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Posts from Heroes 6 - Discussion Auto-translated

4.3 (15 ratings)
#3366
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If you take a player and have them enter a mine, and they stay there, you don't need to capture the city for the mine to become yours.
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#3367
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NumpuT
If you take a player and have them enter a mine and stand there, you don't need to capture the town for the mine to become yours.
Do you think they'll let you stand there and steal resources for long?
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Саня Изи
#3368
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Lord_de_Sat

That's harsh. Everyone has seen this already.
Where? It seems like you posted it in the wrong place.
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#3369
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Drakkoska
As they say, beauty is in the eye of the beholder, but personally, I'd rather come up with something original than copy everything. The result might be appealing and quite playable (yes, I love the fourth game), but I crave variety.
Well, I think there are enough new features to provide variety, and besides, if they didn't borrow anything from other games and kept everything as it is, it would be self-plagiarism, which, in my opinion, is worse.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
#3370
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Vayshan
So, you think they'll let you stand there and steal resources for long?
It will be possible to lure players out of the castle and attack them in the open field.
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#3371
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Vayshan
That's right, that's how it will be. Now, nearby mines can no longer be captured simply by running a low-level hero past them, but you can position that hero in the mine and steal resources in this way while the hero is stationed at the mine.
Wow, how can you even imagine that? Low-level heroes stand at the mines and steal 1 unit of, say, wood per day? It's terrible. And the essence remains the same; you just need to hire a whole bunch of heroes instead of one.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#3372
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NumpuT
Where is it? It seems like he posted it in the wrong place.
No, it's all relevant. He probably means that we've already seen all the creatures. But when they're all together, you can better appreciate the unique visual style of each faction.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#3373
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I like this idea with mines. It's annoying when an opponent with just one unit captures all your mines while you're away. You fight them off, lose your army, and then they just come back and take it easily.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3374
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Drakkosha
As they say, beauty is in the eye of the beholder, but in my opinion, it's better to come up with something original than to copy everything. The result may be appealing and quite playable (yes, I love the fourth game), but I want variety.
By the way, yes. This path is a bit risky, but it's the most interesting. And the best approach is a balance between borrowing and innovation. I like the new features that will be in the sixth game (resource reduction, territory control, dynamic arenas, a new role-playing system, etc.). I also miss some features from other parts (moving guardians from the fourth game, I hope for mixed armies (as in King's Bounty. Although this feature was in the fourth and fifth games, but it was implemented most interestingly there), alt-grades and ATB from the fifth game). It's not necessary to borrow absolutely everything, but it's important to use something really interesting.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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In reply to Саня Изи
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#3375
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Lord_de_Sat
Wow, how can you even imagine that? They stand near the mines and steal 1 unit of, say, wood per day? Horrible. And the essence doesn't change; you just need to hire a whole bunch of them instead of one.
Well, in the fifth game, such a weak unit would run up, capture the mine, and run on. Now, it's essentially tied down and risks getting beaten up by the mine's owner. And heroes in the sixth game aren't free, so you can't just throw them around like that. Therefore, I think this new feature will intensify the struggle between the factions.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#3376
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Vayshan
Heroes of Might and Magic VI heroes aren't free, so they shouldn't be given away so easily. Therefore, I think this new feature will intensify the competition between players.
It's also worth noting that each new hero purchased in Heroes of Might and Magic VI will cost significantly more than the previous one.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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#3377
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How significant is the difference? Is it an arithmetic or a geometric progression? P.S. In that case, the very idea of stealing resources becomes pointless.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



#3378
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Hello everyone.
Where can I ask if the game will run on my system (regarding system requirements)?
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#3379
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Vayshan
Well, in the fifth game, some noob rushed in, captured a mine, and ran off.
And what's wrong with that? You can do the same. If you're short on sulfur, capture a mine, steal one resource, and you'll accumulate it.
А что я здесь делаю то?
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#3380
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Lord_de_Sat
How significant is it? Is it an arithmetic or a geometric progression?
P.S. Then the very idea of stealing resources becomes unviable.
There are also forts, which, like cities, provide control over nearby mines with much more valuable resources, and they are located far from the cities. This is how you will have to play, looking for an opportunity to steal resources from your neighbor while simultaneously ensuring that they are not stolen from you.

Added 5 minutes later
Andartan
Hello everyone.
Where can I ask if the game will run or not? (I mean, system requirements).
Ubisoft says that the game will run on low settings on laptops that are two or three years old.
NikBond
And what's wrong with that? Because you can do the same. If you lack sulfur, you capture a mine, steal one resource, and accumulate them.
This system is very annoying; some noob easily captures a mine that I paid for with part of my army, and he can do this for a long time, and not just with one hero. Now, if you want to steal resources, you have to stay in place and take the risk, instead of running away. This is fairer.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...