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No, it wasn't him; he didn't come up with anything except his Middle-earth...
In general, based on the information available so far, Heroes 6 looks very negative. Cuts everywhere, a stylistic failure. In spirit, it is as experimental as the fourth installment was in its time, and as you remember, it wasn't a hit. The style of almost all factions has been changed. The standard set of factions is not classic; there are no mages and necromancers from the first part yet, and no elves from the second part, who are practically a symbol of fantasy. One of the saddest announcements for me is the cancellation of the upgrade system. It will remain a feature of the fifth part, just like the different variants of creatures in the fourth. The most banal system of upgrading units is boring both stylistically and practically; that is, it is simply a stat boost, and sometimes +1 skill. Tactical diversity is reduced to nothing. The reduction of resources looks negative at first glance, but we'll see. The reduction of factions means a reduction of units, which means a reduction of diversity. The adventure map will now consist of very monotonous units, unless they come up with over 50 neutral creatures, which is unlikely.
The Naga race, by the way, didn't disappoint me too much, and I secretly hope that this is just someone's successful joke.
In general, the only hope is for add-ons, or perhaps the 7th installment, or for our glorious modders.
А что я здесь делаю то?