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Necropolis vs. Dungeon

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#31
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It seems to work.

*Here's an idea for a Necropolis build against the AI, around weeks 5-7 of the game. The map is "Dragon's Passage," so resources shouldn't be a problem (all mines are present, with one of each type). The AI is Sinistar. It focuses on ultimate spells + logistics and education. My hero, Lucretia, has the following skills: 1) Sorcery, focusing on protecting undead from magic; 2) Darkness, focusing on Mind Control and Cursed Ground; 3) Summoning – just summoning, without any specializations, solely for the Heavenly Shield spell; 4) Defense, focusing on Magic Resistance + a skill that adds HP to all troops; 5) Luck, focusing on Soldier's Resistance and Deadly Strike. Can it be improved? P.S.: I don't want to use Zoltan because there will be other opponents, and he has so many spells (powerful and ordinary) that I'll get tired of blocking them.
Требовать чего либо от графа Монте Кристо, может только граф Монте Кристо..:smile24: