Posts from Absolute skills
Which absolute skill do you prefer?
The saying "If you keep trying, something will eventually work out!" is very appropriate here. Stock up on gold and patience :).
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
But do you really need it that much?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Added 1 minute ago
By the way, this may also depend on the hero's class. For some, the path to the Special Ability is more suitable for their class, and for others, less so.
Added 1 minute ago
Oh yes, have you developed all the skills in the class skill (the one that is "counterattack," "master of artifacts," "opening of portals," etc.)? If not, then of course the skills you need won't appear.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Regarding "Scream of Terror" - it's a useless skill. Enemies still move even with -11 BD (!), which means a 110% chance of a negative morale effect :D.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
masgak, were you able to develop Skill Advancement?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Thank you, I'll try it. I usually develop along three different skill trees simultaneously to achieve absolute mastery. I choose randomly from these three directions. Does the order of selection matter?
(I've moved some racial skills to the general skills, but since it's a racial skill, it can't be forgotten, etc. - part of this is described in the manual, so it's impossible to obtain certain skills with some heroes, and they are already very powerful.)
Is the skill tree from that version of the game?
As noted, skills and abilities are forgotten when they are re-acquired. You can't take something out of the middle if there's something behind it (an arrow in the skill tree pointing to it).
Regarding "Scream of Terror" - it's a useless skill. Enemies still move even with -11 Morale (!), even though this means a 110% chance of a negative morale effect.
Imagine a knight with Morale = 5 and Morale = -5. The difference between them is significant. (Cloak of Deathly Shadows, Ring of -2 Morale, Scream of Terror gives -10).
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In Heroes 5, in the QUEEN campaign, during the TRAP mission, I have a GLITCH. I captured the castle, upgraded the mage guild to level 3, found and equipped the flying boots in the dungeon, and crossed the bridge. But there is NO video clip showing that instead of elves, an army of demons appears, followed by a battle!!!!
I'm playing from a disc where all the fifth Heroes games are combined into "GOLD". How can I fix this glitch?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
I need to check the manual. Simply, if, in the case of luck, it doesn't rise above 5, then Morale crosses this limit. This allows me to conclude that the probability continues to increase. Although, in practice, this is refuted. Positive Morale is more effective. Undead won't benefit from it :).
Therefore, there are more useful super abilities. For example, "True Luck" and "Arcane Knowledge." They give huge bonuses :)!
The point is to remove the entire effect of positive Morale and add the effect of negative Morale (specifically, -10 will eliminate all positive effects and add a negative one).
For example, this is perfect against a Knight. We will not only negate his Morale but also Retribution and Empathy. And it's not just the Knight who benefits from these skills ;)
And True Luck gives an Elf only about a 30% increase to their existing luck (50 with luck = 3), because the Elf will already have high luck by the time they acquire this skill.
Morale, like luck, cannot have more than a 50% chance of triggering. Even with +22 Morale ;)
Now let's see how a Dark Lord will harm a Knight:
The position on the scale varies by +0.5 or -0.5 - this is a purely whole turn between these values, therefore, reducing the enemy's Morale from 5 to -5 is approximately equivalent to an artifact that gives -50% initiative to the opponent. This is two and a half Staffs (the chances of morale appearing/not appearing with different signs cancel each other out when they are equal, therefore it is not 25% to initiative), but this is only after the first turn + the hero's turn.
Therefore, after all the inaccuracies, we can conclude that by reducing Morale from +5 to -5, we get the same effect as two Staffs of the Underworld, that is, -40% to initiative, considering that we can find a Staff on the map, and it wouldn't hurt to have a ring too.... :)
So, "Shriek of Horror" is a normal mega-perk, but with a narrow focus against certain races (the same Dark Lords or Sheiks (opponents) won't benefit from it:( ).
Combined with artifacts, of course, all this is even more effective. But we shouldn't forget that by shrieking, the Dark Lord not only reduces Morale but also luck and initiative. The only thing that's a pity is wasting the hero's turn.
Therefore, there is no need to talk about the uselessness of this ability, as was said before :)
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...