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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to Happy Life
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gamehuntera
It's quite possible that they won't be included at all. I haven't even seen regular elves yet, and the game's events will apparently take place before the Day of Fire Tears.


Well, it's turn-based, that's obvious. As for the visual style, I'm not sure. HoMM is valued for its interesting world, and the elements of that world should match the overall quality.

Realism doesn't limit the concept artist's freedom; it just gives them a sense of reason. If a warrior is covered in more armor than they weigh, or if their weapon makes their center of gravity incompatible with maintaining balance, then that's a failure.

I can easily accept the stylish look of the Seraphim because it reminds me of advanced magical technology. There's a logical explanation for that. But how do spikes on their back allow the Tormentor to torture its victims?

I would say that's an unprofessional approach. I would expect such a design from browser games, but not from a mainstream title of one of the most famous brands in the world.
The model of any creature in the game is just an approximate model; you can compare, for example, how the archdevil looks as a game creature in the fifth installment and how he looks in the introductory video – much more realistic and brutal. And if he existed in reality, it would be even cooler. The spikes covering the Tormentors are supposed to work on the principle of a porcupine's quills; we don't know and can't know how the Tormentor looks "in reality," just as we don't know how a knight looks. The model may be one thing, but something else may be implied. And in general, in a fantasy world, everything is based on assumptions, and all discrepancies with the logic of the real world are interpreted as something commonplace.
Morning
Sounds like comforting a Dungeon fan.
No, it's just logic, and the developers hinted at it in some interview.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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And in the article about the 8th dragon, only dwarves, towers, and light elves were described, so it seems like there won't be any Tribes of the East!
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Message from Ple-Sen
They didn't have horns at all. You might as well say that a trident is a huge fork.

Quote: However, the helmet could also be fitted with details that didn't provide any additional protection. For example, there has long been a question of why the Germans attached horns to iron helmets, and whether this was dangerous (would the neck break if a blow hit the horn).
Vikings didn't wear horns. Or do you think Vikings are Germans?
in general, 5 factions is too few, 8 is also not the limit, 10, or even better, 12 - that's the sweet spot,
Stop trying to emulate the third game. But in Ashes, there are 9 playable factions, and the Orcs can be divided into three...
But a lot of things need to be refined. For example, the Dwarves in the fifth game turned out to be very bland.

gamehuntera, I agree with you on many points, but the game shouldn't completely turn into a military simulator. There should be those impractical fantasy elements.
But in the sixth game, there is indeed a lot of pomp and unnecessary embellishments. All the human upgrades are in gold, and gold is a very heavy metal. How do they walk?
In general, I don't like it when an upgrade is a base item plus a bunch of tacked-on stuff. I want a real upgrade. In the fifth game, this is more or less done well.
А что я здесь делаю то?
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In the fifth installment, it's essentially the base game with a bunch of extra, often questionable, features added on.
My sword, my trusted ally, unphased by my aspect.
In reply to MararV
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MararV
So, are we not going to see them even in the add-ons? Why?
Nobody needs them.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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The undead are no longer as popular, but they still exist.
Tomorrow holds no promises
Except the ones we've made
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I would gladly play a game with 3-5 factions, as long as they are well-designed. Ultimately, the main task is to create a solid base for the game, and the number of factions is a secondary factor. By the way, the "pompousness" isn't present everywhere. For example, I was very impressed by these artworks: http://photos-c.ak.fbcdn.net/hphotos-ak-ash2/hs336.ash2/61655_438073314587_161184829587_4894638_3306326_a.jpg http://photos-e.ak.fbcdn.net/hphotos-ak-snc4/hs631.snc4/59115_438073344587_161184829587_4894639_1347879_a.jpg Although most of the Gryphonhearts (that is, Gryphons, please forgive me) look like underage teenagers. Each one has some kind of silly thing...
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Dungeon should be included as a faction; it's one of the main symbols of Heroes. And the Dungeon creatures in Ashan are just… terrible.
Then they should remove these try-hard assassin creatures and leave only female units. Something in the style of BDSM.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Okay, let's compare:









It's a matter of taste, but the last option is clearly more impressive. In Dark Messiah, at least, it somewhat resembles a combat modification.
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It features a childish setting, and therefore contains many shiny elements, but lacks substance.
My sword, my trusted ally, unphased by my aspect.
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Lord de Sat, undead are not needed by anyone, but the Elves are an interesting and unusual race, unlike these so-called overpowered Necropolis.
Самая тёмная ночь перед рассветом...
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when will it be available for download and play? It seems like today is the official release date.
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When will it be possible to download and play it? Today is supposedly the official release.
Fair point.
My sword, my trusted ally, unphased by my aspect.
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Who knows how much Heroes 6 will weigh?

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