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Posts from What would you change in Heroes of Might and Magic IV?

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20 years ago
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The fourth installment didn't become as popular as the third, as it had almost nothing in common with the previous Heroes games. So, what needed to be fixed to make the fourth game talked about as a revival of the series and so on?
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20 years ago
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Night
The fourth installment didn't become as popular as the third because it had almost nothing in common with the previous Heroes games.
So, what needed to be fixed to make the fourth game talked about as a revival of the series and so on?
I think the list has been discussed many times.
And it seems to me that the topic is pointless, because most likely it will turn into such a flood that oh my god... Maybe it shouldn't have been opened? In any case, let's see, if necessary, be ready to close it.

And the list of what I would change...
let's start with the fact that the hero walks
In reply to Vlad
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20 years ago
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Xaker
I think this list has been brought up more than once.
And it seems to me that this topic was created unnecessarily, as it will most likely turn into such a flood of irrelevant comments that it's a disaster... Maybe it shouldn't have been opened? Anyway, let's see, if necessary, be ready to close it.

And here's a list of what I would change...
Let's start with the fact that the hero walks around without an army and vice versa.
A bunch of spells, and most of them are meaningless.
Of course, this is just my opinion (IMHO), and if Magnus starts attacking me now, then save me....:D :D :D :D
Magnus has attacked!:D
The spells are actually very good, it's a pity that they removed the ability to walk on water:(
And a hero without an army or vice versa is very useful because creatures that want to join disappear if there is no room in the army (that's how it was in Heroes of Might and Magic III), and now it's an extra reserve:)
In reply to Magnus
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20 years ago
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Magnus

The spells are really good, it's a shame they removed the ability to walk on water:(
No, I have nothing against the spells... It's just that there are too many variations of the same action. For example, how many different types of slow spells are there in the fourth game????? I've even lost count... Why not have one spell with a more powerful effect?:D :rolleyes:
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20 years ago
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Magnus
Magnus strikes!:D
The spells are really good, it's a pity they removed the ability to walk on water:(
And a hero without an army, or vice versa, is very useful because creatures that want to join disappear if there is no room in the army (as it was in Heroes of Might and Magic III), but now there is extra space:)
Oh-oh-oh-oh! Here, the topic is "what would you ADD to Heroes of Might and Magic IV," not what you LIKE!
In reply to Vlad
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20 years ago
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Xaker
I don't have anything against spells... It's just that there are too many variations of the same action. For example, how many different types of slow spells are there in the fourth game????? I've even lost count... Why not have one spell with a bigger effect?:D :rolleyes:
Well, there is one with a bigger effect.
For example, Chaos Shield and Greater Chaos Shield.
Why not have one spell with a bigger effect?:D :rolleyes:
Then you would have to change the magic system. Otherwise, level 4 magic in the Life school would be useless.
In reply to Magnus
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20 years ago
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Magnus
There are some with a bigger effect.
For example, Chaos Ward and Greater Chaos Ward.
Yes, of course, but why so many???? That's what I definitely don't understand!!!
I understand that more spells with different levels and effects increase the possible tactical decisions, but why so many????
In reply to Vlad
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20 years ago
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Xaker
Yes, of course, but why so many???? That's what I definitely don't understand!!!
I understand that having more spells with different levels and effects increases the possible tactical options, but why so many????
It's better to have variety. In Heroes 5, there's not even enough room to maneuver when choosing spells. Look at Might and Magic 8, there are also identical spells:
e.g., Flight (air magic & dragon abilities)
e.g., Charm (mind magic & vampire abilities)
But of course, having too many is also bad.
e.g., the game TES III: Morrowind. There are many spells that are identical.
e.g., Levitation and Wild Levitation, as well as 6
In reply to Magnus
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20 years ago
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Magnus
Variety is definitely better. In Heroes 5, there's hardly any room to explore different spell choices. Look at Might and Magic 8, where there are also identical spells:
e.g., Flight (air magic & dragon abilities)
e.g., Charm (mind magic & vampire abilities)
But of course, too much is also bad.
e.g., in the game TES III: Morrowind, there are many spells that are identical.
e.g., Levitation and Wild Levitation, as well as 6 types of Shield spells.
I agree, 2 or a maximum of 3, but 4 or more is definitely too much! Reducing it to three of the most powerful, or finding some other
In reply to Vlad
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20 years ago
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The only thing that Heroes 4 lacks is a well-thought-out balance, which is quite difficult to achieve. Currently, everything depends on the size of the map, the density of neutral armies, and the level of artifacts. The latter is more decisive than the former... in my opinion. Indeed, for each map, many online players already know in advance whether they were lucky with their starting castle or not. That is, the rigid division of magic into schools and the binding of heroes to these schools is not a big plus. Experienced players often know that... here I will level up druids and summon Shriekers in the endgame, and here I will level up a different hero and use them to clear the map, but on this map, you can't pass without a tactician... and so on. It is difficult to criticize the magic school itself; I probably wouldn't change anything in it. But the monster system is simply terrible. Yes, exactly. Monsters of the first and second levels look more or less comparable, the difference between the second and third levels is already more noticeable, but the gap between the fourth and third levels is enormous. It's as if level 4 Shriekers are something extraordinary. This system has reduced the final battles to fights between heroes and level 4 monsters. Sometimes, very rarely, level 3 monsters are also used in battle. In general, while writing this post, I came to the conclusion that I would change the monster stat system. I would bring them to a more or less equal level. More precisely, I would improve the first three levels so that they don't become so useless after 2 in-game weeks.
In reply to CTPAHHuK
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20 years ago
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Why is it necessary to take level 3? And always. Djinns, Vampires, Crusaders – they never spoil the picture. ;)
As for levels 2 and 1, it's just cannon fodder, and cannon fodder is overcome with numbers. Don't lose your Berserkers and unleash them on the Chaos Dragon at the end of the game. And then level 1 will be stronger than level 4. ;)
But using levels like in Heroes 3 (Heroes 5) when the difference is minimal from level 1 to level 4 is foolish. And adding upgrades on top of that. In Heroes 2, the level spread and castle balance were optimal. IMHO.
Xaker
I don't have anything against spells... It's just that there are too many variations of the same action. Let's say, how many types of slow spells are there in Heroes 4????? I've even lost count... Why not have one, but with a greater effect????
This simply speaks to the player's skill level. If you're facing Berserkers and Harpies, using a mass slow spell will lead to losses, but you need to use a targeted spell on the Berserkers. That's it. Not to mention when you have a mass dispel, but your creatures are individually cursed. Then the dispel will work against you. ;) Spells and their breakdown in Heroes 4 are ideal:cool:
Magnus
Then you would have to change the magic system. Then level 4 in life magic would be useless.
You forgot about Prayer. ;)
And in general, unlike Heroes 3, in Heroes 4, the price of each specific level has increased, while in Heroes 3, only every third level makes sense, and in Heroes 5, with its skill system (more than 80% of which are absolutely unnecessary), it's every 5th level, if not more:eek: Where's the game?

I'm done with the off-topic discussion:D And in general, my favorite are the second Heroes games (Heroes 4 is in second place)
In reply to Katrine
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20 years ago
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Katrine

I'm done with the off-topic discussion:D And in general, my favorites are the second Heroes game (the fourth one is in second place).
Heroes 2 was the foundation for Heroes 3.
But the graphics could be better.;)
Especially the units.
Look at the swordsmen, druids.
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20 years ago
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I would add new creatures; Cerberuses and many others are getting repetitive.
In reply to пират
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20 years ago
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pirate
I would add new characters, because Cerberuses and many others are getting repetitive.
:eek: Cerberuses are characters?:eek: :rolleyes: They are monsters.
And who would you add then?;)
In reply to Magnus
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20 years ago
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Magnus

And who would you add then? ;)
Yes, it's interesting who. There are already so many classes, where else could you add more?

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