronghold, random, Broghild) def Javdet (blue, Conflux, random CragHack) @ 6lm10a, 143
The random gave a weak setup — no external dwellings, little gold, but near the castle there were stables and a Dragon Utopia, in the tavern Fiona and Broghild, and also 2 more Strongholds on the map. And in the neighboring zone a bunch of roads and gold appeared. We play.
I quickly found my native opponent; at his respawn there were external wolf, goblin, and cyclops dwellings, and a couple of dwarves. But the opponent himself locked himself in the castle with all his might. I didn’t want to storm an over-leveled guy, so I had to lure him out; the Antidispel pulled from a skeleton helped a lot.
On 117, Fiona held the assault at the Citadel, already 6th level with Logistics, Offense, and Armorer. Broghild is still level 1.
I built up at home up to cyclops in the Citadel; the opponent has Roc Chickens in the Citadel.
On the 2nd week, gold is still scarce, but there are many roads. And on a fairly large territory, there's little of interest. I took down the Fortress opponent and the Necropolis opponent. I roughly figured out where the rival might be.
Next came the heroic defense of Citadel at the Fortress with 4 Ogres, 5 Basilisks, and single Gnolls against a week-2 leveled Fortress army. The key moments were Stone Gaze on the Dragon Flies, which blocked the Basilisks and Ogres, keeping the Wyverns away from them, and also the fact that the Gnolls entered the moat and didn't leave for a long time. In the end, I managed to hold out somehow.
Later, at the beginning of the 3rd week, the fresh Fortress growth was successfully lost by Citadel while trying to break through a passage into a corner treasure zone — 90 Griffin Conservatories proved it.
Generally, breaking through passages was tough, chains didn't form well, and the native corner village remained unbroken until the end of the game, even though the army ran past it multiple times, but always cell by cell. Also, a passage to a Tavern opponent nearby was an eyesore.
On the 2nd week, I took 2 Griffin Conservatories — 1+2, found only one Dragon Fly Hive, inconveniently located, scouted 2 super treasure zones, but saw nothing interesting there.
At the beginning of the 3rd week, I took the home Dragon Utopia — a minimum for the Book of Earth.
I ran from the Necropolis to scout the central treasure zones, deciding to leave the home ones for later, thinking there would always be time. The lack of stats and Dragon Utopias is annoying, but what's even more annoying is that despite my double movement, the opponent always has a higher army power.
I ran, as it turned out, in the right direction, but then the devil made me check View Earth :). From which I saw a third Barbarian. Turn around, run there. Why... unclear — on the 3rd week without stats and control, as if there's nothing better to do.
I capture the opponent, another Griffin Conservatory and a Dragon Fly Hive nearby, and pull the chain back in the same right direction. From View Earth, I see a dead-end path and plan to take a village and split my main hero there. But the dead-end path turns out to be not a village, but a teleporter. And on the other side, a red hero on a Phoenix stands (behind the guard). I'm on edge, I trail everything, I occupy the spot — the army belongs to a noob; I'm absolutely not ready to fight the enemy's main hero.
But on his turn, the enemy noob runs away. Seems like a close call. View Earth shows another 2 days of travel and a dead end behind the teleporter. I take 2 Hives, free the prisoner, and move the army further; the main hero splits to replenish mana.
But then Crag Hack pokes out from the other side with some junk (clearly not the main army). And he ends up across a cliff from Necropolis. I urgently turn around, split my main hero in Necropolis, and bring the army. Everything is sad — still no control, res are strained for the guild, and neither of my main heroes has Wisdom. As it turned out later, Crag Hack had neither control nor a supply chain, so it was a good bluff.
But during the preceding troubles, I did notice from a scout's view the edge of a Dragon Utopia in another part of the kingdom.
141 Crag Hack leaves. I pull a mega-chain to the Dragon Utopia, beat the main hero. But 2 Angels still head towards the long-suffering village, near which they discover another Dragon Utopia.
The first Dragon Utopia turns out to have stats without magic; I portal from there through Inferno gates to the second one, and it turns out to be what I need — Wings, Blue Cap, and Bracers.
The main hero, with Expert Logistics, Scout, and Stables, finally has positive army power; I double my mana at the Fountain and run to the opponent.
In the process, there was a painful chain situation when the opponent broke one of the links. I had to fight with my main hero at a Stronghold, give away the Cap and Wings so that the chain through a Well could cut the path a bit, and then pick up the last cells by buying and dismissing heroes.
143 I kill Crag Hack with the Bracers, and see Monere suspiciously standing on a pathless area on a Bone Dragon. I study View Earth for a long time — looks like he was heading to a super treasure zone.
144 I hop and skip, catching up to Monere and several other heroes; the last one has the entire army. GG.
Thanks for the game!