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Posts from All questions regarding mapmaking for Heroes of Might and Magic 3: The Shadow of Death.

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17 years ago
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Hello, my dear friends. I decided to start a topic.
In it, we can ask all questions related to creating maps for Heroes of Might and Magic 3: "The Shadow of Death".
I created a good map. I started testing it, but in the 3rd month of the game, during the opponent's turn, an error occurs: (Microsoft Uisval c ++ Runtime Library abnormal program termination). That is, an emergency program termination...
If anyone knows what the problem is, please let me know.
Sincerely, Lux in tenebris

I decided to revive the topic because I'm already working on my second map, and this error keeps reappearing...:( I have 2 computers. On a dual-core processor, the error occurs: (Microsoft Uisval c ++ Runtime Library abnormal program termination). That is, an emergency program termination... But I don't think it depends on the system. It would be the same on a 2-core processor. Maybe something went wrong in the registry. I haven't figured it out yet. I'm working on it.
On a quad-core processor, the system is quite powerful overall, but the turn simply *freezes*.
I would be very grateful if you could test the map. Please tell me when this error appears. If it appears.
The map is for 2 players. You can play with a friend on the same team.
Sincerely, Lux in tenebris
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Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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17 years ago
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People. Could someone please take a look at the map? The situation is the same on all computers. Even after reinstalling the system. The same thing happens with a new map.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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17 years ago
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Lux in tenebris, the map is alive and full of energy, no problems. Just in case, I saved it again, try it. Regarding the issue, try disabling one core on your dual-core processor. I also recommend downloading a program to optimize the work of multi-core processors. I just don't remember the name, it's something like CPU Control.
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Просто еще один
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17 years ago
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SandroXXL! Thank you very much. I downloaded CPU-Control 2.1, and now I'll figure it out. I think I'll upload a map soon.
+++++++++++++++++
Everything is just great! I fixed the error. It really was a problem with the cores. I wasn't disabling the cores. CPU Control helped.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
15 years ago
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How do I specify which of the starting heroes is the main one? I thought it would be the hero in the main city, but I've designated the cities, and when I look at the map when selecting a scenario, it says that the hero will be chosen randomly.
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15 years ago
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By the way, this question also interests me: I'm making a map, and on it, the player has 2 heroes, but at the start, the game shows the second hero as the main one, even though he was placed on the map after the first one. And secondly, despite the fact that the enemies initially have heroes, the game shows that they don't. And thirdly, how do I disable the standard victory condition ("defeat all") in the SoD editor if I need a victory only based on the condition "obtain the artifact"? The necessary "checkbox" doesn't appear in the window! And the game says "obtain the artifact or defeat the enemies."
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
15 years ago
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The third issue can be resolved by placing the computer player's castle in an area inaccessible to the player(s). As for what to do with the heroes, I don't know. And I can't find an answer to this question anywhere.
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15 years ago
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Looks like it's not working again. Problems:
"All artifacts on this map are either reserved or prohibited."
Artifacts are reserved when they are a special victory condition or a quest objective. Artifacts can also be prohibited in the 'Map Specifications' dialog on the 'Artifacts' page. There must be at least one artifact that is not prohibited and not reserved.
And how do I specify it? Please advise.
Map Editor version 2.00 "Armageddon's Blade". Discovered when trying to create a "Bring Artifact" quest for the Soothsayer (artifacts are also not displayed in the quest form).
and also:
I enter the description in the properties. The only error in the map (mentioned above) is present in all original maps, and it is the same when checked.
Marmot
And thirdly, how do you disable the standard victory condition ("defeat all") in the SoD editor if you only need victory based on the "obtain artifact" condition? The necessary checkbox is not displayed in the window! And the game says "obtain artifact or defeat enemies".
Simply, the game doesn't see the point in aimlessly running around the map if you have already defeated everyone... As an option, you can create a map with only one player, who will have the goal of finding something and the defeat condition - time runs out... By the way, are you setting this limitation?
Yes, it's annoying that the forum kicks you out when you are inactive (collecting screenshots). I understand that this is relevant for banking sites, but here!?
Added after 12 minutes
Yes, and what does "main hero" mean? The one you specify in the defeat conditions?
ХУДОжник
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15 years ago
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Spark
It's annoying that the forum kicks you out when you're inactive (collecting screenshots).
That's strange: I've never had that happen. Well, if that's the case, prepare everything in advance, and then go to the forum and immediately paste it into the message.
Spark
What does "main hero" mean? The one you specify in the losing conditions?
The main hero is usually (but not always) the strongest warrior, the one who captures new castles, objects, and fights enemies... Usually, again, he is defined by the mapmaker at the start, and the player recruits the rest "to taste".
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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15 years ago
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Marmot
The main hero is usually (but not always) the strongest warrior, the one who captures new castles, objects, and fights enemies... Usually, again, he is determined by the mapmaker at the start, and the player recruits the rest "to taste."
I've never encountered this... And how is it indicated in the game? At the start, everyone usually has the same strength and skills. If the initial hero needs to be protected according to the conditions, then he develops, usually slower, although this might be a mistaken strategy.
Okay, it seems I won't get an answer to my question. I'll finish it as is.
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In reply to Spark
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15 years ago
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Spark
It seems I won't get an answer to my question. I'll finish it as is.
I asked you some leading and clarifying questions, but you didn't answer.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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15 years ago
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Finally, I'm posting my notes on mapmaking. They came about as a result of a discussion on the "Mapmaking Tutorial" topic on the WoG forum: http://wforum.heroes35.net/showthread.php?tid=721
FOR BEGINNING MAPMAKERS
Lite version: a "magazine" version, shortened and without illustrations.
And a full version (currently without illustrations).
In fact, I suggest that not only beginners, but everyone who makes their own maps, should take a look.
On 10.01.2012, changes and additions were made to the "Tips" section: comments on the town portal and the Grail, and also a discovered error (not mine, but in the WoG editor's translation) in the garrison option was corrected: instead of "Non-removable soldiers," it should say "Troops can be retrieved."
And a 2nd appendix, practical: a description of creating the "Almaric" map (updated on 15.06.2011: formatting, word wrapping, page numbers).
Please, write your comments here - not in email or private messages: this will be better for everyone.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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15 years ago
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Custom victory conditions are not working. When the specified hero is killed, the victory is not registered. What could be the problem?

SoD editor, Heroes from the "Anthology" disc.
15 years ago
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Please provide the map and save file, and we'll take a look.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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15 years ago
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http://ifolder.ru/25356263
I positioned the necessary heroes close together, and on the first turn, attack with the Necromancer on the Cleric.

I tried killing the Cleric and capturing the first town.
On other maps, created solely for testing, the victory is registered.

A couple more questions:
1. In The Shadow of Death, if I'm not mistaken, when setting up a victory condition to kill a hero, the conditions always include the alternative "...or defeat all enemies." Does this mean that the enemy will lose even if all towns are captured, even if the quest hero (in this case, the Cleric from the map, whose death is critically tied to the plot) is not killed?
2. Is it possible to set a loss condition based on the death of not just one hero, but any of several?

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