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Week of Power Abilities
http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-19085&ct=tcm:6-231-32
Serpens (with Omega adjustments)

Power abilities do not consume mana, but each of them takes several turns to recharge.

Diplomat

Increases the chance of recruiting a hostile creature stack, and reduces the gold cost for doing so.
Passive ability
Level: 2

Pathfinder

The hero does not spend movement points on collecting resources, visiting buildings, and other similar actions.
Passive ability.
Level: 1

Mentoring

If the hero has this ability, the level of the encountered allied hero increases to half the level of the first hero.
Passive ability.
Level: 2


Added 22 hours 42 minutes ago
Continuation of the Week of Power Abilities.
Karaidel


Architect 3
Once a day, the hero can visit a town and build a second building that day.
Passive skill, rank 3

Sabotage Mine
At the cost of all remaining movement points, the hero can sabotage an enemy mine. Production at the mine stops for 7 days. The enemy hero can repair the mine at the cost of all available movement points.
Active skill, rank 2

Visions
Shows the skills of the enemy hero on the adventure map and the exact size of the units in his army.
Active skill, rank 1.
Week of Power Abilities, take three.
Karaidel (with edits)


Duck and Cover
Protection from walls and obstacles becomes more effective for friendly creatures.
Passive skill, rank 1

Reinforcement 2
Once per battle, the size of a friendly core or elite stack can be increased. Summoned creatures disappear after the battle.
Active skill, rank 2

Tactics 3
After the deployment phase, when the enemy formation is visible, two stacks can be swapped. If both sides have this skill, both can use it, but they will not see each other's swaps.
Passive skill, rank 3
Continuation of the week.
http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-19088&ct=tcm:6-231-32
Serpens (slightly changed)

Heroic Charge

Increases the movement range of the selected friendly stack and increases the damage for each cell traveled.
Activated ability
Level: 3
Stand Your Ground

The selected stack receives one additional retaliatory strike, and its physical defense is increased. Lasts 3 turns.
Activated ability.
Level: 1
Warlord's Command

The selected stack, which did not take any actions this turn, immediately receives a turn, without waiting for its turn.
Activated ability
Level: 2
http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-19089&ct=tcm:6-231-32
Serpens (slightly changed)

Archery

Increases the damage from ranged attacks dealt by friendly stacks.
Passive ability
Level: 1
Counterstrike II

All hero stacks receive an additional retaliatory strike.
Passive ability
Level: 2
Resilience

Once a stack of the hero has been attacked three times, its physical defense and health increase until the end of the battle.
Passive ability
Level: 3
 

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