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Approximate translation of the new video:
Heroes, welcome. My name is Nomi Verpo, also known as Xhane on the forums. I am a Community Developer for the game "Heroes 6". And here is the second Q&A session.
This time, Julien Piro, the lead level designer, will answer a number of questions about the creatures.
Hello to all adventurers. Are you ready?
I promise to speak more slowly this time. So, let's begin.
There will be 8 types of neutral creatures and 8 bosses in the game.
You can consider the bosses as "uber-neutrals".
You will be able to encounter them on the general map and fight them (on the battle map).
Each boss has their own turn. Some summon other creatures for help, others fight alone.
All bosses are members of certain factions. For example, Mother Namtaru is from the Necropolis faction. However, Stronghold does not have a boss.
As you know, all units in "Heroes 6" are divided into three types: basic, elite, and champions.
All units of the same type are approximately similar in their stats, but play different roles on the battlefield.
So, for example, let's look at Haven.
They have three basic units: Sentinel, Archer, and Sister.
The Sentinel fights in melee; the Archer is a ranged attacker; the Sister provides support.
But, of course, it's a little more complicated.
Next, there are three Elite units, which are much stronger than the basic ones. Champions are even stronger.
The difference between basic and elite is the same as between elite and champions.
Champions are used not only to defeat troops. They also perform a tactical role and are related to other units of the faction.
Of course, you can upgrade units as well as hire unupgraded versions of them.
Many are asking why the Cave Lord became the champion of Inferno, and not the Devil.
The reason is that we tried different options, and in the end, we decided to use the idea of creatures related to the Six Demon Lords, who still rule in Erathia during the time of "Heroes 6".
So, being the lord of hatred, the Cave Lord became the champion.
Some have asked if the appearance of the Vampires was inspired by the Vampire King from another game...
Others think that we were inspired by the appearance of Sauron from "The Lord of the Rings".
To be honest, our goal was to make them look like Death Knights from the fifth "Heroes", but only as foot soldiers.
We also wanted to incorporate the spider stylization of the Ashan Necromancers.
One of you noticed that Rakshasa were generally recognized as the most beloved characters in "Heroes" among players. Will they return in the sixth part?
I can't answer this question yet, but we also love big cats!
Another part of the players wants to see classic creatures, such as Behemoth or Thunderbeast.
At the moment, they are not in the game. But this does not mean at all that they do not exist in the world of Ashan.
Some players asked why we introduced the Stronghold faction into the game, and not some other. There are two reasons for this.
First, we believe that playing as Stronghold complements the gameplay for other factions.
Second, we didn't want to send Stronghold to the add-ons again.
There was also a question about the Ilat (Silat) faction, the Dragon of Air.
Ilat has traditionally been the patron of free peoples, nomads, and free cities, so he plays a small role on the political scene of Ashan and does not have a large empire with a huge army.
On the other hand, as you know, the orcs follow the Father Sky, so in a sense, they are the Ilat faction.
We did not abandon the theme of Dragons as champions in "Heroes 6", but in the fifth part, all this was too complicated and systematic, and many people complained about it.
I think you will all agree that some factions cannot exist without a Dragon in their selection of troops...
Finally, some of you think that getting rid of Black Dragons is a bad idea.
But who said we got rid of them?
That's all for now. Keep sending questions to the forums and fan sites, and we'll see you in the next Q&A video session.
Added 4 minutes ago
Approximate translation of the new video:
Heroes, welcome. My name is Nomi Verpo, also known as Xhane on the forums. I am a Community Developer for the game "Heroes 6". And here is the second Q&A session.
This time, Julien Piro, the lead level designer, will answer a number of questions about the creatures.
Hello to all adventurers. Are you ready?
I promise to speak more slowly this time. So, let's begin.
There will be 8 types of neutral creatures and 8 bosses in the game.
You can consider the bosses as "uber-neutrals".
You will be able to encounter them on the general map and fight them (on the battle map).
Each boss has their own turn. Some summon other creatures for help, others fight alone.
All bosses are members of certain factions. For example, Mother Namtaru is from the Necropolis faction. However, Stronghold does not have a boss.
As you know, all units in "Heroes 6" are divided into three types: basic, elite, and champions.
All units of the same type are approximately similar in their stats, but play different roles on the battlefield.
So, for example, let's look at Haven.
They have three basic units: Sentinel, Archer, and Sister.
The Sentinel fights in melee; the Archer is a ranged attacker; the Sister provides support.
But, of course, it's a little more complicated.
Next, there are three Elite units, which are much stronger than the basic ones. Champions are even stronger.
The difference between basic and elite is the same as between elite and champions.
Champions are used not only to defeat troops. They also perform a tactical role and are related to other units of the faction.
Of course, you can upgrade units as well as hire unupgraded versions of them.
Many are asking why the Cave Lord became the champion of Inferno, and not the Devil.
The reason is that we tried different options, and in the end, we decided to use the idea of creatures related to the Six Demon Lords, who still rule in Erathia during the time of "Heroes 6".
So, being the lord of hatred, the Cave Lord became the champion.
Some have asked if the appearance of the Vampires was inspired by the Vampire King from another game...
Others think that we were inspired by the appearance of Sauron from "The Lord of the Rings".
To be honest, our goal was to make them look like Death Knights from the fifth "Heroes", but only as foot soldiers.
We also wanted to incorporate the spider stylization of the Ashan Necromancers.
One of you noticed that Rakshasa were generally recognized as the most beloved characters in "Heroes" among players. Will they return in the sixth part?
I can't answer this question yet, but we also love big cats!
Another part of the players wants to see classic creatures, such as Behemoth or Thunderbeast.
At the moment, they are not in the game. But this does not mean at all that they do not exist in the world of Ashan.
Some players asked why we introduced the Stronghold faction into the game, and not some other. There are two reasons for this.
First, we believe that playing as Stronghold complements the gameplay for other factions.
Second, we didn't want to send Stronghold to the add-ons again.
There was also a question about the Ilat (Silat) faction, the Dragon of Air.
Ilat has traditionally been the patron of free peoples, nomads, and free cities, so he plays a small role on the political scene of Ashan and does not have a large empire with a huge army.
On the other hand, as you know, the orcs follow the Father Sky, so in a sense, they are the Ilat faction.
We did not abandon the theme of Dragons as champions in "Heroes 6", but in the fifth part, all this was too complicated and systematic, and many people complained about it.
I think you will all agree that some factions cannot exist without a Dragon in their selection of troops...
Finally, some of you think that getting rid of Black Dragons is a bad idea.
But who said we got rid of them?
That's all for now. Keep sending questions to the forums and fan sites, and we'll see you in the next Q&A video session.