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Today, I dedicated my time to a shameful defeat against the Medium AI, playing as the Haven faction :rolleyes:.
The start was tough; I was constantly short on resources, which led to the loss. Also, I panicked when I saw two enemy heroes with "high" threat levels.
Unfortunately, the Haven troops didn't impress me. They are reasonably strong, on average, and of equal strength, although I couldn't fully assess them – if you don't build the building upgrade in time, the number of these troops will be much smaller than other troops at that level.
Guards – a truly basic unit. Average damage, but it's inflicted frequently, thanks to the protection provided by neighboring units.
Archers – very disappointing. No damage, they can hit their own, fragile, and a prime target for enemies.
Nuns – also a good unit, like the Guards. Good damage, perhaps even the highest of all my units, and resurrection. They need to be upgraded as soon as you have 5 crystals.
The elite units are much worse. Now, the base/elite ratio is better, but the former still leads due to the triple increase compared to the double strength.
Griffins – I didn't build the upgrade in time, so "Dive Attack" inflicted minimal damage. Although, they may have become even more effective against ranged units because, after the "Dive Attack," they return to the "Landing Zone." They are probably very useful in sieges.
Luminary – I should have built them first and upgraded them second – they are very helpful at the beginning of the game. Teleportation + attack and return – no one will escape :).
Solar Riders – they are not counterattacked if they attack while charging. I didn't like them in any other way.
The Champion is good, yes. But the base units still inflicted the most damage.
Celestial Guardians – overall, a decent tank unit, with the resurrection of nearby allies. But the damage is weak :(. If it also had a debuff (stable, like in "Might and Magic V"), then the Seraphs could only be kept in defense.
So, my conclusion:
Haven is not very interesting to play. The Guardian Angel is only useful when attacking a strong enemy, as it only lasts for one turn and costs a lot of mana. If I had managed to reach the second level of tears and developed to at least level 15, the conclusion might be different. But for now, I rate them as average.