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Posts from What would you change in Heroes of Might and Magic IV?

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In reply to 20palaya_Obi
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20palaya_Obi
I would like to add/change:
- "more adequate" movement of heroes and units during battle! And not just movement in 4 directions... because, for example, it's painful to look at pikemen and horse-like creatures.
Movement in 4 directions? In battle, there are 8 directions, just like on the global map.
20palaya_Obi
- more "adequate" appearance for the units. Some praying mantises, sea monsters, wasp nests, and dragon-golems seem superfluous to me... although I would gladly change the appearance of the sea monsters... because a mixture of a seal, a sperm whale, and a pangasius is not very inspiring. The same goes for jellyfish...
I also took a long time to get used to these monsters.
Heroes of might and magic 4 on-line World Championships
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mantises and hives are a bit poorly made, but sea monsters look quite normal and adequate.
And regarding magic, I don't understand which magic is a waste of mana? I haven't played in a long time, I don't remember, but I don't think there are any spells like that.


Тебя оскорбили - забудь...тебя унизили - прости...тебя ударили - вспомни всё и убей!!!
:smile10: :smile17: :smile19:

Армия* - это люди, собранные в одном месте с единственной целью: исправлять ошибки дипломатов.

Д. Дэниелз
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they could add an upgrade for creatures in castles, for example, turning fairies into sprites, etc. There are indeed a lot of unrealistic creatures.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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what kind of realism are we even talking about? what kind of nonsense is this, excuse me? :)
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
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In reply to Квант
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Quant
What kind of realism are we even talking about? What nonsense is this, excuse me? :)
Wait a minute, when huge praying mantises or swarms of wasps fly across the battlefield, and wasps move them, the same questions arise about ballistae and catapults – neither people nor monsters controlling these machines are visible.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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Hold on, when huge praying mantises or swarms of wasps fly across the battlefield, and these wasps move them, the same questions arise about ballistae and catapults – there are no people or monsters visible controlling these machines.
Let's not. And let's remember other games for the sake of argument. It will help.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
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Besides upgrades, I would also add more diverse character progression to the game (allowing players to choose skills instead of having them assigned randomly) and include the Grand Skill Codex (GSC).
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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There's a lack of GSC. But overall, the fourth game is my favorite.
Стримы HoMM IV
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would solve the problem where the AI uses many units for scouting, as it takes too long for it to make its move.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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Units cannot be upgraded.
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I would have made the graphics a little simpler (well, not like in the first ones)) but also not like in the fifth ones (( so that the default would be on top and with a little rotation to make it look good.:smile04:
Не привыкнешь - подохнешь, не подохнешь - привыкнешь.
М. Жванецкий
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I would remove the simultaneous exchange of blows. The one who decides to attack first should definitely have an advantage. (How can they attack simultaneously? Are the monsters fighting on command? Do they approach each other and say, "On the count of three, we hit each other in the face"? I think it's absurd.) I would also remove the ranged attacks of archers; it's also ridiculous. They might as well make it so that mages throw spells at each other "for complete happiness." In general, all of this leads to the question: Are there any mods that remove this? It's impossible to play like this.


And I would also remove the daily increase in units. (What was wrong with the weekly increase? Nothing.) And the unnecessary movements on the battlefield. You want to attack from a spot, but often the unit takes several extra steps and only then attacks. You have to aim directly.
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...and generally remake everything to be like the third game – and it would be a complete blast!
Actually, these are two different games, each good in its own way, and there's no need to force one to conform to the rules of the other – it's better to play each according to its own rules. And it's perfectly possible to enjoy playing – you just need to adapt to a different tactic.
In reply to dnaop-wr
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dnaop-wr
...and generally, if everything were reworked to be like the third game, it would be amazing!
Actually, these are two different games, each good in its own way, and there's no need to force one to conform to the rules of the other – it's better to play each according to its own rules. And it's perfectly possible to play – you just need to adapt to a different tactic.
You're right, but simultaneous attacks are ridiculous. A Druid, against infantry groups, with his sandstorm and a small number of archers, can avoid losses, while an Archer suffers losses because of it. Calculate how many times the Sylphs (who aren't being targeted) can go back and forth before the infantry arrives when you have a Druid with this spell? For example, on the standard S map "Dangerous Grove" or Grove (I don't remember). As a result, if you encounter a Druid, great, you can buy a Rogue, take two chests, and rush to the enemy as quickly as possible with one Rogue, disrupting everything. But if you encounter an Archer, you need to immediately take a Druid with him. I'm not saying the map is fully thought out or balanced, but it's interesting, and this is just an example. And in general... well, it's Heroes, not Rome: Total War. And even there, a raiding party almost always takes out the enemy first, and only then suffers losses.

By the way, I was browsing the forum links, looking for S maps. There aren't any, or they're all designed for a specific faction, or they're just empty. Do you know where I can find something like the one I gave as an example, with a choice of cities and small initial skirmishes? I remember there used to be a standard S map like that, but even though I have three versions of the game, I can't find it. And I really want both fast and interesting maps. If you can help me find maps of this type, I would be grateful.
In reply to нонстоп
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nonstop
How is it even possible to attack simultaneously? Do they (monsters) fight on command? Like, they approach each other and say, "On the count of three, we hit each other in the face." I think it's absurd.
And how is it possible to attack non-simultaneously? So, a dozen Phoenixes stand there, waiting for the gnomes to attack them, and only then do they retaliate? :) Absurd, isn't it? We stand around on the battlefield, watching as a crowd runs up to us, attacks, and only then do we decide to fight back – we play the most fair game, until we are provoked, we won't attack. :)
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