Skip to content

Posts from Discussion about Dungeon (Dark Elves).

5.0 (1 rating)
User Avatar
16 years ago
Auto-translated
You can deploy 7 units, each consisting of 1-2 Rangers, and safely cast spells. If necessary, you can retreat. Leave the remaining troops in some mine.
User Avatar
16 years ago
Auto-translated
That's a good tip about the mine. I usually split them into 7 stacks as well, but it doesn't always work with mages. Last time, they blew up all my hunters and shot down the rest before or during my attempt to turn invisible. Oh well, never mind.
Let's discuss how to develop a hero instead. I've realized that for a rush strategy, or for defending against a rush, in general, for "Key to Victory," you can get by without Wave of Arcana, Dark Mystic, and Elemental Chain up to level 15. You need to upgrade Unstoppable Magic, Education, Chaos, and probably Sorcery. You need to take +2 to knowledge from Education, and not upgrade Wave of Arcana, Elemental Chain, or Dark Mystic. Ideally, you should aim for Ice Cold to be able to destroy the ballista and try to kill the opponent in an open battle. I think that's the only way to counter a rush.
Who else has ideas on how to kill the engineer?
User Avatar
16 years ago
Auto-translated
You can take Sinithar, and then take the Arcane Wave skill. And instead of the +2 to Knowledge from education, you can take Dark Ritual and, right before rushing the Engineer, double the amount of mana.
In reply to Мститель
User Avatar
16 years ago
Auto-translated
:smile17: Yeah! In this game, the players from Dungeon faction are really good!!! I can't stand them, especially when they are about to rush – and then, bam, there's a Sorceress with her invisibility spells:smile39:
User Avatar
16 years ago
Auto-translated
What’s particularly good about the Dark Elves is that you can calmly level up two Warlock heroes in parallel right from the start. From the second week, you can buy a third and level him up too. There are no problems with this. Give one hero all the Huntresses, the second – 2-3 Fury units. The third – also 2-3 Fury units. Or divide the Fury and Huntresses equally, as the number of these units plays a small role; the main thing is quality. As a result, clearing the territory increases many times over, and you can equally well control the most important strategic points from three sides. Which other faction can also effectively level up three heroes at the same time?
16 years ago
Auto-translated
Sinistar already has "Arcane Wave" from the start;). I would also recommend other heroes to take it. In addition, be sure to take "Attraction" from Education (you can also take "Unraveling the Secret" if there are no ice spells in the guild), Chaos up to "Deadly Cold", and by level 12, we get a hero who is fully prepared to face the rusher-engineer.
User Avatar
15 years ago
Auto-translated
I like to max out a hero's spellcasting skills. I remember once, with a well-developed spellcasting skill, I defeated a Necromancer with an army twice or even three times larger than mine. And on the map "Battle of the Titans," I think I developed spellcasting up to level 38. Plus, if you also get the Emerald Boots, any army will die like pigs from rain and shock.
In reply to Vasilisk
User Avatar
15 years ago
Auto-translated
Vasilisk
I like to fully level up a hero in magic. I remember once, with a well-developed magic skill, I defeated a Necromancer with an army 2 or even 3 times larger than mine. And on the map "Battle of the Titans," I think, I developed magic up to level 38. Plus, if you also get the Emerald Boots, then with Rain and Shock, any army dies like pigs.
Tell that to an Orc who will chop you into pieces. Or to an Elf who has 3-4 Meteor Showers at a time with magic, which will be more powerful than yours on a small map.
In reply to Academy ward
User Avatar
15 years ago
Auto-translated
Academy ward
Tell that to an Orc who will chop you into pieces :) Or to an Elf who has 3-4 meteor showers at once, combined with powerful spells, and will easily defeat you on a small map.
Well, I don't play on small maps. And it's not necessary to use meteor showers. There are easier spells. And Orcs are slow... by the time they get there, they're already being taken down by spells and furies.
User Avatar
15 years ago
Auto-translated
Suppressing chaos and darkness, and without your mage, the executioners have comparable initiative to the furies, and they (the furies) will most likely die as soon as the centaurs arrive.
User Avatar
15 years ago
Auto-translated
it all depends on the circumstances) and suppressing Chaos can be achieved with artifacts) by the way, Furies have higher initiative than Centaurs... and don't forget that they are the only level 2 large-sized creatures) you can get rid of them with Furies) or, at worst, with Riders) as for Executioners, they need time to reach the battlefield) no matter how you look at it, Orcs are slow)
User Avatar
15 years ago
Auto-translated
The Orcs have more than enough speed, thanks to their consistently high morale. The option with the placeholders is pure chance. Or maybe the AI will choose not Chaos, but Challenge, which is also a suitable path for it? If you miss, you've essentially wasted 6 levels of development.
User Avatar
15 years ago
Auto-translated
I don't know how summoning a Warlock could be useful against an Orc, especially on large maps.
In reply to Vasilisk
User Avatar
15 years ago
Auto-translated
Vasilisk
everything depends on the circumstances) and suppressing chaos can be solved with artifacts) by the way, furies have higher initiative than centaurs... and don't forget that they are the only large-sized creatures of level 2) you can get rid of them with furies) or, at worst, you can defeat them with riders) and what about executioners? they need to reach the battlefield first) no matter how you look at it, orcs have low speed)
in what sense can suppressing chaos be solved with artifacts?
Furies have low growth and high mortality... Executioners will also defeat them in one turn... Anyway, if not with centaurs, then with executioners they will be killed:D

Regarding summoning - summoning may not be a primary skill, but yes, it can be taken, but where then to get spells from the summoning school, if they simply don't exist in the magic school (or am I mistaken?)
User Avatar
15 years ago
Auto-translated
You're mistaken. Summoning is the second core skill for Warlocks, alongside Chaos magic.
I don't know how summoning can be useful for a Warlock against an Orc, especially on large maps.
No one will take Warlocks on large maps. They are not designed for late-game battles.

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1312 guests