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#236
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PReDS

P.S. Turns out, I could take a restart per block without spending a subjective restart, but the rules are worded so vaguely that I simply didn't notice this point during the game.

This issue also arose in our game with Redwhait, so I think it's necessary to clarify.
The current wording will mislead anyone:
"- Restart for a strong block that cannot be bypassed, at the discretion of the player who owns this block. Whether a block is strong enough is determined by mutual agreement between the players or by the judges. It is taken on the day the fact is discovered, but no later than day 113.
In the case of blocks (such as guarding a hive, drowned creatures, or powerful artifacts, or, at worst, something like snipers) that block the path from the starting castle, one of the available restarts should be taken. If all restarts have been used, whether to grant a humanitarian restart per block or not is determined by the opponent. However, this should not be abused in either case. I think that the vast majority know what an impenetrable block is..."

Vik already raised the issue of the conditions for a restart per block, and I then suggested leaving the wording: "Restart for a strong block that cannot be bypassed, at the discretion of the player who owns this block. Whether a block is strong enough is determined by mutual agreement between the players or by the judges. It is taken on the day the fact is discovered, but no later than day 113.", but I forgot to clarify that, of course, subjective restarts are used first.
From now on, to avoid disputes, I suggest following the seasonal rules of Hv.

OUTLAW will edit the first post when he comes online.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.

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