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Posts from Haven faction discussion.

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It's the same as if Tieru were named the Apostle Paul or Nicholas Louis XVII or Sandro Ivan IV the Terrible.
 

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I don’t think so.
My sword, my trusted ally, unphased by my aspect.
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This topic seems to have died down a bit. Which is a shame. Personally, I like the units of the new Haven faction. Although the style is almost entirely taken from the fifth game, they still look better than, say, the Orcs. I think in the sixth game, this will be one of my favorite factions.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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The opulence, pomposity, and pretentiousness compared to the fifth game. Hold on, stop calling me a troll; I didn't say it was bad. From a historical perspective, it's quite logical. After all, wasn't there a similar level of pretentiousness and pomposity in our world 300 years ago, compared to the present day? But, in general, those crossbowmen look beautiful but not very practical. As for the medics and engineers, I'm not sure what they need on the battlefield, but they look original. And with that originality that fits the style. However, the solar elementals are a complete disappointment. The model is a complete copy of the engineers; essentially, that's what an elemental is. What did they forget about the humans? Too many magical creatures; in the first and second parts (yes, I played them too), humans had a very good atmosphere of a simple medieval castle without any unclean forces.
А что я здесь делаю то?
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Something about the resource topic came to mind... If these four instances of resources are particularly useful to a certain faction, people will definitely see them as valuable. After all, they need something to make armor from :D. Also, the topic of archers came to mind. Now, it won't be surprising that the arrows of archers somehow manage to bypass the shields of swordsmen and hit their target! It's not a big deal to pierce a golden chainmail/shield :). On the other hand, the faction looks original. Despite the abundance of new units, like the demons, they don't seem redundant. I wouldn't say that the "Radiant Glory" model was borrowed from the Vestals; I think these units touch more on the themes of the ratio of men/women in the faction. Although this unit ("Radiant Glory") is the one I like the least in the faction. It's not very expressive, the name is unclear, and it doesn't really fit the style of the faction... But overall, it's okay :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Golden armor? Well done. I would have preferred to see some elite swordsmen instead of elementals.
In reply to Саня Изи
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Lordesat
Personally, I like the units of the new Haven. Although almost all of the style has been taken from the fifth game. I think that in the sixth game, this will be one of my favorite factions.
I like them too, but the style has changed quite a bit, although it has similarities with the old one, but the implementation and color scheme are different in places. I think so too, I really liked the Haven from Heroes 5 (except for the peasants, they were quite ugly :), and also the muzzles on the griffins, it's good that they changed them :)).
NikBond
But the solar elementals are a complete disappointment. What are they doing with the humans?
This also surprised me, but everything is explained and detailed in the unit description.
Победитель
so for humans, it will definitely be gold. They need something to make armor from.
It's better if they mine ore and repaint it gold :D
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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I was also surprised by this, but everything is explained in detail in the unit description.
Where can I see this? At least in English, if not in Russian.
А что я здесь делаю то?
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In the photos you can see all the units of Haven and not only that; there are also descriptions in English, so I don't think there will be any problems with translation;)...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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NikBond
Where can I see this? At least in English, since it can't be in Russian.
Here's another one:
http://spammmods.narod.ru/mmh6/mmh6_draft_eng.pdf
Or
http://spammmods.narod.ru/mmh6/mmh6_draft_rus.pdf
These are drafts of spamm's manual. The descriptions of units and some other information are well-written, and the Russian version is well-translated.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
Арт-бук вы можете взять здесь
へ へ
の の
 も
 へ
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Thank you very much. The skills are described in a rather unclear way. It's the very embodiment of impracticality.
А что я здесь делаю то?
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How does the progression work, or if it already exists, on which page can I find it? :)

Like: 1st level - ... 2nd level....

Has anyone tried Beta? What are your impressions? :)

Added 1 minute ago
Where can I find the unit stats? I'm curious! :)
:eek: ....... И ВСЁ-ТАКИ ОН СУЩЕСТВУЕТ .......:eek:[/COLOR]





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There are no levels; all creatures are elite, and all core creatures are more or less equal in strength. In general, this discussion isn't just about Haven, so it makes sense to continue the conversation in this thread: /topic/2044/
News (which also includes a link to unit stats) can be found here: /topic/7235/
 

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Today, I dedicated my time to a shameful defeat against the Medium AI, playing as the Haven faction :rolleyes:. The start was tough; I was constantly short on resources, which led to the loss. Also, I panicked when I saw two enemy heroes with "high" threat levels. Unfortunately, the Haven troops didn't impress me. They are reasonably strong, on average, and of equal strength, although I couldn't fully assess them – if you don't build the building upgrade in time, the number of these troops will be much smaller than other troops at that level. Guards – a truly basic unit. Average damage, but it's inflicted frequently, thanks to the protection provided by neighboring units. Archers – very disappointing. No damage, they can hit their own, fragile, and a prime target for enemies. Nuns – also a good unit, like the Guards. Good damage, perhaps even the highest of all my units, and resurrection. They need to be upgraded as soon as you have 5 crystals. The elite units are much worse. Now, the base/elite ratio is better, but the former still leads due to the triple increase compared to the double strength. Griffins – I didn't build the upgrade in time, so "Dive Attack" inflicted minimal damage. Although, they may have become even more effective against ranged units because, after the "Dive Attack," they return to the "Landing Zone." They are probably very useful in sieges. Luminary – I should have built them first and upgraded them second – they are very helpful at the beginning of the game. Teleportation + attack and return – no one will escape :). Solar Riders – they are not counterattacked if they attack while charging. I didn't like them in any other way. The Champion is good, yes. But the base units still inflicted the most damage. Celestial Guardians – overall, a decent tank unit, with the resurrection of nearby allies. But the damage is weak :(. If it also had a debuff (stable, like in "Might and Magic V"), then the Seraphs could only be kept in defense. So, my conclusion: Haven is not very interesting to play. The Guardian Angel is only useful when attacking a strong enemy, as it only lasts for one turn and costs a lot of mana. If I had managed to reach the second level of tears and developed to at least level 15, the conclusion might be different. But for now, I rate them as average.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Based on initial impressions, a defensively positioned alliance is difficult to break through. The Guardians provide additional armor and an extra attack on counter-attack, the Sisters heal damaged units, the Glorias attack enemies from a distance and blind them, taking them out of action, and the Griffons thin out the enemy with an aerial strike and then relentlessly attack with counter-attacks – combined with the Guardians' ability....
With a bit of luck regarding the terrain, the "Guardian Angel" can completely shut down this human fortress for an entire round.
+ there are also Riders and Seraphs.

It's somewhat reminiscent of Heroes of Might and Magic V, but there are even more advantages here.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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