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The exact release date of the game (presumably, the final one):
June 24 in the UK
June 22 in Germany
June 23 in Europe
June 21 in the US
June 24 in the UK
June 22 in Germany
June 23 in Europe
June 21 in the US
New here? I'm Roha — want a quick tour?
Naga Lord's Helmet - +7 Leadership for sea battles, +2 Scouting radius
Thunderblade Helmet - +4 Leadership, grants "Chain Lightning" spell
Brawler's Gloves. +2 Might power.
Snatching Gloves. Grants level 1 "Pathfinding" ability. Part of the Vagabond set.
Lion Shield. +3 Leadership, +3 Physical Defense. Part of the Guardian set.
Banner Shield. +2 Physical Defense, +10 Magic Resistance against Fire magic.
Energy Necklace. +2 to friendly biological life (no idea what this is; judging by the address, the images went to the Chinese first again, so it looks like a bad automatic translation. I'll venture to guess that it's +2 HP for all creatures in the army friendly to the hero (or just all). On a foreign forum, there is also a suggestion that this refers to all living beings - not undead, elementals, etc.).
Master's Magic Book. +60 Mana, +6 Mana regeneration.











More commonly called a crush by the general populations of Ashan, an Earth Elementals generally rises up from the mineral deposits close to dragon-veins, and the strongest ones are born in times of earthquakes and landslides. Though these spirits are always at least partially composed of rock, the type of rock itself and thus the aspect of the Elemental varies by location. One can therefore find Earth Elementals of precious ores such as gold and silver, or of more mundane materials such as granite and quartz or even dust, mud or wood.
Tier: Elite

Fierce winds that follow the dragon-veins along deep chasms, the cliffs of high mountains, or wide-open plains can collect and carry powerful motes of elemental energy. These have been observed to condense and generate Air Elementals. Spontaneous appearances are also associated with the the most violent storms, hurricanes, and tornadoes that lash the surface of Ashan. A rare variety of Air Elementals can also be born from the dying breath of high-ranking priests of Ylath, the Dragon-God of Air. These spirits are unusually potent, and generally viewed as lords among their kind.
Tier: Elite
When the anger of Arkath, the Dragon-God of Fire, grows great enough that it breaks the barrier between the Elemental Plane of Fire and the world of Ashan, this rage can create a wave of elemental magic that generates rash and ill-tempered Fire Elementals. The intensity and cause of the fire determine to an extent the personality and power of the Elemental. Most are born from spontaneous forest fires, others from unusual flows of lava, or volcanic eruptions. Fire Elementals born deep in the bowels of Ashan, near the gates leading to Sheogh, are unstable and occasionally contaminated by the influence of Urgash, the Dragon of Chaos. A Fire Elemental can also rise up from the hearth of a household devoted to Arkath, or a sacred brazier lit by the prayers of a Dwarven Rune Priest. Dwarven smiths often summon Fire Elementals to help them in the forging of their legendary weapons and armour.
Tier: Elite
In the year 512 YSD, the Wizards of the Seven Cities created the Beastmen as guards, servants, and "playthings". Half-humans and half-dolphins, the Mermaids were originally used to guard, scout, and sail the Wizards' coasts. Unfortunately, the lands of the Silver Cities being mainly deserts meant that most Mermaids saw very little water, gradually devolving into little more than striking pets for preening masters. As a result, though the Mermaids did not take an active role in the Orc Revolts, they were more than happy to disappear in its aftermath. Since then they have lived more or less freely in the seas, having few natural predators and even fewer cares. In one thing they are implacable, however: their hatred of the Wizards and distrust of all land dwellers. Only the Naga and the wisest and most respectful of sea captains may hope to gain the grudging respect of these flighty and dangerous creatures.
Tier: Elite
The Phoenix is a primordial spirit related to the ”Life” aspect of Asha, and as such, intimately related to the full moon. It embodies the primal lifeforce, immortal, ever-reborn. If a Phoenix dies in the material world, its spirit does not depart immediately back to its ”moon-nest”, but rather materialises again as a rejuvenated Phoenix, who moves with the zest and velocity of a shooting star. During this "rebirth" process, a part of its original power is instantly subsumed into the pure light. It is for this reason that, although this miracle is quite an amazing sight, it is something best viewed from a distance.
Tier: Champion

Most of the Darkness Elementals develop in the depths of Ashan, in caves and tunnels and places of darkness where the influence of Malassa, the Dragon-Goddess of Darkness, is great. Caverns, crevices, and pits are all potential birthplaces. Dormant from sunrise to dusk, they strengthen and grow at nightfall. They sometimes rise to the surface, but will never appear in direct sunlight, yet the more powerful ones can manifest themselves even in the light of a hazy day. Spirits of obfuscation and mystery, their exact form is elusive. They often appear as moving shadows or areas within which light appears unusually wavery and feeble.
Tier: Elite

Inhabitating most of the forests of Ashan, these noble predators use their speed and pack tactics to hunt. Contrary to the bloodthirsty Dire Wolves, Timber Wolves usually stay away from people, but have been known to attack lonely travelers, especially during harsh winters when game becomes rare. Wolves howl at the moon, and are thus often believed to be servants of Asha in folklore and legends.
Tier: Core

In the Holy Empire, Dire Wolves are among the most feared predators of the wild. The ruthless warriors of the Wolf Duchy have chosen this bloodthirsty beast as their blazon animal, and they have learned to train them into efficient, if somewhat unreliable companions for their hunting parties, and of course, for war.
Tier: Elite
Power abilities do not consume mana, but each of them takes several turns to recharge.
Diplomat
Increases the chance of recruiting a hostile creature stack, and reduces the gold cost for doing so.
Passive ability
Level: 2
Pathfinder
The hero does not spend movement points on collecting resources, visiting buildings, and other similar actions.
Passive ability.
Level: 1
Mentoring
If the hero has this ability, the level of the encountered allied hero increases to half the level of the first hero.
Passive ability.
Level: 2
Architect 3
Once a day, the hero can visit a town and build a second building that day.
Passive skill, rank 3
Sabotage Mine
At the cost of all remaining movement points, the hero can sabotage an enemy mine. Production at the mine stops for 7 days. The enemy hero can repair the mine at the cost of all available movement points.
Active skill, rank 2
Visions
Shows the skills of the enemy hero on the adventure map and the exact size of the units in his army.
Active skill, rank 1.
Duck and Cover
Protection from walls and obstacles becomes more effective for friendly creatures.
Passive skill, rank 1
Reinforcement 2
Once per battle, the size of a friendly core or elite stack can be increased. Summoned creatures disappear after the battle.
Active skill, rank 2
Tactics 3
After the deployment phase, when the enemy formation is visible, two stacks can be swapped. If both sides have this skill, both can use it, but they will not see each other's swaps.
Passive skill, rank 3
Heroic Charge
Increases the movement range of the selected friendly stack and increases the damage for each cell traveled.
Activated ability
Level: 3
Stand Your Ground
The selected stack receives one additional retaliatory strike, and its physical defense is increased. Lasts 3 turns.
Activated ability.
Level: 1
Warlord's Command
The selected stack, which did not take any actions this turn, immediately receives a turn, without waiting for its turn.
Activated ability
Level: 2
Archery
Increases the damage from ranged attacks dealt by friendly stacks.
Passive ability
Level: 1
Counterstrike II
All hero stacks receive an additional retaliatory strike.
Passive ability
Level: 2
Resilience
Once a stack of the hero has been attacked three times, its physical defense and health increase until the end of the battle.
Passive ability
Level: 3
Hello Heroes! We are more than 20 000 BETA testers for the moment !!! Great beginning ;)! You have a key ? Go to http://t.co/zic9Bra!
I've updated the map editor for Heroes 6. Now it supports saving and loading maps. Also, the archive contains a standard map from Broken Alliance, named Scenario\Test\prologue.scn.
Link: http://www.multiupload.com/T9ZZ3HOUGZ
Installation - extract to the game directory. Run using run_editor.cmd.
I haven't found a "normal" way to launch custom maps from the game (although I didn't really look). But I discovered that when using the "/presstourdemo" key, the game tries to load the map "\Scenario\Test\prologue.scn" or "\Scenario\Test\Mother Namtaru Press Demo.scn". Therefore, to play your own created map, you need to save it in the editor under one of these two names and launch the game with the /presstourdemo key.
For convenience, the archive also contains a file called run_map.cmd, which already has these keys specified.
So, if anyone wants to, they can start creating their own maps now ;)
HeroesWorld is pleased to announce that all users who have pre-ordered Heroes 6 (Digital Deluxe Edition) in the GAMAZAVR store via the following link: will receive a key to access the beta version of the game from our portal.
To receive the key, you need to send a private message on the HeroesWorld forum to the special account beta_heroes6. In the subject of the private message, indicate - "Key to the beta version of Heroes 6", and in the text of the message, provide the paid order number from the GAMAZAVR online store, after which you will receive the access key in a private message.