Ah, I wish the expansion would come out sooner! I really want to see the gnome faction! I hope it won't be worse than the other factions! Although it's hard to mess up gnomes. By the way, does anyone know when the expansion will be released?
Also, regarding maps - there's an article on mapmaking in the November issue of Igromania. I haven't read it in detail yet, but it seems to be very well written.
Posts from Heroes of Might and Magic V [Game Discussion]
I have a lot to say... I'll try to be brief and clear:)
Overall, the fifth installment turned out pretty well (I think the fourth one should have been like this), but I was very disappointed by the following: the AI opponents are dumb and don't build their armies properly, and when you defeat their "powerful" army, they take a long time to come out of their castle (maybe they're depressed:D), the selection of artifacts is small ("you get" Utopia, and there are three pairs of identical boots, what's the point?), there's no map generator, and the maps themselves are small! And there are a bunch of other minor things...
I hope I'm not the only
2 goodman There is one answer to all your complaints... what version do you have??? If it's 1.0, you should look for patches up to 1.4 and the add-on... most of what you listed has already been implemented there.
It turns out that you can only play the first six campaigns in version 1.0 or spend money on downloading the patch.
P.S. And besides, there's a special topic for the add-on:mad:
The maps are very small – there's not much room to maneuver! In the fourth game, you could explore half the map and dig up half the hidden locations before you even found an opponent, and there were cities everywhere – I've seen up to 18, but here, there's a player sitting right behind the second hill! :(
Goodman, the AI is okay, even if it's a bit dumb, but it offers a real challenge: I play on maps with many opponents, and it's terrifying to watch – the AI attacks the nearest enemies incredibly quickly, and by the time you're ready for a real war, it already controls half the castles on the map.
The maps are very small – there's not much room to maneuver! In the fourth game, you had to search all over the map and explore half the hidden areas before finding an opponent, and there were cities everywhere – I've seen up to 18, but here, there's a player sitting right behind the next hill! :(
I completely agree, but with their graphics, you know how long you'd wait for a turn? On a huge map the computer already moves slowly, and you definitely don't need many castles—can you barely guard your own? And it's a waste of money on neutrals.
P.S. Don't say "definitely." It turns out you're presenting your personal opinion as public opinion!!! Damn Zhirinovsky..
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
What nonsense are you talking about?! You don't need many Castles?! You do need them!!! Right now, the maximum is eight Castles!! You can't play properly!!! If you want the computer to move quickly, buy a decent computer (sorry for the tautology). On my "huge map with a Dungeon" for eight players, the computer takes no more than 3 minutes to complete its turn (I mean not just one opponent, but all of them together take 3 minutes). Difficulty: "Hero".
P.S. There's no need to say "definitely". You're presenting your personal opinion as the opinion of the public!!! You're like Zhirinovsky...
P.S. Definitely, my opinion is only my opinion;-)))))))
I think one Castle and one neutral town is the maximum. It's important to protect what you have, rather than running around the map trying to conquer Castles that will often end up being empty. My computer runs the game well, no problems at all, but not everyone who bought a computer this year is so lucky and has the ability to upgrade it every six months. In my opinion, the length and slowness of Heroes 5 is also a drawback; time flies by surprisingly quickly and unnoticed.
P.S. This is just my opinion, of course;-)))))))
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
Time flies by incredibly quickly and unnoticed, not because the game is long, but because it's interesting! And you can (and want to) play it for a very long time! But in the fifth "Heroes," this doesn't happen! And don't think that I don't do anything but play "Heroes." I played "Heroes" (before the release of the fifth part) on weekends. And if you want to play quickly, then strategy (especially turn-based) is not for you! Judging by your statements, you are not a big fan of "Heroes" and, perhaps, you haven't played "part three" at all, or you haven't played it much.
I agree! Indeed, in all the previous parts of Heroes (and the fourth one too, and don't argue! :mad:) there was such an unusual charm... :rolleyes: Especially in the second one! But here - no! :<
Probably, it's all because of the change in the development company... it's a pity.
Нет невежества - есть Знание
Time flies by incredibly quickly and unnoticed, not because the game is long, but because it's interesting! And you can (and want to) play it for a very long time! But this doesn't happen in the fifth "Heroes"! And don't think that I do nothing but play "Heroes." I played "Heroes" (before the release of the fifth part) on weekends. And if you want to play quickly, then strategy (especially turn-based) is not for you! Judging by your statements, you are not a big fan of "Heroes" and, perhaps, you didn't play "Heroes 3" at all, or you didn't play it much.
I wrote a lot here specifically about comparisons. It's a sore subject for me. Over time, my attitude has actually improved significantly (towards HoMM 5), but I was, am, and will continue to be very inclined to throw stones at anyone who says that ZDO would have done it worse—not because I'm 100% sure of them (more like 98%), but because no one will ever get to play a Heroes 5 created by ZDO (may their computers rest in peace). As for the slowness, I agree slightly, as even if you set it to full speed, it's somehow not great; maybe in the future when computers are about 3 times more powerful.
And another funny thing (I don't know, I haven't read the threads, so don't kick me if this has been posted): I haven't tried it in single player, but in multiplayer (thanks to the slowness), when a hero is in a Castle and there's one unit at the entrance... if you quickly transfer troops from one to another inside the Castle, the message "you must leave someone for the hero" doesn't have time to appear, and the hero stays in the Castle empty.
I'll share my impressions too.
At first, I was very annoyed and furious...
I was complaining about everything.
I started thinking that it's just because I'm not used to it, but no.
Now I understand that everything is good in the 5th installment: the modern graphics, the fresh ideas, and the music. What they lack is the atmosphere of the 3rd game... They're a bit too cartoonish. It doesn't mean that the magical world should shine, sparkle, and explode in all directions.
In the 3rd game, even the small details were enjoyable, for example, when you found an artifact, a scene was shown describing how you obtained it. These small details filled the game with life. Even the fact that flags fluttered above mines and castles, instead of shining icons.
Of course, everything is possible in this magical world, but still. Let's imagine a movie based on Heroes. How would it look? Would the main character rush forward, leaving a magical trail behind him, and so on...?
And the map feels somewhat lifeless. If in the 3rd game, your imagination worked at full capacity, then in the 5th game, there's simply no room for it. This 3D graphics somehow shows that everything is exactly as it is and not any other way. A forest is just a forest, and park trees are on a lawn. There's no feeling that you're going on an adventure; there's a feeling that you're just taking a walk in a playground. And I don't even want to go into the hero's inventory.
Heroes 3 is infinitely cozy. For example, in the tavern, there's a window with animation, and you immediately imagine yourself sitting at one of these tables. From the window of the mages' guild, there's a view of the city. There's an animation of the setting sun, marking a new day, as if giving value to each turn (Hello, new day in this infinitely new magical world!!!). And so on. Perhaps the developers thought that since everything is in 3D, everything can be rotated and examined, but this was their fatal mistake.
It's a pity; there was a chance.
BUT I BELIEVE THAT THE GREAT FUTURE OF HEROES LIES IN THE GREAT FUTURE!!!
I'll continue playing Heroes!!!
