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Posts from Necromancer – “Invasion” [Campaign 3, Mission 3]

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What’s the point of capturing a Castle if Dungeon will recapture it later? Did you develop Mythgard?
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how does that make sense? First, you eliminate the mage's army, and second, you buy a week's worth of troops.
форум разработчиков WOG 3.59
я хороший :smile10:
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his army??????????

Added after 52 seconds
or rather, do you buy another faction's army????
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I can’t seem to defend myself against the first wave at all. Please tell me how to defeat the first monster that comes with 800 gremlins, 300 gargoyles, and 100 mages. I think it’s impossible! :mad:
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How many months did you spend just playing? Get out of your island earlier (like around week 2).
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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well, an army from the mage's castle
aren't they supposed to be converted into Necropolis units there???
I can't defend against the first invasion at all. Please tell me how to defeat the first monster that comes to me with 800 gremlins, 300 gargoyles, and a hundred mages. I think it's impossible!
I had 3 such armies chasing me; you need logistics to outsmart them. Of course, boots wouldn't hurt, and a sextant, and run to the portal; that's what I did, otherwise, I would have lost.
Open your eyes:cool:
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I can't repel the first invasion at all. Please tell me how to kill the first freak who comes to me with 800 gremlins, 300 gargoyles and a hundred mages. In my opinion, this is just unreal!

Alan
How many months have you been sitting there??? Get off your island earlier (around the 2nd week).
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By the 4th week, I saw a hero with 900 gargoyles, 450 golems, etc., and there were 24 titans. I was just about to capture the second mage castle, but I had to wait. After about 2 weeks, I finally killed him, but not without losses. But Berserker against mages, genies, and rakshasas did its job.

2 An@toliy
Berserker, Sandro's cloak and undead summoning will easily solve any problems.
In reply to Vaho
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Same problem, the mage stands in the passage and doesn't move. Moreover, on the second day, he appears there and doesn't move. It takes me about 3 days to get to that place; it's the second month, third week, fifth day, and that jerk hasn't moved from that spot even once. Maybe someone else remembers how to get past it?! Added after 1 hour 45 minutes Figured it out :) He leaves that spot for about 3 days somewhere near the end of the first week.
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You'll laugh, but I still can't beat this mission. I've started it about 20 times, and each time I try a different approach, but my Necromancer still gets killed. I try to leave my island by the second week. I can easily capture the first town, but then things start to go wrong. What order did you capture the towns in?
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I also started for the third time. Not far from the teleport to the first Castle, I encountered an enemy. I was incredibly unlucky with the turn order. Usually, mages and their units go first. But in this battle, the enemy gargoyles went first, followed by my hero's turn. I cast Berserk on a horde of gremlins, which were supposed to go next. The enemy fled without firing a single shot. Then I went through the teleport and captured the city with almost no losses. At the beginning of the next week, I bought a level 18 Ogre in that city. Maybe it will be useful for something. I crossed the river to the next city.

Added after 22 hours 48 minutes
I captured three cities and gained the ability to curse cities. I decided to deal with the elf. As soon as I defeated him, a mage with 18 Titans emerged from the portal and captured the second Castle. Is this a coincidence, or a reaction to the elf's death?

In any case, I will replay from the moment I captured the 3rd Castle. You can't build high-level mage guilds in the Castles. Therefore, I will curse them immediately. If the appearance of the undead is a reaction to the elf's death, then it makes sense to gather all the undead and visit all the upgrade locations first, avoiding meeting the elf. If the mage appears independently of the elf, it makes sense to immediately run to curse the cities so that he doesn't get them.
In reply to Boris K
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After the first town was cursed, the elf went wild. Before that, he only attacked in the open field. But here, he immediately captured a Knight Castle. On the other hand, the mages went crazy—probably from grief. Narhiz, who caused me a lot of trouble, seems to have committed suicide. From the Knight Castle captured by the elf, he set out with a negligible army to capture my mines under the green flag of the elves. When the elf sailed away, Narhiz was instantly crushed by a support hero with a weekly growth from a Necromancer Castle. Moreover, the mages stopped fleeing the battlefield—they fight to the death. They don't even attack support heroes, despite having a significant advantage. They only engage in looting—capturing mines and dwellings.

I think I'll visit all the upgrades on the islands, gather the remaining undead, and go break through the garrisons. The third artifact is most likely there.
In reply to Boris K
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Boris K;70627
...I captured three towns and gained the ability to curse towns. I decided to deal with the elf. As soon as I defeated him, a mage with 18 titans emerged from the portal and captured a second castle. Is this a coincidence, or a reaction to the elf's death?...

Which week was this?
In reply to Yuri_G
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Yuri_G;72051
Which week was it?
I don't pay attention to the weeks. I replayed this mission, starting from capturing the 3rd Castle. I immediately cursed it. Narhiz, who used to come earlier, died. He was probably hired in the Knight's Castle tavern by an elf. So, instead of Narhiz with 18 Titans, a dull, grief-stricken level 3 hero arrived, unable to even remove Berserk (Narhiz used to remove it). I have advanced Dark Magic - Berserk lasts for 2 turns. Markel couldn't catch up to him before he reached the Castle. So, I hired a hero in the Castle, bought all the available units, and headed north to the nearest neutral creatures (it was too late to board a ship - he would have caught up). I left because I had 5 dragons in the Castle earlier, and I didn't want to lose them. But the mage didn't capture the Castle; he went after this hero. Markel approached, cursed the Castle, and stayed there. The next turn, the mage didn't attack my hero but returned. Markel then ambushed and killed him. The mage fought to the death. The next one also died (he appeared when Markel sailed to curse the third Castle). I think the next one will die too (he appeared when Markel went to catch the elf).

Now, I will check the tavern every week. If a high-level mage appears, I will buy him immediately so that the enemy doesn't get him.

Added after 17 hours 19 minutes
The mages recovered after their city was cursed. They captured the northern city on the mainland. There are already two of them running around the mainland. I'm not paying attention to them yet; I want to visit the arena and the knowledge-boosting location on the islands. Markel will destroy them with one volley (level 26, over 3000 archers). Moreover, the southern city is almost rebuilt and produces good troops. I'm just afraid that while Markel is traveling around the islands, a high-level mage with a large army might appear.
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Markel gained +4 to attack and +2 to knowledge on the enhancement islands and returned to the mainland. Meanwhile, one mage moved to an island with a single town and headed towards the teleport. He then captured all the mines and landed near the Knight's Castle. There, he was overwhelmed by a supporting Knight hero (the mage managed to escape the battlefield). The second mage hid in the castle as Markel approached. He waited for Markel there. Then, Markel broke through 3 garrisons, tried to attack Cyrus, but Cyrus slipped into the teleport. Markel visited the magic enhancement and went to the same teleport (he didn't try to capture the castle). The mission ended there.

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