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Both got small respawns and a path to each other within 2 days' travel. I broke through across the rough terrain and developed quite well: I captured my native secondary and 2 Ramparts, put Elves in the Ramparts, in my native town — Orcs, at home Birds with Orcs in the Citadel. Roman came to me on day 116, but decided not to take the rest after the encounter because he picked up a Cuirass +3 and relied on a rush... that was his mistake, of course. The second week I started with upgraded Birds, destroyed the Dwarf Cottage on day 15, and my scout hero, bought from the Rampart, chases away the opponent's main hero and scout. Roman surrenders.
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
A very interesting game turned out – resist forever! :). I took Dungeon and Arlash, spawned in the basement with an external dwelling of medusas, and got Pyer – I decide not to restart. I leveled up a couple of levels on the first week, home 1-4 in the Fort with a portal, so by day 122 with 25 Greater Medusas and such, I break through the teleporter, there I painted a Castle village and exit onto the grass – Pyer rushed ahead, I smashed an advanced Crypt along the way, and spent the night. On his turn, Roman breaks through another descent to my little village, kills the hobbits and almost reaches the well. I cast Dimension Door to Arlash – he attacks Isleen (2 3 5 10 (10)) with 4 unicorns and the rest of the growth from the Fort. The Medusas apparently inspired fear, and the opponent, firing a ranged shot, buys himself out. Then there was non-interference for about two weeks. Having acquired 3 castles, I built home 1-6, and in Rampart 1-4 in the castle, smashed 2 Griffin Conservatories (1+2) and headed into the treasure zone, fully confident that I was ahead. On day 141, a level 3 Dragon Utopia falls, giving a Shield of the Damned, a Helm of the 4/4, Boots of Resistance, Pyer with Expert Fire, Earth, and Defense. I smash a Hive on day 6, break into the capital, from there into another treasure zone, where the Cloak of the Undead King was glowing – salvation from Isleen's special ability. The opponent revealed his parameters, something like 15 20 15 20 – unpleasant, but I don't get upset, there are still a couple of hives and a Dragon Utopia ahead, I build dragons at home, finish building 1-6 in Rampart. The 5th week begins and, oh god, PLAGUE! the only hope left is on the stack of Medusas and Harpies. The path from Roman's capital to the meeting place (the Castle village) was slightly revealed, so I wasn't expecting surprises, but they arrived – through Dimension Door, Isleen almost reaches the village, her parameters nearly double mine, a horde of Skeletons and Arch Liches – brrrr.. I could have bought myself out and met her, but I decided to clear the Dragon Utopia instead, and I do the right thing – it gives me a Chalice and I grab Resistance, which essentially decided the game in the end. I prepare to break into the capital and meet her the next turn, but it didn't work out – Roman, with speed (Boots of Speed and Pendant of [Movement], as it turned out later), takes the capital and cuts off my path!:smile21: A war of hobbits ensues, and I scout the land and go to clear the rest of the treasure zone, and then come what may. I didn't bother boosting my speed, though I was sure Isleen wouldn't reach me – but no, she reached me again! 4 Arch Liches, 270 Skeletons, 70 Marksmen, 12 Fanatics, 8 Champions, 32 Harpies, and 15 Griffins; against my 3 Angels, 25 Harpies, 110 Greater Troglodytes, 60 Greater Medusas, and single units. In terms of parameters, we were almost equal, but Roman didn't conduct the battle in the best way, and after a protracted fight, I buy myself out with almost nothing, but I destroy most of the opponent's troops. The hobbits somehow managed to take back the capital, and hope appeared. The entire fifth week we fought tooth and nail. Resistance simply worked miracles, and slowly buying myself out with the accumulated riches, I ground down the remnants of the opponent's troops. Roman, I think, had already relaxed and was confident of his victory, making mistakes that allowed me to finally pull the blanket over to my side, from what seemed like a lost game. In the end, Isleen sat to meet me in my own capital, and after a bloody slaughter, I was left with Greater Dwarves, who resisted a spell about 5 times in a row, while at that time I finished off the remaining enemy troops outside the walls with Lightning Bolt amplified by a Sorcery boost – VICTORY!!!:smile03:
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
A very interesting game turned out - resist forever! :). I took Dungeon and Arlach, started in the basement with an external dwelling of medusas and Pyre showed up - I decided not to restart. I leveled up a couple of levels on the first week, home 1-4 in the fort with a portal, total on 122 with 25 Greater Medusas and so on I break the teleport, there I colored a Castle village and go out onto the grass - Pyre rushed forward, on the way I smashed a pre-max Crypt, night. On his turn Roman breaks another descent to my village, kills the scout hero and almost reaches the well. I switch to Arlach - he attacks Isleen (2 3 5 10 (10)) with 4 horses and the rest of the weekly growth from the fort. The medusas apparently intimidated and the opponent, firing a shot, buys himself out. Then there was non-interference for about 2 weeks. Having 3 castles, I built home 1-6, and in the Rampart 1-4 in the castle, I smashed 2 Griffin Conservatories (1+2) and headed to the treasure zone in full confidence that I was ahead. On 141 a Dragon Utopia 3 drops, gave Shield of the Dwarven King, 4/4 Hat, boots of resist, Pyre with expert fire, earth and defense. I break a Dragon Fly Hive on 6, I smash my way into the capital, from there into another treasure zone, where the Cloak of the Magi's Reflection was glowing - salvation from Isleen's specialty. The opponent revealed parameters, something like 15 20 15 20 - unpleasant, but I'm not upset, there are still a couple of Dragon Fly Hives and a Dragon Utopia ahead, I build dragons at home, in the Rampart I finish building 1-6. The 5th week starts and, oh god, PLAGUE! one hope remained on the stack of medusas and harpies. The path from Roman's capital to the meeting place (the Castle village) was slightly revealed, so I didn't expect surprises, but they arrived - through Dimension Door Isleen almost reaches the village, parameters almost 2 times higher than mine, a cloud of skeletons and archangels - brrr... I could have bought myself out, met them, but I decided to still farm the Dragon Utopia, and I do it right - it gave a Magic Book and I got resist, which then supposedly decided everything. I'm ready to smash into the capital next turn and meet them, but it didn't work out - Roman, fast (speed gloves and boots, as it turned out later), takes the capital and cuts off my passage!:smile21: A war of scout heroes follows, and I looked at the terrain and go to clear the rest of the treasure zone, and then whatever will be. I didn't start boosting, although I was sure Isleen couldn't reach me - but no, she reached me again! 4 archangels, 270 skeletons, 70 marksmen, 12 fanatics, 8 champions, 32 harpies and 15 griffins; against my 3 angels, 25 harpies, 110 Greater Troglodytes, 60 Greater Medusas and singletons. Parameters are almost equal, but Roman didn't conduct the battle in the best way and after a protracted battle I buy myself out with almost nothing, but I lay down most of the opponent's troops. The scout hero managed to take the capital and hope appeared. The entire fifth week we fought tooth and nail. Resist simply worked miracles and, gradually buying myself out with the accumulated wealth, I crumbled the remnants of the opponent's troops. Roman, I think, had already relaxed and was confident in his victory, making mistakes that allowed me to pull the blanket over myself, from what seemed like a lost game. In the end, Isleen sat down to meet me in my own capital and after a bloody slaughter I had Greater Dwarves left, who resisted the spell 5 times in a row, and meanwhile I shot down the remnants of the enemy's troops behind the walls with Lightning Bolt with boost - VICTORY!!!:smile03:
Thanks for the game!
well yeah, I fought the battles completely relaxed, because losing seemed impossible... And basically I lost not even because of resist but because of negligence... I could have walked or swapped or or... In short, I didn't take the army led by archangels so that they wouldn't get crumbled again, but 35% resist turned into 80%... well okay. Andrey, respect for not giving up and after a lousy preflop you caught a royal flush on the river, well, I'm an idiot. because you have to manage to lose something like that..
PS.. the last game on SoD.. 3 attempts there were to level a mage in tournaments, and I always ran into a magic ban.. this case is special due to my own stupidity, because I was too lazy to take the Pearl, which would have decided the outcome oddly enough(!!!), but it won't change my opinion - SoD is flawed!
PPS I didn't have time to buy harpies on the turn when the scout hero took away the capital))))
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
RomarioGrom
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numOne, congratulations on making it to the finals! I'm waiting for the winner of the Satyr - Albert@s match, and we'll arrange a finalist for you.
I'm on sick leave right now, so we should finish the game soon. The match turned out to be long because of my internet issues, but I'm ready if needed... P.S. watch your step and don't fall on your innocent nose...
Albert@s
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26.01.2011 Albert@s(red, swamp, Bron, Bron) def Satyr(blue, rampart, Kyrre, Kyrre) 232, ring We couldn't generate anything resembling a random map for a very long time, ended up with a ring...Week 1 - Bron with 5 Wasps, I take a couple of Crypts, secondary Castle, light up 3 Griffin Conservatories, no Dragon Fly Hives...1236, Market, a coin in the Citadel...slowly building up the Castle...Week 2 gathering resources and gold, chains set up all over the respawn, 1-7 in the Castle with a Capitol...on week 3, Conservatory one. hiding Lizardmen and Wasps, opponent arrives, showing off Angels and Wyverns, as well as giant movement speed, but Bron is no slouch anymore, expert Logistics, Pathfinding, Stables, Boots and Gloves, splitting, and I attack myself and 1 Angel, native troops bought out clean, with Mighty Gorgons)))and 2 morale artifacts managed to convince the opponent of the recklessness of his approach, a trade happens in my favor (opponent -16 Wyverns, 3 Angels, half the Grands, and I roughed up the rest a bit)...I should be happy here, but I realize the opponent knows where I am, and I don't know where he is, it all weighs on me, so on week 3 Angels go up in the secondary Castle, I take Conservatory 3, rebuild magic there too...Week 4, Archangels and Town Portal in the Castle, oh boy, a Dragon Utopia is revealed, I fly there and 12 Archangels with trash clear the max with +3 to All, Knowledge +12-3, КО and wings that Archangels love to wear...I'm flying around looking for the opponent...In Fire Magic I have 70 more mana points, the opponent wants to break my Catapult, hitting Wasps with Meteor as well, both of us have Berserk without fire, so I have to act very carefully...but looking at 14 Archangels with the best hero, it's hard to imagine a loss even without a Catapult...he smashes it in 2 rounds, shoots 70 Grands and 72 Storm birds (closed) at the Archangels, I have no Earthquake, nor holes in the walls, but by that time I had already halved with Archangels (under Anti-Magic) half of the opponent's 10 birds and his 12 Angels fought under Berserk with their own united ones...Having Sacrifice without the fire skill, it would be hard not to win even with Archangels alone, which is what ultimately happens, roughly speaking from losses only the sacrificed Lizardmen, GG, thanks for the game!
26.01.2011 Albert@s(red, swamp,Bron,Bron) def Satyr(blue, rampart,Kirry,Kirry) 232, ring
Yes, the map template is a "tin can" where tempo and scouting aren't highly valued. I scoured almost the entire map (which is HL+U and even has slow roads) except for the opponent's respawn, and didn't really find anything besides the Book of Air, by which time I already had the House of Dimension Door built. The opponent only left their own respawn at the beginning of the second month and immediately stumbled upon the only Dragon Utopia on the map with wings; they built Town Portal on the first try, while I missed three times. All in all, I did great, but I lost :D Thanks for the game.
Не бійся коли ти один, бійся коли ти нуль.
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RomarioGrom
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RomarioGrom (blue, Conflux, random, Tunarr, Brissa) def Albert@s (red, Rampart, Kyrre, Kyrre) sm-ka 134 decent back-and-forth, Conflux ended up with blue, on 1st 3 crypts all weak, on the 4th not enough meat for ghosts, had 40+ on snow, home 1-3 in Citadel + external dwelling of fish 2nd tower never took it, went for the Griffin Conservatory(1) between us, took Dungeon but easily flubbed it too :D, psychos in Citadel 3rd went for the 2nd Griffin Conservatory, there's Trong :rolleyes: took Naga(4 with GS), Cloak of Rejection, checked the Griffin Conservatory, it's a 2-stack taking the army on a scout hero and that one drives Kyrre :smile13: Thank you for the interesting game!
RomarioGrom (blue, Conflux, random, Tunarr, Brissa) def Albert@s (red, Rampart, Kyrre, Kyrre) cm-ka 134 After my rests (blocks), a cm-ka dropped with 2 piles of gold on 2 respawns, not a single chest and not a single crypt)))... a tiny respawn and 2 roads - 10-19 pits and 20-49 mummies... I attack the prison and free Sandro with Slow, give him 5 elves and 17 Centaurs, go for the mummies, and there are 45 of them... didn't kill 10... 112 it was, could have surrendered, but there's a marketplace, resource trading and buying Vistana with 14 lizards, I broke through the passage, and there's just one Mystical Garden with 5 gems and blocks again... somehow I take a secondary Dungeon, there's a marketplace, trade down to zero, and 1,3 in the fort... On week 2, I beat the pits and take a secondary Necropolis, gathered some gold, bought Isrу1,3,4 at the Citadel... 131 for 70 inf-dogs running around with a Necromancer's Cloak at 10%, but I feel in my heart they won't give me another week to snowball... I run to the Dwarf dwelling, but it's already empty, out of nothing to do I attack 114 ground caves with a gr. 18 stack for the prison - 24 Grands, 7 wood, 31 Centaurs, 6+1+1 gr. Harpies, I terribly apologize to my opponent, but I fought them for a whole hour (the Grands ran out of ammo, 6 gr. Harpies were killed, I had to finish off about 20 ground caves with 1+1 Harpies, distracting with one and hitting with the other, manually finishing them with elves), and then Roman showed up... in short, the game turned out like a bad dream, thanks for the game and the organization of the tournament, good luck in the final, I'll be rooting for you!
We agreed to play for 1 win. We sketched out M+U, Roma took Conflux for himself, I took Bron. In the first week, I farmed a decent amount of gold – 1-6 without 5 in the Castle stood! A Hive is revealed on the respawn, and I broke a passage into the dungeon – there’s another Hive nearby and a few other goodies, but the guard is strong, so I turn back. At the start of the second week, I smashed 2 Medusa Dens (6+8), a minor Imp Dwelling, upgraded the Lizardmen with the Basilisks, and headed into the treasure zone. There, I immediately broke a Teleport, checked with a scout hero – the road seemed to lead to the opponent’s Castle. On my turn, Monere just arrived on an Angel – I chased him off and cleared the Hive for 8. Freed a level 10 mage; on day 131, I bought Lizardmen and a couple of Flyers and sent him to take a Naga Bank – it turned out to be a tier-4 with upgraded ones! I carelessly went for it – level 10 after all, but only Skin of Magic and Attack 0. After a long, agonizing battle, I lost, not finishing off the last Naga with 12 HP!:smile21: Well, I thought, we’ve had it, but I didn’t give up, because the opponent wasn’t doing great either. Plus, I managed to slot in Hydras on 127. I got rolling by the end of the fourth week, upgraded 20 Ducks, Hydras, grabbed Boots of Speed, Pendant of Luck, 3/3 Luck/Morale, Shield +5, and assembled the Sharpshooter’s Bow specifically for the Ballista (I had the skill) :) On 215, we both rushed to the last neutral territory, but I managed to reach the max Griffin Conservatory first, and on the next turn, Roma attacks with 102 Storm Elementals (there were 2 external dwellings) and the rest of the growth in small numbers. My resistance in the first two rounds helped a lot; in the meantime, I cast Curse and deployed my troops. In the second round, Haste on 6 Greater Hydras and morale on the Angels – Roma surrenders. Hurray!!!
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
We agreed to play to 1 win. We sketched M+U, Roma took Conflux, I took Bron. On the first map I beat out a decent amount of gold - 1-6 without 5 in the castle stood! A Hive is revealed on the respawn and I broke through a passage into the basement - there's also a Hive nearby and a few more goodies, but the guard is strong, so I turn back. At the start of the second week I rushed 2 Medusa Storages (6+8), a mini Imp Crucible, upgraded the Lizardmen with Waspworms and into the treasure zone. There I immediately broke a teleporter, checked with a scout hero - a road, apparently to the opponent's castle. On my turn, Moner on an angel arrives - I chased him off and captured the Hive for 8. Freed a level 10 mage, at 131 I buy Lizardmen and a couple of Flies and send him to take the Naga Bank, which turned out to have a tier 4 with upgrades! I kind of rushed in automatically - level 10 after all, but from magic only Stone Skin and Attack 0. After a long, painful battle I lose, not finishing the last Naga with 12 HP!:smile21: Well, I thought, we're done for, but I didn't give up, because the opponent wasn't doing great either. Plus I managed to plant Hydras at 127. I developed by the end of the fourth week, upgraded 20 Ducks, Hydras, looted Boots of Speed, Pendant of Luck, 3/3 Luck/Morale, a +5 Shield, and collected the Sniper's Bow specifically for the ballista (had the skill) :) At 215, we both rushed to the last neutral territory, but I was able to get to the max Griffin Conservatory first, and next turn Roman attacks with 102 Storm Elementals (2 external dwellings) and the rest of the growth in small numbers. My resistance in the first two rounds helped a lot; during that time I cast Curse and deployed my troops. In the second round, Haste on 6 Greater Hydras and morale on the Angels - Roma surrenders. Hurray!!!
Thanks for the game!
those were the days... on 1st 2 external dwellings of air made me not take res but tight on gold 2 crypts stone in mouth 1-2 in the fort:D 2nd no money, apparently upgraded air and took a mini-Griffin Conservatory, got caught, barely bribed my way out:( just couldn't get going, didn't make it in time to the Griffin Conservatory and decided to attack with resistance without a chance, while in the castle I could have tried:rolleyes: Thanks for the game! we played M+U 6+ hours:eek: but it was worth it, the tournament ended without major issues and brought back the good old times when you could still shake off the rust:smile17:
Congratulations to the winner numOne on a well-deserved victory:smile49:
Congratulations to numOne on the victory, well done! I also want to thank Romario for the excellent and original tournament, good job!:smile20:
Не бійся коли ти один, бійся коли ти нуль.
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numOne
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Yes, thank you RomarioGrom for the excellent tournament! It made me rediscover 200% maps and default templates (especially the M-sized maps are great).
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.