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Posts from Absolute skills

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Which absolute skill do you prefer?
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15 years ago
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I can't seem to make it work, even with a mentor; it doesn't produce an absolute.
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15 years ago
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It won't appear right away ;). As a rule, there's one skill that takes a long time to appear before the Special Ability (SA). I've already said what to do in this case: remove two skill slots with skills not related to the SA from the mentor, and try different variations until that skill appears. Then, remove the unnecessary skills, take the SA, and continue to develop what you need. If you want a level 24 hero to develop a super ability, it's unlikely to work. You need level 28-30.

The saying "If you keep trying, something will eventually work out!" is very appropriate here. Stock up on gold and patience :).
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15 years ago
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I removed everything, including the skills, but the first line (where the skills are) is inactive for some reason, and I can't remove it. Why is that?
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15 years ago
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A class skill cannot be lower than level 1. You cannot remove a skill if it unlocks another skill. You cannot reduce the level of a skill if it contains the maximum number of skills for that skill level. And by the way, if you only have one skill, the Special Ability (SA) will not appear! Because it requires THREE fully developed skills (excluding the class skill). Develop them first ("Skill Wheel" will help you). You should remove skills that are NOT part of the path to the SA. And only then, to generate the desired skill.

But do you really need it that much?
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15 years ago
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Well, I don't know, everything used to be deleted before, but on this map, something isn't being deleted, level 33.
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15 years ago
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So, are you saying that your mentor "isn't working"? If the skills are actually being removed (meaning the mentor "is working"), then you should first acquire all the skills needed for the Special Ability, and then generate skills in those skills in the remaining two slots. Do you have a "skill wheel"?

Added 1 minute ago
By the way, this may also depend on the hero's class. For some, the path to the Special Ability is more suitable for their class, and for others, less so.

Added 1 minute ago
Oh yes, have you developed all the skills in the class skill (the one that is "counterattack," "master of artifacts," "opening of portals," etc.)? If not, then of course the skills you need won't appear.
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15 years ago
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Thank you. The mentor is working, and the wheel is there. I needed to get the Dark Replenishment (Dark Magic), but this line is inactive, and I can't remove it, while other development lines can be removed without any problems.
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15 years ago
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I don't know, for Arantir, "Exile" was the hardest to get :confused:. If no skill is removed, that's a bug. The "top" skill should be removed, but the ones needed to obtain it should not. And why would you want to remove the branch? It's actually needed to obtain the SA.

Regarding "Scream of Terror" - it's a useless skill. Enemies still move even with -11 BD (!), which means a 110% chance of a negative morale effect :D.
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15 years ago
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Not at all. As far as I know, the chance cannot be more than 50%.
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15 years ago
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Um, not sure. For "luck," the highest chance is definitely 50%, so it doesn't go above five (for Defense and Luck, the chance increases by 10% per point). Defense goes up and down beyond this limit, so, in theory, the chance should continue to change as well :). By the way, "True Luck" gives a 100% chance of success for all troops under the command of that hero-ranger. "Absolute Protection" only makes regular attacks unsuccessful. Successful attacks become regular (i.e., the effect is weaker). And "Scream of Terror" doesn't give any guarantees. It simply reduces the Defense of enemy troops by 6 when used. But the troops continue to move :D. Moreover, this won't help defeat a superior army. Unless the enemies move less often. By the way, here's another interesting pattern: with -3 Defense, negative morale occurs more often than with -7. I don't know what causes this, but I often observed this phenomenon in the "Tribes of the East" campaign :confused:.

masgak, were you able to develop Skill Advancement?
In reply to masgak
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15 years ago
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masgak
Thank you, I'll try it. I usually develop along three different skill trees simultaneously to achieve absolute mastery. I choose randomly from these three directions. Does the order of selection matter?
Is this map by any chance mine? :)
(I've moved some racial skills to the general skills, but since it's a racial skill, it can't be forgotten, etc. - part of this is described in the manual, so it's impossible to obtain certain skills with some heroes, and they are already very powerful.)
Is the skill tree from that version of the game?
As noted, skills and abilities are forgotten when they are re-acquired. You can't take something out of the middle if there's something behind it (an arrow in the skill tree pointing to it).
Winner

Regarding "Scream of Terror" - it's a useless skill. Enemies still move even with -11 Morale (!), even though this means a 110% chance of a negative morale effect.
The player is most likely right; the chance to skip a turn cannot be greater than 50%.
Imagine a knight with Morale = 5 and Morale = -5. The difference between them is significant. (Cloak of Deathly Shadows, Ring of -2 Morale, Scream of Terror gives -10).
15 years ago
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HELP!!!!
In Heroes 5, in the QUEEN campaign, during the TRAP mission, I have a GLITCH. I captured the castle, upgraded the mage guild to level 3, found and equipped the flying boots in the dungeon, and crossed the bridge. But there is NO video clip showing that instead of elves, an army of demons appears, followed by a battle!!!!

I'm playing from a disc where all the fifth Heroes games are combined into "GOLD". How can I fix this glitch?
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15 years ago
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NATALYA Well, what happens next? Does the game crash?
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15 years ago
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NATALYA, how does this relate to the topic? You should go here. Although you also wrote here. I need to check it in the manual. Simply put, if luck doesn't rise above 5, then Battle Spirit exceeds that limit. This allows me to conclude that the probability continues to increase. However, this is refuted in practice. A positive Battle Spirit is more effective. Undead won't benefit from it :D. Therefore, there are more useful super abilities. For example, "True Luck" and "Collovskoe Omniscience." They provide huge bonuses!
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15 years ago
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Winner

I need to check the manual. Simply, if, in the case of luck, it doesn't rise above 5, then Morale crosses this limit. This allows me to conclude that the probability continues to increase. Although, in practice, this is refuted. Positive Morale is more effective. Undead won't benefit from it :).

Therefore, there are more useful super abilities. For example, "True Luck" and "Arcane Knowledge." They give huge bonuses :)!
The point isn't about which is better, positive or negative Morale.
The point is to remove the entire effect of positive Morale and add the effect of negative Morale (specifically, -10 will eliminate all positive effects and add a negative one).
For example, this is perfect against a Knight. We will not only negate his Morale but also Retribution and Empathy. And it's not just the Knight who benefits from these skills ;)
And True Luck gives an Elf only about a 30% increase to their existing luck (50 with luck = 3), because the Elf will already have high luck by the time they acquire this skill.
Morale, like luck, cannot have more than a 50% chance of triggering. Even with +22 Morale ;)
Now let's see how a Dark Lord will harm a Knight:
The position on the scale varies by +0.5 or -0.5 - this is a purely whole turn between these values, therefore, reducing the enemy's Morale from 5 to -5 is approximately equivalent to an artifact that gives -50% initiative to the opponent. This is two and a half Staffs (the chances of morale appearing/not appearing with different signs cancel each other out when they are equal, therefore it is not 25% to initiative), but this is only after the first turn + the hero's turn.

Therefore, after all the inaccuracies, we can conclude that by reducing Morale from +5 to -5, we get the same effect as two Staffs of the Underworld, that is, -40% to initiative, considering that we can find a Staff on the map, and it wouldn't hurt to have a ring too.... :)
So, "Shriek of Horror" is a normal mega-perk, but with a narrow focus against certain races (the same Dark Lords or Sheiks (opponents) won't benefit from it:( ).
Combined with artifacts, of course, all this is even more effective. But we shouldn't forget that by shrieking, the Dark Lord not only reduces Morale but also luck and initiative. The only thing that's a pity is wasting the hero's turn.
Therefore, there is no need to talk about the uselessness of this ability, as was said before :)

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