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#16
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Rimpel def Teri
Mines vs Moner
Jebus Cross 136

day 1. Mines seems to be doing well, came with three stacks. Roads are average. I see a Dragon Fly Hive under the castle behind the boars - I take it(4). Nearby there is a shield +3\+3 behind a pit of pits. I sacrifice a scout to check it, around thirty something - I take it :cool:. No separation, three heroes :o .

day 2. I buy 3 more heroes and the scouting begins. Mines visits the stable, takes a helmet +2, gnomes for 15, and gets Defense and Earth :smile54:. A Griffin Conservatory is visible along the road, a Dragon Utopia. Above the main there is an external dwelling of cats, to the left an external dwelling of KD behind golems and another one of cats + a pandora.

day 3. I kill a hundred mummies for the Dragon Utopia and a Centaur's Axe, run further. Stats are already 9 8 1 4, a +2\+2 cloak and +3 armor are also visible, scouts reveal a couple of pandoras not far from the KD external dwelling and the Griffin Conservatory above the main. The main hero runs to GO, trying to break through each turn, but it never works out - everything is placed wrong somehow :D I set GM1 for some reason :confused: .

day 4. Miner reaches GO - enchanters, and 3 steps away from them an Info Tree :smile16:. Using miracle chains, the miner on the last move breaks into the main and sets GM2 :rolleyes:. Another Dragon Fly Hive is visible, but not very close, I decide to skip it. Miner prepares to run for KD.

day 5. Double mana and Miner doesn't reach the KD external dwelling :D. Scouts pick up his cloak +2\+2. An external market is found just in case, a ramp art above with gnomes - skip. A scout finds a ring +1\+1 attack/defense, brings it to the dad.

day 6. Pandora for entire level 2 is taken, I ask myself why I set GM2 :confused: . We get Air in addition on level up. I set Medusas.

day 7. Father takes the pandora for 5k experience and gets Log :cool: . Meanwhile, scouts in the east find a third external dwelling of cats. The chain reaches, I decide to take it. I build a portal, buy a dragon, take the external dwelling of cats.

End of first week: Dad Expert Offense, Tactics, Earth + Advanced Defense + Log and Air. Stats 11 10 5 7

day 8. Second external dwelling of cats taken, plans are brewing for the last external dwelling, then the Griffin Conservatory and Dragon Utopia and then GO. The buyout wasn't big, no money.

day 9. Mines takes an empty pandora behind a hundred grand :( Breaking into the main - 140 mana, I run up to the Griffin Conservatory, another Dragon Fly Hive is found there. Finally found that Slow scroll :smile10:

day 10. Everything is extremely slow, dad only just reached the Griffin Conservatory, scouts took the external dwelling of cats. At home I built them too, plans for dragons in the castle.

day 11. I take three Griffin Conservatory and Dragon Fly Hive for 6, run to break into the main. Scouts reveal a KD external dwelling far, far away - skip it. Only 5k gold, no money or sulfur for dragons yet :(

day 12. I break into the main, from there run down to the stable, free a scout with Log, he takes the purse and runs down for the Breastplate +3. Tough trade, but I placed dragons :eek: .

day 13. Mini Griffin Conservatory and three Dragon Utopias. Almost all cats killed, but angels and dragons are intact. Gave Water Boots, КЗ and Air К . Now it's really good :)

day 14. Miner takes cyclops stockpiles and TP's into the main. Sets GM3 there for dragon upgrade. Chains are set, at 131 in the treasure zone.

day 15. Upgrade 7 dragons, buy as much as I can and head to the center. There's a pandora for exp and a Dragon Fly Hive for 6. I took Leadership first (replacing Quartermaster) and then Wisdom.

day 16. Behind the bone dragons I take Titan's Plate and Library, ignore Sentinel's Shield + Armor 4\4 behind a pile of ЗД. Behind someone I took a Water book, a couple of Dragon Utopias are visible, opponent judging by the view hasn't come out yet, good:)

day 17. Two Dragon Utopias for wings, КО, lollipop, cloak to level 3, sandals and other useful stat items.

day 18. Took a Dragon Fly Hive and run down the road, nothing useful visible anymore :(

day 19. Finally take the Inferno castle, and run towards the opponent, taking another Dragon Fly Hive on the way.

day 20. By view I see Moner, who has sped up half a day from GO. But with Dimension Door and Fly I reach him, and there's a speed stack on 1 angel, which ЧД take down without problems. And nearby stands Crag with all the army, including another 7 angels.

Thanks for the game :)


Added after 50 minutes
Blitz on HP

RiMpel2 (blue, Castle, Vala, Vala) def Palach (red, Dungeon, Mines, Mines) cmk 127 VT, 600+300.

Near the castle is an external dwelling of archers. I break through to the snowy secondary, see 3 Griffin Conservatories along the way. Around day 115 with 33 archers + units I kill 40 wood for Griffin Conservatory + ring 1 speed (yeah, in SOD I wouldn't be able to run from wood for so long). I place horses in the Citadel. On the second I take Griffin Conservatory 2, then Golden Bow, then Griffin Conservatories 1 and 3 and go into the treasure zone, there's a pandora for 15k gold, Dragon Fly Hive for 4 and wings. I see Cloak +2 and Sword +6, but in a previously scouted portal (pile of archer upgrade with second guard - I didn't beat it) I see a miner, who was on a speed stack of 1 snake. From the treasure zone I give the scout wings and the purse, I break the chain home with Vala and reach the miner, having bought a book before that. I kill the snake and the opponent surrenders. thanks for the game!

PS 2000+ time left
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#17
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I'll take part in the gathering.

Oelm (blue, Dungeon, Shakti, Shakti) def Mee (red, Inferno, Marius, Marius), full-vt, Jebus Cross 132

My toughest game as Dungeon so far. Before this I lost the same matchup without leaving the respawn, so I was set on revenge. In short, I offered the same towns without bargaining, since Mee wanted Inferno anyway, and gave away color for 2400, which I was happy about, because Dungeon with a good start is strong. I had been wanting to play Jebus without upgrading Troglodytes for a long time, and finally managed it.

D1-1 — I scatter in different directions; straight up there's a block of Vampires, but guarding a Dragon Utopia. Nothing megasuper stood out, but among the heroes there's Tazar, which is an instant +1 to morale, and I spotted an excellent artifact +2 to speed behind upgraded Centaurs. Also, the edge of an external Minotaur dwelling is visible, though there were still two days of rest, so I decided to wait a day and see how things go. The scout hero, for some reason, goes off-road around 50+ Walking Dead with basic Troglodytes. I built the "Eyes."

D1-2 — I liked that the opponent made his move quickly, meaning he probably doesn't have anything devastating at the start (and Mee had no more rest left). Freed a Warlock from an unguarded prison, passed the Gremlins, and kill 70 White Centaurs without losing any Trogs. Alamar appeared in the tavern — one of my favorite heroes — so I decided to take the risk and play, even though the situation seemed unclear. The scout got Earth magic on level-up, scouted a Griffon Conservatory guarded by Nagas, so I could potentially level up on the first week if I wanted.

D1-3 — Another fast move from the opponent. Can't take the Minotaurs because there are 50+ Dragon Flies there, so I capture the mercenary camp and the Dwarf Cottage. In the camp: Genies — somewhat mediocre. Tazar found another Dragon Utopia, and it's nice that there's a decent amount of gold lying around. Yona advanced with Medusas and Eyes toward the secondary town, fell a bit short, but scouted a Dwarf Cottage and a Griffin Conservatory. Scout heroes found 4 external Troglodyte dwellings. All scattered. Also spotted a stable near the swamp secondary — haven't decided yet how to play it most advantageously.
At the Griffon Conservatory, scout heroes found 4 Dragon Fly Hives and an external Dragon dwelling; I decide to go for them.

D1-4 — In the secondary town I build the Mage Guild immediately — might be wrong, but it has Bless. Now it's clear I need to take the Conservatory; I scout it: 2-4 Angels, no "Griffin Statue." Don't know if I should go in without scouting. The scout levels up a bit. I collect Troglodytes, which saves moves since I don't need to travel to upgrade them — saved a good amount of movement points.
Tazar took an off-road route around a block guarding a Dragon Utopia, found a Pandora's Box behind Trolls and a Shield +6 behind 50+ upgraded Medusas.

D1-5 — I decide to play it safe; have almost 20K gold. Check the Conservatory with a scout hero — it's maxed out. I devise a plan: the scout hero, after visiting the stable, breaks into the secondary, and takes the Conservatory immediately with 13 mana. There's a pillar +1 Attack nearby. That means 4 rounds under Bless. But the catch: I have 147 Troglodytes — rank 2 at end of day. To get their damage to 4, I need to give them 118 experience, but I don't know how that's calculated or how many monsters that requires to kill. No tempo.
There are upgraded Lizardmen guarding a mine, but if it's not enough — it's a total disaster. Anyway, I spot Josephine in the tavern, buy her in the main town with Cats, Minotaurs, and a couple of Gnolls, and attack the prison guard. In the Mage Guild level 2 I get Lightning Bolt, and I take out the upgraded Lizardmen, losing a Minotaur and a Cat. I level up — get Literacy. I free a level 5 specialist in Healing. With this junk and Lightning Bolt, he takes a Crypt with 5 Vampires. Hooray — the Trogs leveled up.

D1-6 — I calculate the damage. It turns out the Trogs can't kill 40 Griffins — Attack is only 4. I come up with a formation, attack — and here's a major screw-up: when only 2 full stacks of Griffins remain, I split them incorrectly. Now I either have to hit one stack with Bless, but then the other will hit me, or retreat but hit without Bless. 80 Griffins. I decide to do it this way. And of course, the damage goes to 500 immediately. In short, total disaster for the Troglodytes — I buy them back, 18 Griffins remain. I attack with Gundula, who has 5 Medusas and a swamp army; 5 Griffins survive. I attack with Alamar, who was waiting in a chain on Harpies, and finish them off with ranged shots. I get 4 Angels, but gold is at 0, and the timer too :D
The whole plan of taking down the Griffon Conservatory in week 1 goes to hell. I decide to break out with Blacks, preferably after two Dragon Utopias. Especially since the day before I was taken out by Alex in roughly the same style with a late breakout; the map generated with the center being just a small piece, and this time it looks very similar — the center is scarce (which turned out to be true and was a surprise for Mee). Moreover, he's clearly the "native" type.
I take a Medusa dwelling. At the Griffon Conservatory I scout 4 hives, scattered in pairs. The scout hero in the main town refills mana after the wipe. Scout heroes build a chain to an external Red Dragon dwelling. From then on I played on 500-second turns.

D1-7 — The chain takes the external Minotaur dwelling, and finally I kill the Helmet block and capture it. Shakti spends another night in the castle to refill mana. I took the Shield +6. Tazar eats a Pandora's Box for 10K — he immediately gets great skills: Log, Tactics, Pathfinding. If needed, I can switch to him. Blacks are strong, and with an armor specialist — just devastating. I give Tazar the Angel; he clears crypts. The other three Angels and junk go to take the external dwelling and hives. In one day I collected 17500 gold, 4000 of which is credit. Dragons are in the castle.

D2-1 — The scout hero breaks into a Dragon Utopia, buys back in the swamp secondary, and heads for the stables. Taz returns the Angel across three heroes to the other end — he goes to Alamar, who is near the stables — he'll continue clearing the respawn, since no easy buyouts are expected.

D2-2 — I split the Angels and Dragons, clear 3 hives in one turn. The scout hero at a Dragon Utopia.

D2-3 — Timer screw-up: I gathered everything, bought back, standing at a Dragon Utopia, but I won't have time to take the second one, and I'm left without a building. The Utopia is a tier 3 — gave great stuff: a Helm, Sword +12, Necklace +3 to all. But I messed up in it too — gave away an extra Dragon, came out with three. Meanwhile, Mee captures the central town. I come up with a trick, which I execute on D2-4.

D2-4 — Tazar takes the second Dragon Utopia; I get Shield +12 and Shield +4 to all. I struggle to return the army, bring it to the Griffon Conservatory; there, a scout hero kills the Nagas. I return the army through 2 castles in the swamp, buy back the scout hero, and Dimension Door to the neighboring Inferno respawn — Mee's presumed location. Wasn't sure, but the risk was worth it. I grab a Conservatory with three Angels and visit the Library. Nearby, an untaken Dragon Utopia.

D2-5 — Chaos: I took the Utopia from Mee's respawn, returned the army to the Griffon Conservatory, broke through 30+ Green Dragons — there's a Breastplate +4 and a Pandora's Box. Alamar takes it — ALL SPELLS. I move the army to Tazar up top; he kills the Library guard and scouts a Hive — I'll take it on D2-6. I stationed Alamar on a Black, a bit away from the Griffon Conservatory. Enough mana for Implosion with Advanced Earth.

D2-6 — Alamar isn't attacked, and the castle in the center is empty. I transfer everything there. I buy back the scout hero; for some reason there's an untaken Hive there. I take it with a scout hero, paint an external Dragon dwelling. Well, that's it — now I need to hold the center.

D2-7 — I take the second central Dungeon castle, leaving Mee with one castle. Attack - Defense - 35, and the tavern shows an army advantage. Alamar heads to the Inferno respawn. In the home castle, Dragons are in the fortress; in the swamp, Wyverns are in the fort, ready for upgrade.

D3-1 — Alamar is driven back, but he casts Implosion on the Efreet. Mee's trademark trick when playing Inferno — Elixir. Also various minor maneuvers like partial army transport. Alamar heads to the Inferno respawn with double mana.

D3-2 — Finita la commedia. A scout hero attacks Alamar to test him. Runs away. A Mage attacks with 10+ Sultan Efreet, but after eating a Meteor for 6 of them, he buys back. Then Marik attacks with junk for some reason (probably counting on Summoning), and Armageddon flies right into him.
THAT'S ALL.
Земля нуля.
Все в ней нулево и кукольно.
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#19
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To popularize the currently not very in-demand mirror match, I'll post a short story in faces and pictures. Dunno why here, couldn't find a better place.
Game for the Bay Cup against GoD. Turned out quite interesting. 2nd game. The 1st one I successfully threw with the same Brogh.
We both started as Turis, full WT settings, new conservatories and hives. The opponent bargained for the red color for 1500, but I'll still start with my own moves:


111

Scouting near the castle, Taz in the tavern – not bad.
Reveal the Lamp Post – stable and a passage to the grass field with silver pegasuses, Turis goes there. To the right, a prisoner languishes, I build a chain to free him for meat for the pegasi. I put Taz up top, meanwhile Brogh is dug up, and he goes into the chain too. I goofed by sending Adelaide to take the ore mine, when I should have placed her closer to Tazar. Next turn, this mistake will cost me a hero dismissal.




The opponent has less money for heroes, almost all of them go down.




112

Prison freed, it's not meat but Adel with 7 archers, the passage slightly below the prison is opened, the mercury mine is breached from above, and a passage upward. Gold is captured near the castle, Turis is already heading down alone with the army.





Red's army stays near the bottom native secondary town, the main hero runs up.




113

Secondary town taken, the scout captured some gold and the passage down to the respawn, Turis is ready to break through the Griffin Conservatory and send it up to Brogh. Deemer takes the wood mine.




Griffin Conservatory is breached, army heading up to Turis.




114

Brogh reveals 2 Naga Banks and a village. Deemer finds another grass field. Turis is idle.





Stat boosts.
Another Griffin Conservatory.





115

Brogh can't make it to the arena in time due to move points, the village is more important. Left the arena for tomorrow. Taz is slowly leveling defense.
To the right, on the Inferno respawn, nothing but a chest.
Gathering funds.







Turis, having apparently visited the arena, doesn't quite reach the secondary town with her movement points.
The scout got close to the wood mine.





116

Turis on 2 horses gets a level up, unfortunately not Tactics, but Offense is good too. Waiting for reinforcements.
Taz and Brogh are exploring Inferno lands.





The opponent's Turis turns out to be roughly in the same spot as mine.
Scout pekes are also roaming around the secondary town.





117

Another castle village taken, I goof by not sending the scout from the 1st secondary town to the marketplace, and also because of hesitation I forgot to check the Griffin Conservatory. The main hero has to go to the marketplace, wasting precious moves, and buy 6 wood.
Week outcome: At home, horses in the castle; in the secondary town, they are in a fort, net income nearly 3k, besides stone and wood mines, all 4 resource mines are working. Tomorrow +7 horses. Brogh on 121 is ready to take the Naga Bank on 10-19.
Still haven't decided on which faction to main.




Turis apparently gets defeated near her home castle, loses a horse somewhere, and down below through a Dwarf Cottage levels up to 7th level, stats are an order of magnitude better than mine. In both towns, horses are in the citadel. Total for tomorrow +8 horses. On Inferno, no buildings – likely due to wood shortage.



Added 28 minutes later

121

Buyout and easily taken Naga Bank on 3, Brogh on a horse heads towards 2 more, nothing else interesting, Turis heads home.



Naga Bank also taken, Turis restores mana in the capital.



122

Brogh not using up all his moves, waiting for reinforcements.
Exploring the lower part of the domain, Turis prepares for the lower hive and to check the upper one.






1st hive checked – guards are fierce. The 2nd one is easier. Horses from the secondary town go for an upgrade.




123

Turis got bored.
Brogh takes Naga Banks, along the way scouts check the lower hive.







Passage to the right opened.
Upper hive taken, significant losses. Apparently no money to alter the lower one, so it's ignored.







124

Brogh gets defeated during scouting and heads to the snowy treasure zone. Turis, still without a spell book, takes the lower hive. I think long and hard about how to do it; decide to upgrade the griffins to block the grand elves, and split the horses, using them and the bell-ringers against pegasi and centaurs. Lost a few marksmen and almost all griffins.
Targeting 2 Griffin Conservatories – the lower native one has 2 angels.




Red Turis is ahead on angels – Griffin Conservatories have been cleared.
Scout pekes approach the right-side village.





125

Both Griffin Conservatories taken, the 2nd one is a max spawn with snowy troops, 15 naga lords and 50 stone golems dealt some damage – lost a few marksmen, 2 horses, and 3 crusaders. Pokémon fell like brave soldiers.
Brogh takes the left Naga Bank and reveals a Dragon Utopia and a Naga Bank on the grass field. I give up on the idea of taking the 2nd Naga Bank on snow – not a pleasant task.
Turis goes for the 1st hive.






Red's main hero is roughly in the same place.



126

Brogh takes the Naga Bank and frees Alamar, who learns Blind. The army moves east through the hive. Nagash receives the army and prepares to take the Naga Bank for gold.




A mage hero is also freed. Boots of Speed taken, which I was too lazy to do.



127

Turis is still lazing around with nothing to do.
Nagash levels up Fire Magic and Wisdom; the mini Naga Bank barely covers the cost of buying the hero for the chain, but the Advanced Fire Magic is worth it. Griffins are bought in the village with an eye on the Dragon Utopia. The bottom line is decent, but without taking the Utopia, I won't be able to build angels in both towns. Praying it's not a max spawn, I gather the troops and give them to Brogh. It's a minimum spawn. Losses are trivial, but so is the money. Resource trade, and at home angels are built in both the castle and the citadel of the secondary town.






Red reveals a scouting area not far from where my battles are taking place.
Turis is hanging around a similar Dragon Utopia, but hasn't taken it yet.






Added 29 minutes later
131

2nd Dragon Utopia is a max spawn, almost no reinforcements, so I skip turns doing small-time robberies.
Turis prepares to receive the army and take the lower Dragon Utopia on her surface. Forgot to buy a spell book – lol)))






Hive thickets revealed.
Dragon Utopia taken, but without scouting the max spawn is not visible. Marching towards the lower Dragon Utopia not far from my secondary town.


132

My Turis was beaten to it by her namesake))) The army isn't impressive. Really regretted not having the spell book, I could have taken it easily. The max spawn is taken, and I execute it extremely poorly – instead of leaving the army with Alamar, I give everything, including artifacts, to the scout from the prison, and he steps into an area visible to red. Later it turned out the opponent's Turis also had Fire Magic, but the max spawn with control hasn't been taken yet.. Dodged a bullet… Brogh restores mana in the village.





Turis heads to the max spawn.





133

I take the Dragon Utopia and there was a funny episode with the prison:
As far as I know, if Adel was sitting in my prison, the opponent will have an analogous hero, i.e., one with a spell book. After taking the Utopia with Tunar, I give everything to little Alamar, he jumps, frees the prisoner, and I fly to the red capital. But outside, there's a hero with an army sitting, and inside it shows the same. Only one move for an assault. If there's another hero inside, I'm stuck with this Rion in the enemy's lair. So I teleported home. Nagash hopped between towns, dropped off saboteurs in the secondary town, and with 11 archers, I fly Brogh towards the enemy's advances, leveling up along the way, and Water Magic just finished leveling. Another jump and I drive off the opponent's main hero who had been boosted, and I enter the Dragon Utopia – great, it hasn't been taken. Then it dawned on me that I could have run from the capital, I would have caught the opponent's army too.








Meanwhile, the opponent gathered another 25 horses with scouts, but no final showdown happened.





134 I fly Brogh to another Dragon Utopia, planning to then pass it to Turis so she, finally equipped with a spell book, could take another Utopia near my capital, but I run into Geon with an army. GG.

Saves:
http://zalil.ru/30501913
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#20
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Good. What caught my eye – there are no screenshots of battles in the Griffin Conservatories/Dragon Fly Hives (at least the first ones) and the breakdown of losses.

Also, it's kind of hard to navigate the stream of screenshots. I don't know if it's possible to make it so there are two vertical streams – pictures from Blue on the left, and from Red on the right.

And also some kind of post-match analysis would be nice – how the gameplay tactics differed, who played better where, what caused the defeat, etc.
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#21
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Regarding battles in the console:
1 Taking screenshots in the game is not worth the effort; there isn't enough time for that anyway, so the screenshots are only of the final saves. I don't feel like recreating the battles (maybe I'll be up for it tomorrow).

2 It's possible, although I don't know how, but then there will be inconveniences with the screen width)).
(I see that it's inconvenient myself, but again, I'm too lazy to fix it today).

P.S. Use the colors as a guide))).

3 I won't, because I participated in this myself, and besides, I've noted my own mistakes that I'm aware of.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
#22
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Javdet
Regarding battles in the console:
1. Taking screenshots in the game is not worth the effort, as there is already a lack of time, so the screenshots are only of the final saves. I don't want to recreate battles (maybe I'll be ready to do that tomorrow).
Just a reminder that in the game, there is a useful feature in this regard: by pressing Ctrl + PrintScreen, the current game screenshot is immediately saved as a file in the screenshots folder.
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#23
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Tiris was leveled up poorly - but I thought it wasn't a bad roll of the generator, though as it turned out, it was my own stupidity - on the 1st or 2nd level-up, for some reason, I took Archery... I hesitated for a long time - about 30-40 seconds, but I took it anyway... I just don't understand why the hell I did that on a symmetrical map... when shooters don't really matter...
I checked later - if I hadn't taken Archery, I would have gotten Scout and other decent things later...
Another blunder: I spent 2.5-3 days in the snow without Pass Flight - again, for some reason, I headed towards the chest and water buffs - the chest gave about 15 Storms, I think - I could have just used one Nagash and spoons to get the boots... I would have gotten everything faster than the blues since I was there first - in the end, I think that's what played a role... I was short by one day - I would have taken Dragon Utopia with control and had 50 horses - further in perspective, there were 2 more Dragon Utopias, an elixir was being gathered - it would have been great, because under Tiris' command, with the elixir and leveling up to 1.5 swords, 50 horses would have had 220 hp...

And for the icing on the cake - I dismissed a horse by misclick - I wanted to check the experience))))))

Aside from Shiva, there were basically no decent heroes - but because of the special ability, I left the Tourist in the motherships...

Thanks for the game once again;)

I really liked the report too!
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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#24
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I propose a small puzzle: how did Shakhti's move end, and what are the percentage chances of victory in the final, will he make it or not:

vitalic (Blue, Dungeon, Shakhti) vs Deep Mike (Red, Rampart, Kyrre) 2sm4d(3) 144 SoD
Mikhal took elves without a hero, I took Shakhti. There's an external dwelling of cats at home, two passes to the surface (behind fanatics and monks) and one to the underground secondary mine. I took a Necropolis secondary mine, it gave Logistics and I upgraded it on turn 113. No money, markets in both castles, but Logistics somehow hints you need to play. On turn 117 I built cats in the Citadel + Portal, Shakhti is only level 5, fought for every little thing with all troops, tactics are still basic, but it's already time to fight fanatics. By turn 123 Shakhti is level 10, broke through to both secondary mines, money situation improved. By the end of the week contact was made with the opponent, I needed to go to him and kill him, but I went into an unsuccessful treasure zone, where behind Arch Devils and Magic Dragons I took two Pandora's Boxes for experience. Kyrre at that time successfully farmed Wyverns. Then instead of a treasure zone with an entrance five tiles from the road, I went into a desert treasure zone. As a result, Kyrre cleared that treasure zone and upon exiting took my secondary mine with built elves (bought about twenty) and captured my capital. Game time passed midnight, work in the morning, Shakhti was already wanting to sleep, and with a sleepy mouse cursor I direct Shakhti to storm the castle, no chances whatsoever, but otherwise Kyrre can't be caught up anymore, and judging by the parameters, red Kyrre put on a helm for +12 to Knowledge and a bit minus to Power.
His Kyrre: 9 17 11 15 (74 mana, enough for two Implosions, a couple of Slows and Anti-Magic (hint for Wyverns), Expert Armorer, Earth, Leadership, Advanced Artillery, +1 speed, artifacts for morale and luck, all Earth magic and all level 4 magic).
Sits in the castle with 75 Wyverns, 10 Green Dragons, 32 Queen Medusas, 39 Grand Elves, 14 War Unicorns, and some chaff.
Shakhti has 31 18 7 10 (200 mana, Expert Armorer, Air, Fire, Advanced Archery, only level 1 + level 5 magic) with 42 Wyverns, 7 Angels, 24 Cats, 14 Evil Eyes, 29 Queen Medusas, 22 Harpy Hags, and 15 Minotaur Kings, no Earth skill (Implosion only for 625).
The opponent controls the towers and always gets the first cast, immediately got an Implosion for 1125 damage onto the Angels and the towers hit them too. Well, then a wide variation of events unfolds…
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#25
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The Miner has superior mana and attack stats.
Sacrifice and summon elementals.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#26
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I think Kirra should win. Based on my initial assessment: I checked, and even if you cast "Course" (assuming it's better than other options, and I think mass haste loses immediately), Kirra clearly has an advantage in troops by the third round. Shahti's troops need to be countered with ranged units in the first round. Therefore, to avoid being hit by mass slow, Shahti needs to attack with everything. Even under the effect of "Course," they still deal decent damage. Overall, I don't see how it's possible to win with Shahti. There's also the artifact that provides a good morale and luck bonus. However, I would cast "Shield" on the first turn if I were Mike. P.S. With mass shield, I don't see any chance for Shahti. And "Explosion" seems to be useless, just as I initially thought.
Земля нуля.
Все в ней нулево и кукольно.
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#27
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Oelm, let's do a second assessment;
I just played this battle with Vitalik – I was Shaktii twice, the first time I messed up – I didn't position my units correctly, but I still won. And the second time I won again – even easier. I don't see any chance for Kiry there at all.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#28
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I don't see Kiry having any chance there at all.
Your tactic didn't work out, Alexander:)

And in any case, it won't be an easy game.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#29
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The fun begins! Let the duel for butterflies commence! :smile20:
In reply to Dirty_Player
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#30
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Fun game with Maretti:

Oelm(red, Brogh, Bron-Luna-Brogh-Gundula) def Maretti(blue, castle, Valeska, Thorgrim) 8mm6a SoD, unlimited.

Suggested to Maretti playing 8mm6a, and even by our rules with control, scrolls, 2 DD. By mistake set it to unlimited, but the Dane didn't want to restart; the same - no archers, but there is Bron with 7 Vasya, one of whom was lost at 111:) Spotted three cons and boosters, Luna in the tavern, and she cannot be restarted. With Bron ran into the wilderness to take the crypt, with gnolls and Vasya, archers are obviously not built.

on the first [day] spread out quite well, all money collected through hard work, at 115 led a chain to recover money on vivs, while scouting a con, it was for one angel, next day I take it with transport, leave everything inside except Vasya(took level 1 Pasis).

117 construction of 1-4+6 in the citadel, GM, basilisk grade. Luna with a +3 helmet accelerated quite well, took logi, enough money for buying. Bron stands in the center by the hive.

121-hive for 40 djinns, lost 3 Vasya and 20+ gnolls from the necessary amount, hive for 6 vivs and sword +3.
122-Nagash's place triple with Bron, Luna finds a con nearby, checks 3-4 with GS.
123-I break into it with Bron, he goes to take home conservatories, Luna upgrades fire to expert, takes Pandora for 60 gobs, and destroys the conservatory with mass course and wall. The army is given to Brogh who takes Pandora, 2 nagabanks, breaks through to the second central village, there's another con.

124-With Bron at 40 mana I finish upgrading masslow and break into the center to take the conservatory in the center +3 angels, give it away, everything back to home swamp where I take a con with level 1 Gundula +3 angels.

125- defeated Gundula, took her another home con(+4), thanks to Luna's expert logistics barely managed to pull the army out of the swamp, and refilled her mana at the same time. Brogh kills 45 cyclops without losses, 15 graded ones and without magic takes the double utopia(relics-gladius and bag), there 5 vivs and 8 Vasya left and one angel. on the last cell I give to Bron, he goes from center to adjacent, where a passage is broken and by land type, I think I got where I wanted - to blue. Free Xarfax with scholar from prison, and kill Thorgrim and Adel in full swing with all power.

ГГ.
Земля нуля.
Все в ней нулево и кукольно.
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#31
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scumbag-scumbag-scumbag, he messed up during the rush.
В дикім полі