Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Goodman, the AI is okay, even if it's a bit dumb, but it offers a real challenge: I play on maps with many opponents, and it's terrifying to watch – the AI attacks the nearest enemies incredibly quickly, and by the time you're ready for a real war, it already controls half the castles on the map. The maps are very small – there's not much room to maneuver! In the fourth game, you had to search all over the map and explore half the hidden areas before finding an opponent, and there were cities everywhere – I've seen up to 18, but here, there's a player sitting right behind the next hill! :(
I completely agree, but with their graphics, do you know how long you'd wait for a turn on a huge map? The computer is already slow, and having many castles is definitely not a good idea – you can barely defend your own, let alone spend money on neutral ones.