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It seems to work.
*Here's an idea for a Necropolis build against the AI, around weeks 5-7 of the game. The map is "Dragon's Passage," so resources shouldn't be a problem (all mines are present, with one of each type). The AI is Sinistar. It focuses on ultimate spells + logistics and education. My hero, Lucretia, has the following skills: 1) Sorcery, focusing on protecting undead from magic; 2) Darkness, focusing on Mind Control and Cursed Ground; 3) Summoning – just summoning, without any specializations, solely for the Heavenly Shield spell; 4) Defense, focusing on Magic Resistance + a skill that adds HP to all troops; 5) Luck, focusing on Soldier's Resistance and Deadly Strike. Can it be improved? P.S.: I don't want to use Zoltan because there will be other opponents, and he has so many spells (powerful and ordinary) that I'll get tired of blocking them.