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#264
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Wicc

P.S. Then we tested capturing a tier-3 Griffin Conservatory without a stack of weak units using hydras (on quick, obviously). The optimal option turned out to be taking in singles not gnolls, but 4 flies and 2 upgraded gnolls — then the battle was won without losing any hydras. If you take upgraded gnolls, 1 hydra is lost. If you take unupgraded ones, 2 hydras are lost. We used Bron at level 1.

That's brutal.. And what does speed affect?.. Why not take 6 flies then? And does it matter which stack to place them in?
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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#265
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Heroes of Might and Magic III
Wow... And what does speed affect?... Why not take 6 flies then? And does the stack order matter?
It seems that faster stacks attack the griffins themselves and thus keep them at the edges of the battlefield. Simple gnolls get beaten up by the griffins and end up in the center.

There were only 4 flies available, not 6. I put the hydras in the first stack, the griffin gnolls in the 3rd and 6th, and the flies in the rest.
In reply to Wicc
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#266
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Wicc
It seems that the faster stacks attack the griffons, keeping them at the edges of the battlefield. The simple gnolls are easily defeated by the griffons, and they end up in the center.

There were only 4 flies available, not 6. I placed hydras in the first stack, gr.gnolls in the 3rd and 6th, and flies in the rest.

But the computer doesn't use them like that... It attacks, and they die on the counterattack. And the griffons just fly in faster. What's the effect of splitting the hydras?
Show your true face when losing. Make sure it`s not ugly.
In reply to OUTLAW
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#267
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if there’s a stack of griffins next to the hydras, the rest will skip, because they’re afraid of the retaliatory attack on all the stacks around the hydras. And splitting the hydras means that there will be one stack of griffins for each hydra, which means they will kill them faster, so there’s no point in doing it that way.
In reply to RiMpel2
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#268
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RiMpel2
if there's a stack of griffins near the hydras, the rest will skip, because they're afraid of retaliation against all the stacks around the hydras.
And splitting the hydras means that there will be one stack of griffins per hydra, which means they will kill them faster, so there's no point in doing it that way.

But you need to split them into the Hive... By the way, the result is also always different with borderline armies and stats. It might be a minus for the hydra, or it might be without losses.
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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#269
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Heroes of Might and Magic III
You need to divide them into groups...

Everything has its limits. If one Hydra can handle a stack of 12 snakes, it's unlikely to handle 30 Griffins.
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#271
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I didn’t understand, is this thread for beginners? The topic of hydras in Griffin Conservatory and Dragon Fly Hive has already been discussed a hundred times. Why clutter up the tournament reports?
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#272
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PReDS
I didn't get it, is this a topic for beginners? The subject of hydras in Griffin Conservatories and Dragon Fly Hives has been discussed a hundred times already. Why litter the tournament reports?
Well, did you know everything that was written here?

I asked people in the chat during the game - no one gave me a clear answer. Even though the info is quite useful.
In reply to OUTLAW
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#273
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Okay, sorry for the off-topic posts. I learned something useful.
Show your true face when losing. Make sure it`s not ugly.
In reply to Goor
#274
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Goor
Goor (Necropolis, blue, random Galtran) def The Mafia (Castle, red random, Alkin) 225, 8mm6a, we agreed to play 8mm6a full WT right away, thanks to my opponent for that. As usual, I chose all the rests.
There was an option to play as Double Tower, but the start is kind of weak, 4 heroes, no money, no hero.
At the beginning, everything was very bleak for the Necropolis. The road to the teleport is a crossroads with a desert, the computer is not far from the teleport, but then Gosh came with his 7th hero. At first, I just stood there with him, captured the computer with a weak hero, that jerk didn't attack me, I gave the troops to Gosh, he broke through the snow/lift fork with a significant loss of 3 liches. The computer captured its castle and ran out of it, returned the army to the weak hero, he captured the computer, the computer attacked with experience, almost killed him, 27 skeletons and 5 zombies remained. Vampires and liches are in the castle, barely any money. Gosh is just collecting money there, at the fork. I looked at the template scheme and realized that the reds would appear soon. I returned to the fork at 122, urgently needed to get 5 emeralds in the Garden of Life, otherwise, I would have to wait until the next lottery in the Garden of Life.
500 gold/5 emeralds :)
And they give it :) In the chest, 10k experience and a log. The zone is the center of the village, snow, and it's bleak, nothing there. And at the exit, 50-99 fire elementals guard the tree and the chest. Vampires can't handle them :( The army is 12 greater vampires, 21 greater skeletons, and some minor units from the village, gargoyles, and imps. I stood there for a day, hoping to get something, and then it dawned on me that there was no chain.
I attack, there are 55 fire elementals, I go out with only vampires, and life goes on :cool: I free the prisoner, he scouts to the computer, it's far away, I go along another road, capture the Tower, there's a Capitol, very good!
At 122, the reds appear in the underground. I made a clever maneuver and killed him with a weak hero with 8 storms, and the weak hero ran to him.
And, lo and behold, Alkin returns to his own!
Moreover, he lets my weak hero with part of the army into the second center village at the underground fork at 131.
Then it's just two fronts, then three, four. In the exhausting ending, I get lucky again, I didn't move for the previous half of the turn, hoping for DD, and on the 4th try, I get it!
The reds are just flashing in the lift treasure, which I'm going to with Gosh.
Well, there's already everything solid: 900 skeletons, 109 archers, elixir of life, 18 angels, and 650 mana.
We played for almost a day in two sessions, that's why I'm describing everything so carefully :)
Thanks for the game!
Thanks for the game
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#276
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FireToSky (Conflux, Corbac) def LeBron (don't remember), also don't remember the color, lost the saves, 116
LeBron surrendered at the end of the week, refused auto
FireToSky (blue, Swamp, Gervulf, Gundula) def TERM (red, Conflux, Grindan, Tazar), 8hm12a, 211
One of the hardest games in my entire Heroes career.
The start was great: 2 external dwellings of Gnolls, can see Lizardmen and Wyverns, have Gundula and Neelka is sitting in the tavern
113 - leveling, surprisingly, Neelka for now, because there were shooter blocks, and I'm not indifferent to armorers
114 - captured 2 external Lizardman dwellings, an external Wyvern dwelling, and reached the favorite Inferno computer (crimson) through an adjacent zone
115 - no fight in the computer's Castle
117 - at the respawn of a neutral Dungeon, I free Crag Hack, who immediately gets a Scout - I decide to level him. I have 1-6 in the Citadel, the computer has 124 with a thousand in the Citadel
122 - took the Dungeon, there's a Town Hall there
123 - turning point in the game. On a snowy adjacent zone, Gundula takes a 10k experience box behind Earth Elementals, levels up Wisdom, Advanced Armorer, Expert Water, and Pathfinding, thus becoming a powerhouse
124 - a box behind a pack of simple Dread Knights gives all level 4 magic!
125 - go to the corner treasure zone village, find there the first 2 Dragon Fly Hives and a Dragon Utopia of the game, Gundula takes Logistics and Fire Magic!
126 - Dragon Fly Hives are decent, got 24 Wyverns, +Gundula takes a Scout in the last slot and spends the night in a cell next to the Dragon Utopia!
127 - Dragon Utopia gave Gladius and Necklace of All. Spent almost all money immediately: castles in the capital and Inferno, Pit upgrade, portal in the Inferno village. Based on map analysis, I was supposed to end up in the central treasure zone, when out of nowhere appeared... TAZAR!!! And the scumbag flew in exactly from that supposed central treasure zone (which turned out to be a dud, empty), came out at the lift and stayed there to sleep. His stats were lower, but his army was impressive: 34 Wyverns, 7(!) Titans, some Angels + his native crew.
131 - Seeing the scary dude near my papa, I panicked big time, the timer shows less than 2k seconds, while the opponent has 3k++, I had to go all out and demon farm like crazy. In one day I made about 50+ Behemoths, took a Necropolis village, there a box for 15 Lords. On the territory of the Inferno village, Neelka finds another Dragon Utopia which was previously unnoticed, even though it was almost next to the road! I advance Fire Magic for Gundula, Town Portal to the capital - and spend the night at a safe distance from scary Tazar
132 - Neelka takes the Dragon Utopia without hesitation - minimum, All shield + Cuirass 4\4, Gundula Town Portal to the Dungeon - 2 mana, Library not far from the Castle, stats 30-15-14-15. Meanwhile, Taz starts capturing castles, even though all his stats are no more than 15.
133 - Taz captured the dearly beloved Inferno, we upgrade Wyverns (29), demon farm, Town Portal to the Necropolis village and sleep near the computer - Barbarian, 100 Demons!
134 - Taz flew towards my capital. I wanted to attack him, could have won with Berserk and Mass Prayer (not guaranteed of course), but I was 1 tile short of reaching him, so I had to postpone that plan, and therefore started looking for loopholes: a level 1 Lord flew on a Vampire from the Necropolis village through the lift into the unknown
135 - Gundula with a crap army runs to the remaining uncontrolled road of the opponent into the teleport
136 - running, running!
137 - the Lord on Lords reached the Necropolis village, there immediately a Dragon Utopia (Kettle and Celestial Helmet). Scouting - can see 2 more Dragon Utopias, 1 of them through a void, Gundula sleeps in the Dungeon
141 - at the 5th level Dungeon, they give Dimension Door on the first try!!!!!! as usual the day starts with fast-action demon farming, I take the Dragon Utopia - another Kettle. 35 gr Wyverns and 170+ Demons, stats 37-25-20-21, Taz has 2 times less
143 - in a game of cat and mouse, the cat role passes to Gundula. I take back Inferno, upgrade 177 Demons, Castle village. Meanwhile, the second pathetic infiltrator with vampires reached some village, there you can see a Library, a Dragon Utopia, an external Angel dwelling, and a Griffin Conservatory, but the road to the village is blocked...
144 - the timer is constantly under a thousand. Through a network of teleports, I guess the direction (though a bit stupidly, making an extra Dimension Door, miscalculating with 4 followers) and end up at the native respawn of the red player
145 - Laura with Islin does crazy stuff with 14 Vampires (-1 killed by Vanya), 2 times 100 Beasts, 1 Rusty, and at the end of the turn on the remaining time almost 100 Trees. Meanwhile, Gundula jumps to the Castle village, where another Dragon Utopia is discovered
146 - I take the Castle village, Gundula goes to the Library, the infiltrator chains with accompanying demon farming take the Dragon Utopia, there's Gladius and Neela's Cap, the timer is almost at 0
147 - another 2 Dragon Utopias, external Angel dwelling, Griffin Conservatory. They gave Book of Water and All sword, and we sleep in Inferno with 200 Demons
211 - at the Dungeon respawn, Taz appeared, his stats are much lower than Gundula's, no time to demon farm, I buy what I can and attack. In the final fight, I showed how not to play endgames, for which I was almost punished, but Taz ran out of mana and GG!
Thanks for the games!
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#277
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02/22/2011 Mizrael (blue, Castle, Tyris, Crag Hack) def. The_Mafia (red, Castle, Orrin, Moner) 6lm10a 127 Spent all the restarts, and it generated quite a mess: both mines were blocked (cavalry blocked the ore mine, and lizards + terrain blocked the wood mine). However, I managed to gather enough resources to build knights in the castle. Crag arrived, got Fire Shield, and was happy. In the second week, I found an Inferno town off-road, then a Dungeon town, two devil lairs + a summoning portal, maxed out wood, and got +6 sword and shield. Towards the end of the week, I noticed red's maneuvers in adjacent territories and rushed into contact, which resulted in an attack on the former swamp camp, where Moner was stationed with 1 angel, 6 knights, a markman's hut, and 9 sprites. Crag, with double the stats and 3 devils, 5 knights, 12 sprites, and 37 marksmen + Lightning Bolt for 185, won the battle. Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
#278
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Mizrael
02/22/2011 Mizrael(blue, Castle, Tyris, Crag Hack) def The_Mafia(red, Castle, Orrin, Moner) 6lm10a 127

I spent all my restarts, and it generated quite a mess: both mines were blocked (cavalry blocked the ore mine, and lizards + terrain blocked the wood mine). However, I managed to gather enough resources to build knights in the castle. Crag arrived, got fire, and was happy. In the second week, I found an Inferno town off-road, then a Dungeon town, two devil lairs + a summoning portal, maxed wood, and got +6 sword and shield. Towards the end of the week, I noticed red's maneuvers in adjacent territories and rushed into contact, which resulted in an attack on the former swamp camp, where Moner was stationed with 1 angel, 6 knights, a markman's hut, and 9 vipers. Crag, with double the stats and 3 devils, 5 knights, 12 vipers, and 37 marksmen + lightning for 185, won the battle. Thanks for the game.
It was, thank you.
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#279
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Updated the table in the second post!
Let's finish our games and don't hesitate to post the results of already played matches. By the end of March, I will summarize the results and create a playoff bracket.

Good luck to everyone!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.