rtfm !

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rtfm!
Could you please tell me how many active spells can be simultaneously applied to units during a battle? I mean, when you check the statistics of active spells on units during a battle, only 3 spells are displayed... Does this mean that the 4th, 5th, and subsequent spells overwrite (remove) the previously applied ones? Thank you in advance! :)
They could cast all the spells at once, as long as they don't interrupt each other like slow/haste. If it was limited to only 3, how would Aura of Divinity work? :D
doesn't this apply to units that cast spells? I often remember how Gremlins cast, for example: 1 Haste, 2 Shield, 3 Protection, 4 Haste, and Haste would expire (all in one round).
and Unlucky doesn't work anyway ;)

Have you seen any documented cases of the "miscast" effect happening? I haven't. And if I remember correctly, I read about it in the physics section.
And I'm used to trusting the information from there :D
It seems like "miscast" cancels out positive luck, maybe that was the creators' intention!?

Has anyone by chance made/found a template with water?