rtfm !
Posts from Round table
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rtfm!
1. I start a game, let's say I choose Rampart.
The opponent chooses Dungeon. Then, since I chose Castle, according to the rules, the opponent takes the remaining color, or vice versa. Then, the blue player starts choosing computer-controlled factions.
He takes Necropolis, Elemental, and Swamp. The other player chooses the remaining factions.
So, the blue player knows that one of the sides will have Necropolis, since he chose it. Therefore, the computer controlling Necropolis has an 80% chance of building a Black Magic Amplifier. Consequently, it makes sense for him to recruit a Necromancer in his tavern and level him up. That's what I meant.
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Could you please tell me how many active spells can be simultaneously applied to units during a battle? I mean, when you check the statistics of active spells on units during a battle, only 3 spells are displayed... Does this mean that the 4th, 5th, and subsequent spells overwrite (remove) the previously applied ones? Thank you in advance! :)
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Could you please tell me how many active spells can be simultaneously applied to units during a battle? I mean, when you check the statistics of active spells on units during a battle, only 3 spells are displayed... Does this mean that the 4th, 5th, and subsequent spells overwrite (remove) the previously applied ones? Thank you in advance! :)
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They could cast all the spells at once, as long as they don't interrupt each other like slow/haste. If it was limited to only 3, how would Aura of Divinity work? :D
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and failure doesn't work anyway ;)
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doesn't this apply to units that cast spells? I often remember how Gremlins cast, for example: 1 Haste, 2 Shield, 3 Protection, 4 Haste, and Haste would expire (all in one round).
and Unlucky doesn't work anyway ;)
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Have you ever seen a documented case of the "bad luck" mechanic triggering? I haven't. And if I remember correctly, I read about it in the game manual.
I've gotten used to trusting the information from there :D
I've gotten used to trusting the information from there :D
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a failure seems to negate any positive luck; maybe that was the developers' intention!?
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the idea was to halve the damage, but in practice, this wasn't observed.
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Have you seen any documented cases of the "miscast" effect happening? I haven't. And if I remember correctly, I read about it in the physics section.
And I'm used to trusting the information from there :D
It seems like "miscast" cancels out positive luck, maybe that was the creators' intention!?
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That's exactly what I'm talking about. There isn't a spell called "Misfortune" as such.
It's not about reducing the enemy's luck by one.
The damage should be halved, not remove bonuses like the Hourglass of Time.
It's not about reducing the enemy's luck by one.
The damage should be halved, not remove bonuses like the Hourglass of Time.
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Has anyone happened to create/find a water-themed map template?
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The problem lies in the quality of filling the water areas. Besides doing it manually, it's impossible to make it look good; otherwise, you'll end up with vast expanses of water cut by rocks.
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Has anyone by chance made/found a template with water?
I tried adding water in SM, Jebus Cross, mini-nostalgia, 8mm6a, Anarchy, Spider, Balance, but it keeps crashing with a bug each time...
Only Fix has a decent one with water...
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