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Posts from "Newcomer-2011. Winter"

5.0 (3 ratings)
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Let's place our bets!
76 voters
Multiple choice Public votes Closed 2011-04-05
This poll is closed.
Scorpiona
13.2% 10 votes
Vasutka
3.9% 3 votes
KiNB
1.3% 1 vote
Sevan_80
3.9% 3 votes
Wishmaster
7.9% 6 votes
Mar
10.5% 8 votes
Never mind
25% 19 votes
Dogbas
5.3% 4 votes
SanDRo_
0% 0 votes
filowandel
0% 0 votes
soulist80114522293
9.2% 7 votes
R55Max
15.8% 12 votes
Sevensan
13.2% 10 votes
Cergo
0% 0 votes
ariputra
0% 0 votes
13v
5.3% 4 votes
Basir777
10.5% 8 votes
Vegtam
2.6% 2 votes
marajan
9.2% 7 votes
VahTank
0% 0 votes
Shamanёнок
5.3% 4 votes
prokaza88
0% 0 votes
c0nn3c71nkK.ppL
0% 0 votes
Cros
1.3% 1 vote
OskoloK
1.3% 1 vote
TERI
27.6% 21 votes
savier
0% 0 votes
Juristis
0% 0 votes
In reply to KiNB
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15 years ago
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KiNB
At this stage of the tournament, it would be good to share more details about your achievements. I think many would be interested.

That's for sure:D
I didn't even realize what level of player I had to face until I met them:smile30:
In reply to Scorpiona
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15 years ago
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Scorpiona
That's for sure:D
I didn't even realize what kind of player I was up against until I met them:smile30:

A gift from the generator for February 23rd:rolleyes:
In reply to Sevensan
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15 years ago
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Scorpion, Marajan, thank you for the games. I apologize for not inviting you to the next season, but I'm sure we'll meet again :)
In reply to Kash
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15 years ago
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Kash
Scorpion, Marajan, thank you for the games.
I apologize for not inviting you next season, but I'm sure we'll meet again :)

That's not fair!!!:) I haven't learned how to do that yet, like some of the new players who manage to reach the Treasure map on the second week on Jebb and on the third week on Nostalgia:D
15 years ago
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cool reports )

hope there will be time to play on new templates with strong players, but for now I have no idea about tactics on templates like Yolki, Jebus Cross, and Nostalgia (probably because I haven't played them :D)

if anyone is willing to write down what they think about these templates - I'm waiting for comments :)

p.s.: it's a shame Skorpion got eliminated, I was rooting for her
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15 years ago
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24.02.11 Kill_Master(Red, Inferno, Marius, Marius) def Vasutka(Blue, Fortress, Gretchen, Gretchen) 143 Jebus Cross
Taking one rest and we're off ......
Right near the castle there happened to be AS MANY AS THREE Dragon Utopias ;) and TWO external dwellings of PETS: one Efreet and one demons with devils. I thought this was just a fairy tale for acceleration; at the first, devils were in the citadel but the same external dwelling did not fall, however I took two external dwellings of pets and demons. By the end of the first week there are eight vivs, I'm heading up the map where hives are spotted, collecting vivs - see cons - successfully take them - six angels and seven devils on the 3rd week, Dragon Utopias were successfully taken; among the useful things ;) there was a mage's hat and a Shield +12 to defense .... I go to the center where wings - boots and an earth book are located - I reveal the map with a built lookout - I see that the opponent is not in sight, I go to open Dragon Utopias - train etc. - then the opponent appeared - but his parameters were just huge for me - especially magic power - therefore I always have the red ball equipped - because if he had an explosion, no one would have saved me except black dragons - which unfortunately there were none of. Gathering all strength together - 10 Arch Devils and 10 angels with 43 pets, 30 demons, 21 efreet sultans and 42 vivs, I attack the ГГ with 12 greys, 37 vivs and 32 ruhs - the outcome of the battle was predetermined - an unconditional victory for Marusi ...
Thanks for the game ....
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15 years ago
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05.03.11 Kill_Master(Red, Inferno, Marius, Marius) def Vasutka(Blue, Stronghold, Gretchen, Gretchen) 143 Jebus Cross
at 117 3 castles 1st- bears in castle. 2nd- bears in citadel 3rd fort
I see a shield +4 to all and a sword +5 to all 2 Dragon Utopia.
gretchen 9 8 3 2 8 level + boots
marusya 3 5 3 2 7 level
127 2nd castle bears in castle 3rd bears in castle 6 bears in battle.
gretchen 20 11 15 13 14 level
marusya 7 10 5 3 14 level
137 in battle 12 upgraded bears, wings.
gretchen 37 28 40 24 20 lvl
marusya 27 29 10 11 21 lvl
+ 2 heroes 30 lvl....on the 4th week in the treasure zone went the wrong way...did not transfer the army of the new week...as a result, a loss.
good luck in the tournament
the explosion is certainly good with such strength))
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15 years ago
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07.03.2011 R55Max (blue, Castle, Valya, Pir) def Dogbas (red, Tower, Nelka, Nelka) 231, 8mm6a

It turned out to be a very difficult and long game. The entire map is very poor. Over 77 game days, there were 2 Dragon Utopia and several cons twos on the resps; almost all hives were pre-mini. On the ground, I only saw 2 artifacts: +3 defense and 1\1 knowledge\magic. In the Dragon Utopia mini, they gave KO, a shield+5, and a cloak for stones—basically trash.
On day 1, horses in the fort, archer hideout. Didn't reach the computer, no money, blocks everywhere; others have to be bypassed via snow or swamp.
Day 122: I took the mages' castle; he hadn't even built level 3 creatures because he suffered from the generator even worse, but he did build a municipality, which is very important for me.
Up to day 134 inclusive, I scouted the area; ranged guards held me back significantly, and by that time I had only grown rich with 8 gr horses, 60 bows, and 6 vivas.
On day 135, I saw red for the first time, took Pandora with 50 gr zombies (so they could...), and took the necro village.
136 - mini hive and library.
137 - 1-6 in the castle, mini hive, almost no money.
144 - headed to kill my own computer. The road to him turned out to be veeeery long; periodically speeding up with exp log and searching through mediums, I arrived on the 4th day. I place angels there and in mine.
By the end of the month, Pir is level 15 total (10 11 11 9) and everything looks kind of sad.
211 - it became very sad - PLAGUE. The angels were wiped out, as was the additional growth from the 2nd castle, which the computer had built properly (along with the capitol). The plan to hit Nelka fell through.
At that time, she visited my library and caught up in combat stats, while magic there is fine (8 6 15 13).
212 - Reds are heading toward my castle, thereby cutting off the path of retreat. No way to break up and transfer the army. I chase her until day 214, and on 213 Nelka takes a Dragon Utopia.
221 reds take the table; meanwhile, abandoning it, I take a Dragon Utopia—as I wrote above, there's junk there. Nelka is flying; I thought KV, but turned out to be wings and also junk, judging by the almost unchanged stats.
Anyway, headed toward the pseudo-capital of the reds (a built dungeon with a cat hideout).
222 - took the dungeon. Being fully confident that the blues came from the direction I went after the dungeon, I get harshly disappointed, not finding a passage or teleport to them; I have to trudge back...
And until 227 I kept trudging back; on the way, I collected several pre-mini hives and a chest with 5 Hooves.
231 - red's turn. After buying up the entire army from my former table—my sucker who was peacefully overnighting at the stable—the red sucker attacks. Here I declare defeat for the reds for violating rules. Semenych doesn't argue, saying he already wanted to surrender. The game wasn't going well either. Well, I think he'll say everything himself.
Thx for the game, good luck in the tournament.
In reply to R55Max
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15 years ago
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R55Max
07.03.2011 R55Max ( blue, Castle, Valya, Pyre) def Dogbas (red, Tower, Nela, Nela) 231, 8mm6a
Confirmed. Yes, it was brutal... We started on March 6, went through all the restarts, several with slow roads, then blocks, hell, almost 5 hours. The next day, March 7, we got going; I see Valya has a native neighbor, Nela has a Dungeon, okay, I go along the road straight to the teleport in the underground and run into a bunch of Pit Lords guarding the road exit to the upper level. I go around the Pits through the rough terrain and visit the neighbor, hello there. At the end of the week, no money, nagas not recruited, sad and poor, with 1-4 units in the cities.
On the second week, Nela found an armor for 3 attack and a helmet for 3, learned Lightning Bolt, started to grow the mage well, took an external dwelling of cats.
On the third week, Nela's Earth Magic got expert level, took the Griffin Conservatory for 3 and the library from the blue player.
The game started like "fir trees": scout heroes were dying every turn, sometimes for blue, sometimes for red.
Nela grabs a Dragon Utopia near blue, there are Wings and a necklace +3 to all stats.
Pyre also takes a Utopia. Red takes blue's capital. Blue recaptures the Dungeon with the cat external dwelling from red.
After 13 hours of play, an error occurs; I break the red-rush rule, and well, I congratulate blue on the victory, they deserved it.
Thanks for the game. Good luck in the final stage of the tournament.
In reply to R55Max
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15 years ago
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R55Max
a red player attacks my scout hero peacefully sleeping in a stable. Here I declare a technical loss for red due to rule violation.

Point 5, clause 1 of the seasonal rules states:
5.1. The so-called "red rush" is prohibited, meaning a player playing as red is not allowed to attack during the first day of the week with growth purchased that day:
b) blue's heroes or guarded mines, if the presence of growth could affect the outcome of the battle or the losses in battle for any of the players.


IMHO an attack on a scout hero is not a serious basis for a technical loss, because the presence of growth could not affect the outcome of the game. Theoretically, there is no difference whether you chase away an enemy scout hero with 7 griffins from the first week's growth or with a full 4-week growth. :) And purely on a human level, it wasn't necessary to impose a technical loss on the opponent for such a reason. But that's up to everyone's conscience... :) ;) :)
In reply to Erdem
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15 years ago
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In my opinion, purely from a human perspective.

It does have an impact, for example, if a chain is disrupted. Even if it isn't, there are rules about it. And the phrase from the quote is indeed relevant.
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15 years ago
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First of all, if this scout hero is important, it will hardly be possible to kill him in the 1st round with an army from heroes.. ) Secondly, you'll have to buy 2 heroes — one to carry the growth, the other to do the killing :) But basically yes, it wasn't such a serious violation regarding the scout hero.
In reply to Erdem
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15 years ago
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Erdem
Point 5, clause 1 of the seasonal rules states:
5.1. The so-called "red rush" is prohibited, meaning a player playing as red does not have the right to attack on the first day of the week with growth purchased that day:
б) heroes or guarded mines of blue, if the presence of growth could affect the outcome of the battle or losses in the battle for any of the players.


IMO attacking a scout hero is not a serious reason for a tech loss, because the presence of growth could not affect the outcome of the game. Theoretically, there's no difference whether you chased off an enemy scout hero with 7 griffins from week 1 growth or with the full growth of 4 weeks. :) And purely from a human standpoint, there was no need to issue a tech loss to an opponent over something like that. But that's left to everyone's conscience... :) ;) :)
I didn't just have a single unit there. There were about 30 stone golems, close to 60 archers, and a few gargoyles. He was standing at a stable, which was fine for tempo, especially since this hero wasn't redundant, positioned at the intersection of our main roads. That's point one. Secondly, how do you figure it doesn't affect anything? This game has many small details, and generally, it's not for you to judge; in some situations, if I mess up—I personally ask the organizers to count it as a loss for any violation. Thirdly, sometimes 1 MP plays a role, and you're talking about such supposed insignificance! Let's now always ask the admin if we're 1 movement point short of an external dwelling of angels or dragons! And because of that undrawn dwelling, the entire game might slip away! A game that can last several days! In this game, there are no small details! How many games have been won where after Armageddon, 3 golems remained in the fireball, where difficult fights were pulled off with minimal units, where luck and pure fortune led to victory! And don't tell me about what should or shouldn't be done—act as you see fit in your own place, and I myself have asked the organizers to count a won game as a loss later, because out of stupidity and inattention, I passed through to someone else's respawn past a disguised guard.
In reply to R55Max
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15 years ago
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In a situation where you are carefully following the rules, and your opponent is playing according to their own understanding of the game, such cases are at the very least disrespectful. I would give myself an auto-win in this case, but I would not give the victory to the player who broke the rule on the grounds that it supposedly didn't matter. It's the same as, for example, collecting Pandora's boxes first and then taking out the guards — so what if you saved 1-2 squares, it doesn't matter!

And what does "broke the chain" or "didn't break the chain" have to do with it? Maybe I needed that scout hero to capture the Utopia.
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15 years ago
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Regarding the human factor: probably in every game there are mistakes we make, both with neutrals and with enemies, related to battles, capturing buildings, and so on. Let's be humane and play on autosaves — it's frustrating when you mess up simply due to a mistake, so let's always allow that:)
I'll put it this way: being able to maintain focus and avoid mistakes and violations is one of the qualities of a player's skill. I personally strive to at least learn to play Heroes well — I'm not talking about master classes — I hold myself to standards, and of course my opponents too. And to improve your skill, you need not only to watch saves and analyze games, or just play a lot, but also to have discipline, learn to change strategies on the fly, and be psychologically resilient to "stressful" situations in the game. Don't get upset when mistakes happen, but immediately look for counterplay opportunities! And lastly, NEVER give up! During the game, you must not know how to lose! But you must be able to accept defeat after the final whistle! All these qualities together yield the result. Sometimes it's a simple game, but the emotional tension is high, the spirit of competition is stretched to the limit — whoever flinches will lose. In conclusion, let me present a scenario: it's the 9th match, the score is tied, and in the last minute one of the teams commits a violation of the numerical limit (killing a scout hero), or the goalkeeper accidentally throws the puck over the board when he meant to bounce it off the boards from the zone (misclick), which the opponent capitalizes on. That hardly seems like a fair way for the winner to have won:)

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