Lordesat
Necropolis, hero Zoltán, starting bonus - artifact.
Ganseng
Inferno, hero Daleb, starting bonus - artifact.
Map "Former Friends". I'm under the red flag, Lord is under the blue flag. The conditions were as follows: I attack his city when he upgrades the general plague.
I got an artifact that was completely useless for demons - the Trident of Titans. I cleared my territory in a week and a half. In the second half of the second week, I broke through to the center. The result of the second week - the Staff of Sar-Iss and a stash with devils, and having two gold mines, I managed to build devils in the city on the 7th day.
By the time the siege began, mid-week 3, I was level 15. What I managed to upgrade:
Expert Gatekeeping - Cursed Sign, Soul Eater.
Expert Mechanics - Ballista, Catapult, First Aid.
Permanent Luck - Soldier's Luck, Magic Resistance
Basics of Logistics - Fast Gatekeeping.
The result was exactly the same as I described in one of the previous posts: the contested land is completely under my control, I have all 4 relics. Among them: the Staff of Sar-Iss, the Tome of Chaos, the Armor of the Forgotten Hero, and something else, I don't remember. I have 4 gold mines at my disposal.
Necropolis army: 300 skeleton warriors, 89 unupgraded ghosts, about 30 vampire princes, about 150 unupgraded zombies, 15 upgraded ghosts, 7 higher liches, 8 archliches.
Inferno army: 142 imps, about 110 elder demons, 98 fire hounds, 6 cave horrors, 7 devils. 15 succubi, 12 horses in the city and 1 devil in the city.
Result: 0:1, in favor of Inferno.
It seems that in all strategies with necromancers, with the right play, they are not that difficult to defeat