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The sequence is simple: you get astral gates for completing a specific quest, use the gates to find Andragoras, and if you behave well, he removes the dragons from the mausoleum...
From what I understand, the map was appreciated for the challenge of defeating 16,000 dragons.
With that in mind, I don't think you can brag about defeating a black dragon in the Hall of Fame.
I finished the game in about 250 days and got the druid badge - 1200 points (played on veteran difficulty). And even then, a whole month was spent on various waiting periods and completing unnecessary quests.
Here's the situation: either someone explains what this bug is, or I'm going to swear loudly and for a long time.
I start the game, choose a castle (Haven), at the beginning of the game, the castle isn't built, there's no tavern. I buy a tavern and a hero, and I go to kill everything that shouldn't be there. After the battle, it says: you lost! How am I supposed to understand that? I didn't even start.
Also: On version 3.0, the map doesn't run properly. Only on 3.1.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
It seems like a bug appeared in the latest sixth build: when playing as a Necromancer with Nicholas and approaching the gates from the back for the first time, where they ask for 10 mercury to pass, the game crashes with an unknown error. I can upload a save file later if it helps.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
I tried with the Dark Elves, and it's the same – the game crashes. This is a bug in the scripts. To trigger it, you need to approach these gates for the first time from the opposite side with any main hero of any race.
By the way, I have a suggestion regarding the heroes:
In my opinion, there aren't many truly well-designed super-heroes for an interesting early-game experience. The clear leaders are:
- Irina (the ideal Sorceress)
- Constantine (the ideal Necromancer)
- Nemesis (the ideal Mage)
The other races lack ideal heroes. What do I mean by "ideal"? A hero with a starting set of abilities and an army should be able to develop without losses or with minimal losses, defeating everything in its path, including the first two Orcish heroes.
For the Demons, Biara doesn't quite reach the ideal due to the lack of the ability to restore Demonesses, as well as a constant mana shortage. If she started with the "Regeneration" and "Fundamentals of Magic => Mana Replenishment" spells, Inferno would have a clear favorite.
In general, in my opinion, many heroes, especially those from the "good" races, lack the "Regeneration" spell at the start. Without it, the gameplay is significantly slowed down because, with limited resources, it's impossible for a "hero" with a small starting army to defeat large stacks early in the map without being left vulnerable, or to intentionally avoid killing enemies and slow down development due to a lack of resources.
That's what I'm getting at... :) The map is very good, large, and it's more interesting to play it with a specific race, relying on its racial ability to fully unlock its potential, rather than barely reaching a mentor and completely changing the hero to make it possible to complete the map.
In general, I have more specific suggestions for individual heroes to slightly adapt them. If that makes sense and you haven't abandoned the map, I can write down specific wishes as a tester
I mainly use interface mods, like the "skill wheel" and other minor changes that don't affect the gameplay. I've never touched the balance, and I tested all the maps with this verified set of mods, so they're not the problem here:)
I tried with the Dark Elves, and it's the same – the game crashes. This is a bug in the scripts somewhere. To trigger it, you need to approach these gates from the back side with any main hero of any race for the first time.
By the way, I have a suggestion regarding the heroes:
As I see it, there aren't many truly well-designed super-heroes for an interesting early-game experience. There are clearly defined leaders:
- Irina (ideal Sorceress)
- Constantine (ideal Necromancer)
- Nemesis (ideal Mage)
But the other races lack ideal heroes. What do I mean by "ideal"? A hero with a starting set of abilities and an army should be able to develop without losses or with minimal losses, defeating everything in its path, including the first two Orcish heroes.
In the case of the Demons, Biara doesn't quite reach the ideal due to the lack of the ability to restore Demonesses, as well as a constant shortage of mana. If she had the "Regeneration" and "Fundamentals of Magic => Mana Replenishment" spells from the start, Inferno would have a favorite.
In general, in my opinion, many heroes, especially those of the "good" races, lack the "Regeneration" spell at the start. Without it, the dynamics of the gameplay are significantly slowed down due to the inability to defeat large stacks at the beginning of the map with limited resources on a "hero" with a small starting army, without being left with nothing, or intentionally not killing enemies and slowing down development due to a lack of resources.
That's what I'm getting at... :) The map is very good, large, and it's more interesting to play it with a specific race, relying on the racial ability to fully reveal its potential, rather than barely reaching the mentor and completely changing the hero to be able to complete the map.
In general, I have more specific suggestions for individual heroes to slightly adapt them. If this makes sense and you haven't abandoned the map, I can write down specific wishes as a tester ;)
Have you cleared all the maps in the Maps folder?
Mods are stored not only as mods but also in maps, campaigns, etc.
I can listen to suggestions about changing heroes, but I've abandoned the map. I don't have much time right now. If I have time, I might redo it.
+++
I checked again with the Shadow League, and nothing crashed. But it would be good if other players checked.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
I wanted to check. Question: Where is Nicholas among the Necromancers, playing as whom PavliG experienced a bug? I don't see such a hero among the suggested heroes in version 1.1f6....
Available: Charon, Zoltan, Constantine, Kaspar, Ornella, Orson, Vlad, and a hilariously funny Necromancer-Barbarian named Gotti.
If I have time, I can rework it.
Well... I meant Konstantin :)
It's strange, in one of the builds, I found a bug that also caused the game to crash. Do you remember, near the Inferno Castle, in the tavern? You fixed it, and it didn't crash in the next build. Maybe something similar is happening here?
In the maps, only this map is from build 6. I'll upload the save file when I get to a normal internet connection (it might help), and the mods from the mods folder definitely aren't the problem. I've been playing with them occasionally for over 2 years, and there haven't been any conflicts.
Added 2 hours 40 minutes ago
For starters...
Knights:
Gabriel - starting with the robber centaurs, he can already suffer losses, and there's no way he can take more powerful stacks right away. Because he lacks the knight's counterattack, he won't be able to get the crucial "Retribution" skill for a knight.
Suggestion: replace "treasury management" with "retribution" (if possible without "attack skill," that would be good; if it's required, you can also use their starting skill) and definitely give him "regeneration" from the start.
Eleazar - optimal and balanced.
Jeanne - o_0 a wild idea. How can she, as a knight, be effective without chaos magic spells, both in the castle and within the starting zone (up to the nearest castle), and without the ability to replenish mage losses and with a clear lack of mana, and still effectively destroy everything alive and accumulate an army? Clearly, this is a version for the original game :)
Suggestion: you can save her by giving her what she needs from the start (I don't remember exactly what) to get a large stack of mages in the houses, which will partially solve the problems this hero has in terms of army in the starting zone,
spellcasting (basics) + mana replenishment will somehow help with the mana deficit, and "regeneration" will solve the replenishment issue.
Godric - in principle, he's not bad, but he lacks restorative spells and a special ability (it's very weak for knights, so you can't be modest with it, because not everyone will want to upgrade it if it's not given from the start). It's not clear why the pikemen have a weak ballista and a non-restorative tent; they definitely don't help at the start. If this skill happens to appear, you can buy it.
Suggestion: give him regeneration + restoration + a knight special ability, and remove the ballista and tent + an artifact that increases the hero's knowledge.
Oleg - after meeting the robber, the hero won't look as threatening as he did at the beginning. There's no army replenishment, and two important knight abilities are missing.
Suggestion: replace magic resistance with luck of the draw (it's very useful at the start), remove tactics (what's the point of it for archers at the beginning?), and add retribution and empathy, and of course, regeneration from the start.
Heinrich - everything is fine, except for replenishment of the fallen. With upgraded machine management, a controlled tent is sorely lacking.
Suggestion: attach sulfurous rain to the hero's special ability, and put a first aid tent in the fourth slot instead of sulfurous rain.
Axel - a very interesting character, but it's very difficult not to lose one knight in a battle with robbers. This character simply needs retribution from the start!
Suggestion: give him the basics of combat spirit => morale boost, replace general acceleration with retribution, and give him a regeneration spell.
Riana - a fun hero) With such a lousy army, you need to further strengthen her own attack + additionally lower the morale of enemies so that these mercenaries have more than a 1% chance of reaching someone alive)) Regeneration is useless here.
Suggestion: add a tormenting strike (from the dark magic knight branch) to the hero's special ability, and give her a chaos set (helmet and ring) from the start; this will increase attack, lower morale, and slightly increase knowledge.
I'll post suggestions for the other races later. Let other players join the discussion :smile14:
As for the rest, we'll see :) Maybe we'll change it in the future, and maybe other players will have suggestions?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
What if other players tested it?
I also noted (as I already wrote) that when the Orc hero is activated, the game slows down significantly.
Now, regarding suggestions. I'll share my thoughts on the Necromancer heroes.
Nicolas - I didn't expect it, but he's really good at the beginning - so many creatures join him, and they even transform into undead - it's amazing:smile54:
Gotti - as I already wrote, I really liked him. The only problem is that he can only get the travel spell in the Orc castle. Otherwise, he's just as good as Nicolas for a Warrior.
Zoltan - I wouldn't pick him (NNVB). Why would a Necromancer need irresistible magic? Maybe I'm missing something?
Charon He's a cool mage, of course, but I doubt it will help much - considering who the opponents are. Again, the beginning is probably not easy.
Caspar Since the ballista is moved to racial abilities, as far as I remember, it's uncontrollable. And, as you know, machinery usually only helps at the beginning of the game...
Ornella I think it's better to replace cursed land with mind magic right away - before you even reach the mentor... NNVB
Orson Definitely NNVB. I've always had trouble understanding what to do with zombies when they're not alone, and now there's also light magic????:eek: