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Posts from Play as Inferno.

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16 years ago
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Again... it would be preferable to have a more specific timeframe. ;) But the chances are not very high.
In reply to Dyrman
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16 years ago
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Froska
Again... it would be preferable to have a more specific timeframe ;)
But the chances are not very high :(
Well, if we play a late-game map for 4 months, the hero Vingaël is the mentor. :o :)
In reply to Саня Изи
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16 years ago
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Lordesat
Well, if it's a late-game map and we've been playing for 4 months, the hero Vingaël is the mentor. :o :)
If you have a Winged unit, Inferno is doomed! There's no way to counter it... In my opinion, Winged units are too overpowered at that stage of the game. When we play on such a map, we ban certain heroes from being used against each other.
In reply to Dyrman
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16 years ago
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Froska
If Wing is present, Inferno is doomed! There's no way around it... In my opinion, Wing is too overpowered at that stage of the game.
When we play at that stage, we ban certain heroes from each other's sides.

I can't agree with you about Wing's absolute overpoweredness; believe me, it's not that simple (this applies to the late and even super late game). For example, with proper play and development, Wing has virtually no chance against Dwarves, Necromancers, and the Academy. As for other factions, it's the opposite; Haven, Inferno, and the Elves have no chance against Wing. The only faction that has a "fifty-fifty" chance against Wing is the Orcs, but it depends a lot on artifacts and the right strategy during the battle.
I'm more than sure that there are no overpowered heroes in the game; there's a counter-hero or counter-faction for everyone. Based on experience, I can highlight the leaders who can stand up to any faction: Dwarves, Necromancers, and the Academy.
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16 years ago
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Well, Misha, we're discussing demons here, so Necropolis, Fortress, and Academy units are out of place. If you suggested a tactic on how a Demon can counter Wing, that would be a different story. It's clear that the person meant Wing is overpowered against Demons. But I feel that there's a tactic here, and it involves going into Chaos for it. I'll even say more – I even managed to deal with Elves when I played in training mode, but the main problem here is to block the archers and do everything as quickly as possible, so the opponent shouldn't have artifacts like the "Initiate" and "Staff of the Underworld."
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16 years ago
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Regarding the "cheating" aspect of the Winged unit, I'd like to point out that its most dangerous ability is hit-and-run. Without it, the unit is quite manageable.
In reply to Саня Изи
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16 years ago
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Lordesat
This person clearly meant that Wing is overpowered for demons.
Exactly ;) The topic is about Inferno.
It's not a problem to get artifacts for initiative at that stage. How do you defeat a Wing at level 30? He will have 3 artifacts for initiative, and he might even have one from the dragon set - that one also provides a good amount of initiative. I can't imagine how a good player could defeat Wing with Inferno at that stage. Staff of the Underworld + Cloak of Deathly Shadows + Stormwind (and even then, Light) - absolutely necessary!!! And play as Nibros... hmm. I don't see any other options. And even that isn't a very good option :(
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16 years ago
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I think there is a way for demons to compete with elves, and I suggest focusing on the Chaos faction to achieve this. What do you think?
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16 years ago
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Nah... We won't have time to cast Armageddon to reduce defense (it won't affect ours anyway), and it's not worth leveling up other Chaos spells with that much magic. It's more realistic to fight on a large arena where there will be an opportunity to counter. It would also be good to have a ring against morale and a cloak of deadly shadows, and the Staff of the Underworld. Otherwise, the elf with his morale will just overwhelm us.
I still think Chaos won't help: killing 6 levels for it isn't worth it. I rarely play against elves in the very late game because I don't particularly like long games. I only have one acquaintance who likes elves in HotS, but he doesn't like to play for a long time, so the game ends up being a matter of luck... I don't know, it's been a while since I played that matchup, I need to try to kill some time, but Chaos, in my opinion, won't help.
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16 years ago
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I think the main thing is to kill the archers and druids at the beginning so they don't overwhelm the Gatekeepers. Then, you need to summon drakes or trees, preferably trees, to confuse the drakes and unicorns. After that, quickly summon more units, and it should work out fine. You can use Chaos magic on the druids and archers to quickly eliminate them. Meteor Shower + Boots + some artifacts that boost spell power. And you can level up spell power in one way, but I won't reveal how (it's a trade secret). You can also use Darkness magic, of course. For example, Berserk on the trees – if the archers and druids are behind them, it's game over for them. However, dealing with the drakes under Elven Luck is a challenge. You'll have to take Summoning Mastery to summon quickly. A staff isn't bad, but why the rest of the junk from the set? I don't think removing Spirit is necessary here. Also, don't remove Luck. I don't think Nibros is necessary because the drakes will reach them anyway, unless it's for the unicorns, but I think Nimue is better in that case because we need more summoning points to kill more of those lucky elves at once.
In reply to Саня Изи
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16 years ago
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Lordesat
And you can upgrade magic in only one way, although I won't say how (it's a trade secret).
So, an Elf can get a whole bunch of disco dancers...
Once again: I'm playing HotS, so my opponents will notice what I'm doing, and to put it mildly, I'm doomed. :)
Lordesat
A staff isn't bad, but why the rest of the junk from the set?
You are deeply mistaken... A staff with a Cloak of Deadly Shadow is:
1) -2 to enemy morale and luck
2) -20% initiative
3) -1 speed!!!! - that's what's important against an Elf!!!

Lordesat
but I think Nimue is still better here, because we need more gating to kill more strong, lucky Elves at once.
Elves won't let you gate, you'll already have less than half your army left.
The enemy will have a tactic, and probably Retribution. And they might not even have True Sight.
Therefore, so that the opponent doesn't use tactics, we'll take Nebiros, because with Nimue, troops will be summoned and sometimes, without a turn, except for the horses and dogs summoned, they will retreat back to hell.
The problem with Nebiros is that you'll have to change his tactics to something to achieve Super Units, and his special ability is weak...
But the choice is bad, because Inferno doesn't have any particularly strong counter-heroes against Elves...
You can try, but only not in an open field. Nimue is best for sieges or defending a castle... But how do you lure an Elf there?

Of course, you can try to upgrade Nimue with Light spells, Storm spells, and find spells + cloak + staff + ring of speed. But the Elf will have tactics, Boots of Striding, aura of speed... It's tough... here you can only rely on good luck and the opponent making a mistake. If only Super Units were acquired on the way to achieving Super Units...
In reply to Dyrman
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16 years ago
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Froska
You are deeply mistaken... The Staff with Cloak of Deadly Shadow is:
1) -2 combat spirit and luck for the opponent
2) -20% initiative
3) -1 speed!!!! This is what matters against an Elf!!!

-2 luck with Elven luck?
20% initiative on the staff - I'm not saying I'm against the staff
-1 speed won't help, because there are Boots of Speed and Aura of Speed

Added 1 minute ago
Froska
The enemy will have a tactic, and probably Retribution. But there might not be true luck.
Tactics with Retribution are definitely Elven, and Elven luck too (it's easily trained even without a mentor. And I'm playing on a map with a mentor).

Added 2 minutes ago
Froska

You can try it, but not in an open field. Nimues is best during a siege or defending a Castle... The only question is, how do you lure the Elf?

It seems to me that taking a Castle from such an Elf is suicide.

And regarding the idea that you need to focus on Light magic just to reduce the speed of the Warriors and Nymphs - I think that's a bad idea. We need to come up with something else. By the way, do you know about the Elf tactic of using several Berserkers? That's where a Demon might really be in trouble. In any case, besides Nimues, I don't see any other candidates.

Added 11 minutes ago
Froska
Once again: I'm playing hot seat, so opponents will notice what I'm doing, and to put it mildly, I'm doomed :)

How is it even possible to play like that? I also played hot seat, and at least I asked the opponent not to look. Can you even play online?
In reply to Саня Изи
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16 years ago
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Lordesat

It seems to me that taking a Castle from such an Elf is suicide.
....
How is it even possible to play like that?
It depends on which Elf... If he has antimagic and a spell that removes enchantments with light, then massiveness won't help much.
I'm saying, we play, seeing what the other person will do. We don't even let a mentor, even if there is one, get too much practice.
The most important thing in the game, even in HotS, is not the game itself, who wins or defeats, but how we communicate or "how did you manage to win?", or show friends a mega-build, something unconventional... Or they surprise me in the game... etc. The main thing is positive emotions... Playing online doesn't give me that. Why play online if you can play HotS well? Yes, sometimes we play online, but in the same room.)
Since I play HotS, my tactics are different... IMHO, it's not very logical to argue.
Lordesat

-1 speed won't help, because there are boots of speed and an aura of speed.
You should read my post in its entirety, where this is mentioned. Storm Wind doesn't do much on its own, but if it also has -1... then... draw your own conclusions.
Lordesat

And regarding the fact that you need to invest in Light just to reduce the speed of Warriors and Nymphs - it seems to me that this is a bad idea.
Where did I say that? Is there really a shortage of skills in Light? Light with Castles is good for Inferno, especially in the late game, where spells are unlikely to be a problem.
Lordesat

In any case, besides Nimue, I don't see any other candidates.
I don't see anyone at all.
Lordesat

And can you even play online?
I'm not going to and I didn't plan to. As I mentioned, the result in the game is not the most important thing for me, although I do want to win :)
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16 years ago
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I think the ranged attacks will still hit on the first turn, and nymphs usually provide cover. The main thing, as I already said, is to get rid of the archers. As for the creatures of light, what could be particularly interesting for a demon there? At the very least, it won't reach divine power with acceleration. Divine Vengeance will be weak, and there won't be time to use it either. Only Darkness is effective here. IMHO.
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15 years ago
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Guys, I need your help. Today, I decided to play Heroes 5 for the first time (before that, I only played single-player) and I don't know any tactics or what units to recruit and for which heroes. So, I want to ask you: in what order should I build a castle, capture mines, which units should I buy, which heroes should I use to clear neutral creatures, and how should this happen? What skills should I develop for each hero, which schools of magic, and why, so that I don't just follow some scheme, but also understand why and why I'm developing exactly this way, exactly this hero, exactly in this situation.

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