Skip to content

Posts from Battles with neutral creatures.

No ratings yet — be the first to rate!
User Avatar
15 years ago
Auto-translated
Here's an idea for a tournament focused on technical skill in battles against neutral creatures. In short, the idea is as follows: the host creates a save file where the blue player has several heroes with troops, and near each hero is a group of monsters that need to be defeated. The heroes cannot exchange troops. However, next to each hero is an empty garrison where, if desired, part of the troops can be moved (if the player believes they are not needed). The battles are fought online, meaning in a single attempt. The red player acts as a second, loading the save file, watching the blue player's battles through Mikogo, and recording a video. All participants start simultaneously, each with their own second. After all battles are completed, the participant saves the game, and the second stops the video recording. Multiple seconds can be used, in case one of them loses connection. Technical issues are considered on a case-by-case basis; players in such cases are advised to take screenshots confirming the battle result, as well as saving the game before and after each battle. Then, the save files, videos, and screenshots are sent to the organizers, who summarize the results. The results are summarized separately for each battle, and the participants are ranked. Then, the ranks are added up, and based on this, the winner of the tournament is determined. The criterion for evaluating a battle is as follows: preserve as many troops as possible (total hit points). Or, if the battle is lost, kill as many neutral creatures as possible. It is possible to use coefficients for the value of troops. For example, 1 hit point of a marksman counts as 3 hit points of a shieldbearer. Quick Combat cannot be used (because it is buggy). All heroes fight with artifacts and morale set to "anti-morale." There is also a time limit, common to all battles. For example, 2 hours for 8 battles should be enough. A prize pool can be created from participant fees or sponsors. That's the general idea...
15 years ago
Auto-translated
I’ll probably play.
User Avatar
15 years ago
Auto-translated
very interesting, I'll give it a try.
User Avatar
15 years ago
Auto-translated
Complicated, but interesting...
In reply to SEM_56
User Avatar
15 years ago
Auto-translated
How can we arrange for everyone to find time to play at the same time?
User Avatar
15 years ago
Auto-translated
24:00 Friday, summer, we all took time off together))
In reply to Dirty_Player
User Avatar
15 years ago
Auto-translated
Dirty_Player
How can we arrange a time when everyone is available to play at the same time?
We need to agree on a time that works for most people... you understand, there's no point in spreading the time out – information might leak.

And I don't think it's too difficult to set aside a couple of hours. Ideally, something like Friday evening, around 10:00 PM Moscow time.
User Avatar
15 years ago
Auto-translated
And for some, Friday evening at 10 PM Moscow time is already Saturday at 6 AM :D
User Avatar
15 years ago
Auto-translated
Yes. Gathering everyone together will be much more difficult than verifying the "integrity" of the execution.
User Avatar
15 years ago
Auto-translated
And what is the purpose of gathering everyone? To appoint judges and play at a time that is convenient for them.
User Avatar
15 years ago
Auto-translated
I will participate because I perform very poorly in battles, and I need to improve in this area.
In reply to Сатир
User Avatar
15 years ago
Auto-translated
Perhaps we could organize an offline tournament? Participants would send their winning save files and videos to the organizer.
In reply to Dirty_Player
User Avatar
15 years ago
Auto-translated
Dirty_Player
Maybe we could organize an offline tournament? Players would send their winning save files and videos to the organizer.
The idea is to compete with the first attempt, just like in real games. The tactics for offline battles differ significantly from online battles in some aspects.
In reply to Wicc
User Avatar
15 years ago
Auto-translated
Wicc
The idea is precisely to fight on the first attempt, as in real games. Offline battle tactics differ significantly from online in some places.

In that case, the element of randomness will play a role. For example, the damage of Troglodytes, neutrals, guessing/not guessing the terrain during setup.
In reply to Javdet
User Avatar
15 years ago
Auto-translated
Javdet
In that case, the element of chance will play a role. For example, the damage of Troglodytes, neutrals, guessed/not guessed the terrain setup.
Well, isn't it the same in real battles?

That's exactly why 8 battles are proposed — to minimize the randomness factor.

Statistics

Welcome our newest member: recijeb