Posts from Necropolis – a triumph or a failure?
I've been playing Heroes of Might and Magic V for a long time, and I mainly play as Necromancers. And here's why: 1. The ability to restore any type of army during a battle (though we shouldn't consider this a major advantage); 2. The ability to restore troops after a battle (the type of troops depends on the hero's level and skills); 3. The ability to transform "enemy" troops into "your own." However, it's important to note that, compared to the powerful racial abilities of other races, the Necromancer abilities seem weak, which sometimes leads to defeat. Since I enjoy playing as Necromancers, I believe they are the best. But I would like to hear a well-considered opinion: are Necromancers a triumph of the game's creators, or are they a failure? (I apologize in advance for any grammatical errors.)
A triumph; without Necromancers, the game wouldn't be as rich.
After all, such a genre simply cannot exist without an afterlife.
P.S. For Misterio - you can check it out yourself and see the validity of my statements - just go to the general section, where there is information and statistics, find the topic about the strongest race, and look at the voting results. There, Necromancers win by a huge margin, almost twice as much as the others.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Misterio made me laugh. Necromancers are the strongest faction in the game, and that's true for almost any map. Yes, the Necromancer racial ability is weak compared to others, but that only applies to long games and one-on-one matches. And even then, it can be used effectively to raise undead in virtually any quantity. You just need to play correctly, so I personally think that the developers have once again made Necromancers overpowered. I hope the same situation will be in the sixth installment. Anyway, Happy New Year!
P.S. For Misterio - you can see for yourself and verify the validity of my statements - just go to the general section, where there is information and statistics, find the topic about the strongest faction and see the voting results. There, Necromancers win by a huge margin, almost twice as much.
I completely agree.
In all installments, Necromancers are the most powerful faction.
Lordesat
Necropolis, hero Zoltán, starting bonus - artifact.
Ganseng
Inferno, hero Daleb, starting bonus - artifact.
Map "Former Friends". I'm under the red flag, Lord is under the blue flag. The conditions were as follows: I attack his city when he upgrades the general plague.
I got an artifact that was completely useless for demons - the Trident of Titans. I cleared my territory in a week and a half. In the second half of the second week, I broke through to the center. The result of the second week - the Staff of Sar-Iss and a stash with devils, and having two gold mines, I managed to build devils in the city on the 7th day.
By the time the siege began, mid-week 3, I was level 15. What I managed to upgrade:
Expert Gatekeeping - Cursed Sign, Soul Eater.
Expert Mechanics - Ballista, Catapult, First Aid.
Permanent Luck - Soldier's Luck, Magic Resistance
Basics of Logistics - Fast Gatekeeping.
The result was exactly the same as I described in one of the previous posts: the contested land is completely under my control, I have all 4 relics. Among them: the Staff of Sar-Iss, the Tome of Chaos, the Armor of the Forgotten Hero, and something else, I don't remember. I have 4 gold mines at my disposal.
Necropolis army: 300 skeleton warriors, 89 unupgraded ghosts, about 30 vampire princes, about 150 unupgraded zombies, 15 upgraded ghosts, 7 higher liches, 8 archliches.
Inferno army: 142 imps, about 110 elder demons, 98 fire hounds, 6 cave horrors, 7 devils. 15 succubi, 12 horses in the city and 1 devil in the city.
Result: 0:1, in favor of Inferno.
It seems that in all strategies with necromancers, with the right play, they are not that difficult to defeat
In a late-game battle, a Demon struggles to fight Necromancers without the Cloak of Sandro and dark magic; against Lucretia and her vampires, even Nimus with his huge army of summons falls.
On "Lands of Exile," Kaspar is practically unstoppable at "hero" difficulty; the plague tent dominates everyone.
On "Lands of Outcasts," Kaspar is virtually unstoppable on "hero" difficulty; the plague tent dominates. Everyone.
Does the Stronghold faction have any advantages?
Lordesat
Necropolis, hero Zoltán, starting bonus - artifact.
Ganseng
Inferno, hero Daleb, starting bonus - artifact.
Map "Former Friends". I'm under the red flag, Lord is under the blue flag. The conditions were as follows: I attack his city when he upgrades the general plague.
I got an artifact that was completely useless for demons - the Trident of Titans. I cleared my territory in a week and a half. In the second half of the second week, I broke through to the center. The result of the second week - the Staff of Sar-Iss and a stash of devils, and having two gold mines, I managed to build devils in the city on the 7th day.
By the time the siege began, mid-week 3, I was level 15. What I managed to upgrade:
Expert Gating - Cursed Sign, Soul Eater.
Expert Mechanics - Ballista, Catapult, First Aid.
Permanent Luck - Soldier's Luck, Magic Resistance
Basics of Logistics - Fast Gating.
The result was exactly the same as I described in one of the previous messages: the disputed land is completely under my control, I have all 4 relics. Among them: the Staff of Sar-Iss, the Tome of Chaos, the Armor of the Forgotten Hero, and something else, I don't remember. I have 4 gold mines at my disposal.
Necropolis army: 300 skeleton warriors, 89 unupgraded ghosts, about 30 vampire lords, about 150 unupgraded zombies, 15 upgraded ghosts, 7 high liches, 8 archliches.
Inferno army: 142 imps, about 110 elder demons, 98 fire hounds, 6 cave lurkers, 7 devils. 15 succubi, 12 horses in the city, and 1 devil in the city.
Result: 0:1, in favor of Inferno.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день