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Posts from "ALLRANDOM"

3.5 (2 ratings)
In reply to OUTLAW
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15 years ago
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StickyFingaz (Red, Inferno, Nimus, Monere) def PReDS (blue, Conflux, Brissa, ???) 124, 8mm6a
Thank you for the game.
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15 years ago
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StickyFingaz
StickyFingaz (Red, Inferno, Nimus, Monere) def PReDS (blue, Conflux, Brissa, ???=alkin) 124, 8mm6a
Thanks for the game.
After turn 111, a friend showed up, and by the time I got rid of him, I'd forgotten everything. Turn 112 was a mess, and I blocked the respawn point with a horde of demons guarding the treasure. I noticed this a day later than I should have. I didn't want to stay without rests, so I decided to rely on Alkin with his blessing and air/water elementals. I cleared out this group with 68 horns on turn 116, leaving 8 water elementals. Almost immediately, I saw an elven outpost, and behind it, the flags of the red team. I could have surrendered, but I kept making moves for a couple more turns. Monere ran off somewhere instead of finishing the job. There's no point in going into the territory that the red team has already explored: all the easy pickings are gone, and I don't have the strength for anything serious. As soon as I reveal the remnants of my army, they'll be crushed. The exit from the respawn point is through rough terrain and leads to a swamp. Then the internet went down. In the morning, I congratulated Sticky on his victory.
Thanks for the game.

P.S. It turns out I could have taken a rest per block without spending my own turn, but the rules are written in such a vague way that I simply didn't notice this point during the game.
In reply to PReDS
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15 years ago
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PReDS

P.S. Turns out, I could take a restart per block without spending a subjective restart, but the rules are worded so vaguely that I simply didn't notice this point during the game.

This issue also arose in our game with Redwhait, so I think it's necessary to clarify.
The current wording will mislead anyone:
"- Restart for a strong block that cannot be bypassed, at the discretion of the player who owns this block. Whether a block is strong enough is determined by mutual agreement between the players or by the judges. It is taken on the day the fact is discovered, but no later than day 113.
In the case of blocks (such as guarding a hive, drowned creatures, or powerful artifacts, or, at worst, something like snipers) that block the path from the starting castle, one of the available restarts should be taken. If all restarts have been used, whether to grant a humanitarian restart per block or not is determined by the opponent. However, this should not be abused in either case. I think that the vast majority know what an impenetrable block is..."

Vik already raised the issue of the conditions for a restart per block, and I then suggested leaving the wording: "Restart for a strong block that cannot be bypassed, at the discretion of the player who owns this block. Whether a block is strong enough is determined by mutual agreement between the players or by the judges. It is taken on the day the fact is discovered, but no later than day 113.", but I forgot to clarify that, of course, subjective restarts are used first.
From now on, to avoid disputes, I suggest following the seasonal rules of Hv.

OUTLAW will edit the first post when he comes online.
In reply to numOne
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15 years ago
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numOne
In our game with Redwhait, this question also arose, so I think it is necessary to make clarifications.
...
I had a situation that clearly falls under another point:
- Restart at the player's request, if the only path leads to guarding the treasure. It is applied on the day this fact is discovered, but no later than day 114. It applies only to 8mm6 and 8mm6a templates.
And the problem is not in the wording; it is written clearly and understandably, but rather that the information in the rules is presented in a mixed manner:
first, there is information about choosing a template, then about subjective restarts, then again about choosing a template, then about technical restarts - when you read it in a calm environment and have time to read the rules completely, there are no problems, but when you need to quickly clarify the rules for this tournament during the game, it is not very convenient.
In that season, there is a section on restarts, and then all the information on restarts is presented without breaking it up with extraneous data.
In reply to OUTLAW
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15 years ago
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26.01.2011 numOne (blue, Castle, Rion, Pire) def Redwhait HP (red, Barbarian, Tyras, Tyras), 8xm12a, 132

The game gave a normal respawn, I broke the first Dwarf Cottage on turn 1 for 15, Medusa Hovel on 4, painted 2 secondaries: Dungeon and Inferno, and 4 external dwellings: 2 Evil Eyes, 1 Manticore, and 1 Spearmen. Pire leveled up Earth, home Griffins at the Citadel.
On turn 121 I see the opponent within walking distance of my Inferno. On my turn, I buy out completely, break into the Inferno, and attack Tyras with 22 Wolves, 35 upgraded Orcs, and 7 regular ones — got lucky on the second round, the opponent didn't manage to buy back.
I go back to take Griffin Conservatories — 3 of them spawned, 1+3+4, picked up Boots, a Box for 10k XP, and a Beehive for 8, an external dwelling of Monks is painted.
On turn 132, after breaking, I position myself next to the utopia through a quadruple teleport, Pire with 4+4 Angels and the siege tower nearby. On his turn, the opponent takes my Barbarian town off-road and with a bought-out scout hero, along with the full siege tower, attacks Pire, but Mass Slow and the stats with the upgraded Ballista decided the outcome.

Thanks for the game.
In reply to OUTLAW
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15 years ago
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26.01.2011 numOne (blue, Castle, Rion, Pire) def Redwhait HP (red, Barb, Tyras, Tyras), 8xm12a, 132

played pretty badly, we each took 2 restarts (I had to take 1 due to a block). Got a corner respawn that I spent several days getting out of, the worst part was that I only found a box at 111 with 35 griffins, a bunch of gop stacks, and 1 griffin in the distance. Had little gold at first and kept selling at the external market, went into the underground — there were shooter blocks and wolves that kept retreating and retreating. Made a lot of mistakes, forgot to line up for speed boosts, etc. etc. Reached the Barb town and captured it at 116, plopped down a Citadel, the comp didn't attack but went to a village it had taken. At 117 it was a make-or-break moment — either bears in both castles or [buy] at home, but I chose the latter. At 121 another blunder (or maybe just bad luck) — I bought everything at home and sent it, but it was supposed to arrive at 122, and from an unexplored underground I didn't have enough gold for, Tyras also, as luck would have it, hadn't bought anyone, and [I needed] 400 gold to buy off [the enemy] with spell power >1 — could have put up a fight, but apparently not, and I would have just retreated in the second round, could have come back later and finished off the Pire. Oh well, sat at home, got the Dragon Fly Hive, Griffin Conservatory, a [mini?] that I was too lazy to spend a turn [to check?] and go in to scout with Tyras. Then, gathering my forces, I decided to go on the attack since the enemy army didn't seem the largest, but while I was gathering and traveling, the opponent managed to recruit angels. Another mistake: I killed the wolves I was planning to break against using a Grandmaster with Mass Haste, but I guess I needed the resources so badly that I forgot about that too. For the final fight, I blundered again — bought a stupid Barbarian mage instead of an alchemist; you could say that messed things up a bit. Haste only for 1 round and you can only cast it once. 17 hydras with support from 50+ griffins couldn't take out a ballista with 440 HP, plus there was oil too.
But as for thanking for the game — I don't feel like it, I have my reasons for that ...
In reply to Redwhait
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15 years ago
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01/26/2011 Oelm (red, Inferno, Ignat, Ignat-Craig-Fiona) def. Javdet (blue Necropolis, Clavius, ?), 8xM12A, 123 (500) Even though I played with some mistakes, by turn 121 I was in a position to take utopias with a full buyout (which didn't actually happen). But Javdet lost his vampires guarding the angel dwelling. Thank you.
In reply to OUTLAW
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15 years ago
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Yes, congratulations on the brilliant victory. Either there was a lack of understanding of the strength of the monsters in this map, or there was a bug in the generator. Ideally, 12 vampires and 2 single-unit knights with an experience-boosting tactic and mass shield should have been able to defeat a little more than 20 cyclops. There were over 30 of them. I'd be interested to hear comments in the "Round Table."

Thank you for the game.
In reply to Javdet
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15 years ago
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The victory depends on the resistance.
In reply to Oelm
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15 years ago
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Oelm
The victory depends on the resistance.

5 points, hero! I would be ashamed to make any comments in your place. Because you are not immune to such quirks yourself. :smile48: I sincerely hope that Kober will defeat you:D
In reply to Javdet
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15 years ago
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Learn to lose gracefully without being sarcastic. If there was no way to split the army, then a battle with losses of individual units and heroes was enough for me to end it. Didn't you want to achieve victory at any cost, at the beginning of the game?
In reply to Oelm
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15 years ago
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Oelm
Learn to lose gracefully without being sarcastic.

And what did you find undignified? Sarcasm is a normal reaction to your fantastic report. ;)
Oelm
If I hadn't split my army, the battle with losses of units and liches would have gone well for me, and that would have been enough for me to put an end to it.

And wouldn't you have done the same? Lol. I've seen enough of your games and can say with 100% certainty that you wouldn't have taken any liches or skeletons there. By the way, when I told you about the one-eyed creature on the 31st, your immediate response was something like, "So there was something else there."
Oelm
Didn't you want to achieve victory at any cost, at the beginning of the game?

Where did you get that from? Don't judge others by yourself.

I don't want to argue anymore, it's like arguing against the wind. Today, the plastic world won. Tomorrow, Cobra will win. :)
In reply to numOne
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15 years ago
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Greetings to everyone who made it to the 2nd stage of the tournament!!
I apologize for my absence, but family matters have kept me from playing lately.
A huge thank you to NumVan for running the tournament!! I'll try not to be absent again...
If anyone has problems understanding the restart rules, I will update the topic with a link to the "Seasonal Rules".
In reply to Javdet
15 years ago
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Goor (Necropolis, blue, random Galtran) def. The Mafia (Castle, red random, Alkin) 225, 8mm6a, we agreed to play 8mm6a full WT right away, thanks to my opponent for that. As usual, I chose all the rests. There was an option to play as Double Tower, but the start is kind of weak, 4 heroes, no money, no hero. At the beginning, everything was very bleak for the Necropolis. The road to the teleport is intersected by a desert, the computer is not far from the teleport, but then Gosha came with his 7th hero. First, I stood there for a bit, captured the computer with a weak hero, that jerk didn't attack me, I gave the troops to Gosha, he broke through the snow/lift fork with a strong loss of 3 liches. The computer captured its castle and ran out of it, returned the army to the weak hero, he captured the computer, the computer attacked with experience, almost killed him, 27 skeletons and 5 zombies remained. In the vampire dwellings, there are vampires and liches in the castle, and there is very little money. Gosha is just collecting money there, at the fork. I looked at the template scheme and realized that the reds would appear soon. I returned to the fork at 122, and I desperately needed to get 5 emeralds in the Garden of Life, otherwise, I would have to wait until the next lottery in the Garden of Life. 500 gold/5 emeralds :) And they give it :) In the chest, there are 10k experience and a log, the zone is the center of the village, snow, and it's bleak, there's nothing there, and at the exit, 50-99 fire elementals guard the tree and the chest, the vampires can't handle them :( The army is 12 greater vampires, 21 grand skeletons, and some minor units from the village, gargoyles, and imps. I stood there for a day, hoping to get something, and then it dawned on me that there was no chain. I attack, there are 55 fire elementals, I go out with only vampires, and life goes on :cool: I free the prisoner, it's far to the computer, I go along another road, I capture the Tower, there is a Capitol, very good! At 122, the reds appear in the underground. I made a clever maneuver and killed him with a weak hero with 8 storms, and the weak hero ran to him. And, lo and behold, Alkin returns to his own! Moreover, he lets my weak hero with part of the army into the second center village at the underground fork at 131. Then there are just two fronts, then three, four. In the exhausting ending, I get lucky again, I didn't move for the previous half of the turn, hoping for DD, and on the 4th try, I get it! The reds are just flashing in the lift treasure, which I am going to with Gosha. Well, there's already everything solid: 900 skeletons, 109 archers, elixir of life, 18 angels, and 650 mana. We played for almost a day in two sessions, so I'm describing everything in so much detail :) Thanks for the game!
In reply to OUTLAW
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15 years ago
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Redwhait HP (red, dungeon, damacon, broh) def PReDS (blue, Conflux, Ingessa) 8xm12a 136

We started surprisingly without rests.
On 111 I spawned at the top, immediately along the road there's a group of elves up to 19 trogs, nothing tasty, my hand itches to write re, but I decided to stick a group of harpies and break through, especially since they were guarding a refuge and then Brogh also digs himself out. I broke through, giving away several groups of harpies. In the refuge, the bear is ordinary though, I decide to show Brogh to my opponent so he would take a re since the map is still kind of boring.
The opponent doesn't take a re, so there must be something valuable. Meanwhile, I ran through the underground and came out onto the sand and mistakenly thought I had run into the center because there are 3 roads and 2 of them lead to brown 113, I don't take them hoping to find native orange. But the road network generated buggily, I lost a couple of days and ended up at the green barb, where I got stuck until the end of the week, but I did place the bears.
On the second week, I took brown (Inferno) and the dungeon on 126 which had already belonged to blue for a few days. Then I give the troops back and take the Angelic Necklace + place portals in 3 dungeons.
At the start of the 3rd week, I buy all of this, take the first and last Dragon Fly Hive :) on 8, and a mini Dragon Utopia there — a Shield +4 all and Cape +2 speed. Then I split my forces and the next day take the 3-week area, there's piece of knowledge there (Brogh had Expert Earth since there was no alternative), a Necklace +3 all, and the most valuable thing — Wings of Angels.
Then I split forces into one of the dungeons to double the mana, got 200+. Then I go home and on 135 I take the opponent's capital, since our respawns were generated close, only one mountain separated us. I see Ingessa there with 9 Angels, 5 Phoenixes and a bit of other small stuff, I clearly win in stats + an Imp for 1000, I decide to sit at home, but the opponent, judging by the visible trajectory, runs into the treasure zone. The next day, the army, with the help of an army chain and Wings, goes to the treasure zone, there I buy Brogh and enter the teleport that goes into the treasure zone. There's a slightly comical situation: Ingessa didn't reach the Dragon Utopia by 1 move. Well, I fly in — it's a mini with a Sword +5 all, and I boldly attack the opponent who immediately surrenders.
Thanks for the game.

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