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Posts from Mafia 27. The problem of Bovblob residents

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The Problem of the Bovblob Residents
Look around. Notice anything strange? The chandelier hangs from the ceiling, the bed stands on the floor, and the text you are currently reading is printed horizontally from left to right in a language understandable to you? If so, then everything is fine; you are in our world…

And have you ever thought about how fish could swim through the air, and birds fly in the water? The ramblings of a madman, you'll say, and you'll be partly right… But then again, mad people are only mad to us; perhaps somewhere, for someone, they are normal, and we are the mad ones? You'll say it's impossible (and maybe some will say it is possible) and you'll be partly right. Yes, it is impossible, because in our world we are absolutely normal, mentally healthy people (I hope so). But what about a madman's world? To him, we are abnormal. Have you never wondered if the people we call psychos and who are kept in special institutions are not from our world? Never thought about it? No? Fine… Perhaps they just got lost, walked through the wrong doors, or perhaps they did it intentionally, out of curiosity. And wouldn't you like to peek into a foreign world? If you wish, please come this way…

This world exists everywhere and nowhere, always and never; it is big and small, finite and infinite, understandable and incomprehensible… I have no idea how many cities are in this world or what it's even called, but one of these cities bears the proud and sonorous name – Bovblob. It exists everywhere and nowhere, always and never, it is big… actually no, it's not big…
The residents of this city live their own lives; among them are many strange and mysterious creatures, since people from different worlds end up here, so ordinary people can also be found. Well anyway, let's get to the point, namely the event that shook Bovblob. Everything was quiet and peaceful, nothing foretold trouble, but SUDDENLY!!11 all of a sudden, the residents heard hellish, painfully familiar music… yes, it was the circus-chapiteau; they have returned again to sow chaos in the city… of course, no one let them into the city, but they pitched their tent not far from town; the citizens prepared for the worst...

Game Rules
1. Nights last about 24 hours. The sooner all night actions reach the Mage Guild, the faster dawn will come. At night, no one has the right to write anything in the game thread, at all, even "deleted posts".
2. Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.
3. To vote for someone's execution, you must write in your message: "**execute %username%**". (The method of execution can be invented by yourself - within reasonable limits) - bold font is mandatory. If a player wants to change their vote, they must perform the same procedure to cancel the vote ("**Do not execute %username%**"), and only after cancellation vote for another player (in one message you can vote once and cancel a vote once, or cancel a vote once and vote once). This is for the Mage Guild - so it's easier to track votes. If you do not vote in bold font, the vote will not be counted. Also, a vote will not be counted without minimal justification.
4. Execution requires only a majority of votes. If a player reaches the required number of votes, they will be hanged only after the end of the day and only if the votes do not change.
5. If the majority vote "**do not execute anyone**", then the day ends without any players being executed.
6. All "double votes" are displayed only in the voting results and only if they belong to the majority.
7. The Mafia's decisions on who to kill and who to send on a mission are made collectively. If one of the mafia members is not online, the other participants can make a decision without them.
8. The killer can plant one additional clue at the crime scene. It must point to them and be original (i.e., no need to leave clues of the "for the super-observant" variety). As for the complexity of these clues, there is quite a lot of freedom here, but the Mage Guild still reserves the right not to accept a specific clue, with or without explanation.
9. Hints about killers in reports are given based on the user's profile (nick, avatar, signature, etc.). If the murder was unsuccessful, the killer will find out, but will not know why it was unsuccessful. No hints are given for failed murders, except those declared by the killer themselves. Also, there is a hint about the role of the deceased in the reports.
10. During the game, changing your nick, avatar, signature, and personal information is strictly forbidden. Therefore, update your profile in advance.
11. Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is allowed only if you have a role that permits it.
12. As soon as the news of your death/execution has been written, you are gone. But you still participate in the game:
Changing your profile is forbidden; also consider this fact: dead players usually have a habit of asking the living for their roles; accordingly, if the dead have the opportunity to continue the game, they lose that ability.
13. Do not edit your messages. Try to write without mistakes from the start.
14. Modkill (in rare cases - replacement) is performed:
- in case of a gross violation of the rules or repeated minor violations;
- if during the game day a player does not post, and has not notified the Mage Guild that they will respond in the thread on the next game day;
- may be performed at the player's request due to any circumstances under which the player cannot take an active part in the game.
15. If you have the right to perform a night action – do it before the end of the night phase and the start of the day phase.
16. It is forbidden to reveal your own/someone else's role, or its elements, as well as information obtained through them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "well, and I also know something about him that I can't say" - a violation, regardless of whether you actually know something or are lying.
Statements such as: "I checked", "according to my information, which I cannot disclose", "I know for sure" - etc. are forbidden. Unargued shouts of "he is MAFIA!", "I am Town!" and so on are allowed.
To avoid violating this rule, try to phrase your thoughts as assumptions or as IMHO, based, for example, on hints or behavior.
It is permitted to reference: the rules, the Mage Guild, your own posts, or other players' posts, as well as any external sources where you dug up some information from hints.
17. First-night immunity (impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the moderator of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who missed three or more previous games.
18. Advertisements can be submitted to the newspaper (mention the text of the ad in the night action). Ads can be submitted in any volume, and may contain any information, including false or out-of-game info. Any signature (whichever you specify). Limit - no limit.
19. Those not participating in Mafia are forbidden from commenting on events until the end of the game.
20. An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in PMs about their role. Also, remaining participants have no right to write to them about what role they possess. All discussions of roles are possible only between eliminated participants.
21. And most importantly… this is a game. The main thing is that you have fun.


PS: Night actions (NA) should preferably be sent via PM. If questions arise requiring discussion in ICQ(593797964)


Bovblob


Jester - a little boy who unexpectedly found himself at the head of the city after his father died from an attack by killer guinea pigs, during whose frenzy many residents of the city suffered.
NA – Hide and Seek. Hides from a chosen player; their NA does not work on the Jester.
Little King – double vote in voting.
Status – Town.


Gramophone – lonely and understood by no one. The only joy in his boring life is the singing of fish and the ability to wake up the whole city every morning.
NA – Siren. Watches a chosen player. If that person commits a murder, he turns on his siren and all residents flock to it, thereby exposing the killer (Exception: Illusionist).
Death Wail – before death, raises a wail; an additional clue is given about the killer.
Status – Town.


Drawn Person – like many residents of this world, ended up here by accident. Despite feeling uncomfortable in this world, he maintains cheerfulness and optimism. Loves to stick to the wall and pretend to be a simple drawing.
NA – Compares the statuses of two players.
Status – Outsider.


Mr. Death – not of this world. Misses his job very much, as he has no opportunity to perform it here, but will soon get that opportunity. In the evening, spends a lot of time playing chess with the Hatter.
NA – Chess Game. Invites one of the players for a game of chess. (Block). If he invites the Hatter, he learns his nick.
Status – Outsider.


Hatter – the main hat merchant in this city, a respected and beloved man by all, but unfortunately suffers from kleptomania, hiding stolen goods under his hat.
NA – Thief. Steals the NA of a chosen player. (Can use the stolen NA once, on the next night after the theft. The player whose NA was stolen cannot use it that night. Exception - Puppeteer).
Keen Eye – if he steals an NA from the Illusionist, he learns his hat.
Status – Town.


General – a stern man, not only protecting the city but also maintaining order in it.
NA - Platoon. Sends a platoon of soldiers to one of the players, who stand guard at his house all night. If an attempt is made to kill the player, the soldiers have a 50% chance of killing the attacker (Block, protection). Also, it is impossible to check/compare the status of this player.
Training – trains his soldiers; the chance to kill the attacker increases by 10%. During training, soldiers cannot protect anyone. (Cannot be redirected).
Iron Man – the general is strong; few are capable of harming him. 75% chance to survive an attack (exception – Clown).
Status – Town.

Unicorns


Charlie the Unicorn – Charlie doesn't know how or why he ended up here. But he knew that he shouldn't have entered that portal which the Blue and Pink unicorns called him into.
NA - none
Caution – has a 50% chance that an NA directed at him will not work
Status – Outsider.

Pink and Blue unicorns - very cheerful guys. Love adventures; they simply cannot live without them.
NA – Search. They look for their friend Charlie, whom they lost when they entered this world. If they find Charlie, they unite with him; if they find another player, they drag them into their adventures. (Block). If they find Charlie, the ability to block turns into an ability to redirect NA.
Inseparable - know each other and can communicate. If one of them is killed, the second immediately finds Charlie.
Status – Outsiders.


Guitarist – the best guitar player in this city. When residents hear his music, they become happier. Anyone who wishes can learn to play the guitar from this virtuoso.
NA – Teacher. Teaches a chosen player how to play the guitar. (Releases from block).
Status – Town.


Vegetable - a vegetable grower who feeds the whole city with vegetables; believes that vegetables save from all diseases and ailments.
NA – Horseradish Tincture. Heals a chosen player. (Does not heal a player killed by the Clown).
Status – Town.


Wanderer – a strange and incomprehensible type, constantly wanders the city and peeks into other people's windows.
NA – Curiosity. Checks the status of a chosen player.
Status - Town.

Victory Conditions – no Chapiteau, Masked Man, or Puppeteer remain.

Chapiteau


Circus Director – an evil and spiteful monkey, always looking to bite your finger.
NA – Revolver under the hat. Kills a chosen player.
Nimble Fellow – escapes from the general's soldiers, but the general learns the killer's nick and can place an ad in the newspaper with a clue about them. Cannot be blocked by Unicorns.
Status – Town.


Illusionist – a skilled creator of illusions, capable of deceiving the senses of any person.
NA – Illusion. Creates an illusion for a chosen player. (Redirect NA). (Exception - Unicorns).
Saw Trick – puts a player in a box and saws them in half. (Kills a chosen player).
Status – Outsider.


Dull Clown – the dullest clown in the entire universe. Why he is so dull, no one knows.
NA – Deadly Laughter. Despite his dull appearance, the clown is capable of making anyone laugh to death. (Exception – Jester). Ignores General's protection.
Status – Outsider.


Tamer - no one is as capable of managing wild animals as he is; they will follow any of his commands.
NA – Claws. Sets a tiger on a chosen player.
Monkey Invasion - sets monkeys on a chosen player (Block).
Status – Outsider.


Acrobats (2x) – walking on a rope under the circus dome is no great trouble for them, but that's not the only thing they are capable of.
NA – Nimble Ones. Kill a chosen player; 50% chance to bypass general protection. Cannot be killed by soldiers. Double kill: 50% chance to kill a second player (Does not work if one of the Acrobats dies). Clues are given randomly for one of the murders and randomly for one of the Acrobats.
Status – Outsiders.
The mafia has two NAs per night (one murder).

Victory Conditions – no city residents or Puppeteer remain.

Forsaken


Puppeteer – he once worked for the monkey in the circus, but the ungrateful monkey fired him for personal reasons known only to her. The Puppeteer remembers this and waits for an opportunity to take revenge.
NA – Dolls. Makes a chosen player his doll. Receives all results of the player's NA and the ability to control their actions. (Exception: Acrobats, Pink and Blue Unicorns).
The nick of the recruited player is not listed in the newspaper; only the recruitment is described.
Revenge - Searches for the circus director; if found, kills them.
Status – Town.

Victory Conditions – no Chapiteau or Masked Man remain.


Masked Man – A terrifying personality. No one has ever seen his face, and in general, no one knows exactly what he looks like, as he constantly changes masks.
NA – Death Mask. Kills a chosen player, making a death mask for his collection.
Faceless – on the first night, determines his own status; later can use the status of a player he killed; if not used, the status chosen on the first night remains.
Masquerade – organizes a masquerade ball. On this night, all NAs directed at him do not work.

Victory Conditions – no Chapiteau, city residents, or Puppeteer remain.

NA Order:
1) Jester hides (Not displayed in newspaper).
2) Guitarist teaches playing.
3) Unicorns block/redirect.
4) Drawn Person compares statuses.
5) Wanderer checks.
6) Gramophone watches.
7) Tamer blocks.
8) Illusionist redirects NA.
9) General protects, blocks/trains.
10) Mr. Death plays chess.
11) Hatter steals NA.
12) Acrobats kill.
13) Puppeteer recruits/avenges.
14) Masked Man kills.
15) Other circus performers kill.
16) Vegetable heals.


Player List:
1. Neyra Drake
2. Arandor
3. Registr
4. Gur
5. Slonysh (Imm.)
6. Gil4
7. Ta Kotoraya...
8. Ple-Sen
9. Flandre
10. KostyaN (Imm.)
11. WhiteLizard
12. Leang
13. Kyle replaced by Ta Kotoraya...
14. Zedzi (Imm.).
15. Hermit
16. Thorium
17. Xostor
18. GamaUn
19. Vegtam (Imm.) replaced by Deriel_Linch
20. Morning
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Neira asked to reserve room number 1 for her.
I'll take room number two.

Be strong. Believe
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Probably the eighth one.
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17
Give the Mafia a block, and some more abilities.
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Added a block for the Tamer, Directors cannot block Unicorns, and a Gramophone cannot burn an Illusionist.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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I’m twenty and have a beard.
My sword, my trusted ally, unphased by my aspect.
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Number 6, please.



Even if we fight, even if there’s such thing
I will not give up
Just like this, I won't let go
Strongly grasping your right hand’s warmth
I’ll be here
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The sky, but if one of the acrobats dies, what will the other one do? Is there a 50% chance of killing the other?

Be strong. Believe
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The remaining double strike will not be possible.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Oh no, someone took my second place. Well, then I guess I'll take number 15.
Всё не так плохо как Вы думаете. Всё намного хуже!
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The sky, but if one of the acrobats is blocked, then what? Does it kill the free one without a double kill? Then it turns out that they can't be blocked at all, right?
And again, if the gramophone reveals them, will both players become known?)

Be strong. Believe
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If one of them is blocked, it means both are blocked, and if the gramophone exposes them, one of the acrobats will be revealed randomly.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Leave Heroes of Might and Magic VII for me :)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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Can I reserve number five? :rolleyes:

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