Skip to content

Posts from "Newcomer-2011. Winter"

5.0 (3 ratings)
Closed
Let's place our bets!
76 voters
Multiple choice Public votes Closed 2011-04-05
This poll is closed.
Scorpiona
13.2% 10 votes
Vasutka
3.9% 3 votes
KiNB
1.3% 1 vote
Sevan_80
3.9% 3 votes
Wishmaster
7.9% 6 votes
Mar
10.5% 8 votes
Never mind
25% 19 votes
Dogbas
5.3% 4 votes
SanDRo_
0% 0 votes
filowandel
0% 0 votes
soulist80114522293
9.2% 7 votes
R55Max
15.8% 12 votes
Sevensan
13.2% 10 votes
Cergo
0% 0 votes
ariputra
0% 0 votes
13v
5.3% 4 votes
Basir777
10.5% 8 votes
Vegtam
2.6% 2 votes
marajan
9.2% 7 votes
VahTank
0% 0 votes
Shamanёнок
5.3% 4 votes
prokaza88
0% 0 votes
c0nn3c71nkK.ppL
0% 0 votes
Cros
1.3% 1 vote
OskoloK
1.3% 1 vote
TERI
27.6% 21 votes
savier
0% 0 votes
Juristis
0% 0 votes
In reply to Scorpiona
User Avatar
15 years ago
Auto-translated
Scorpiona
Is there nowhere else for you to show off?:smile06:
Well, it was an attempt to make fun of Kober.)
Let's just say it wasn't successful :p

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Hitch
User Avatar
15 years ago
Auto-translated
Hitch
Question: How is a draw recorded in the game?
Most likely, by mutual agreement.))
If there is no clear winner in the game, both sides are in a bad position, after the Final Battle, troops remain, etc. There are many possibilities!
Ушел с героев, пока пряники)
In reply to Hitch
User Avatar
15 years ago
Auto-translated
Hitch
Question: How is a draw recorded in the game?
Practically, it doesn't happen. :o
I think that a draw should only be considered fair in one classic case: one player has an invulnerable unit/stats, and the other has unattainable control. All other "draws" are agreed upon; there can be many reasons invented: the death of both heroes, disconnections, desynchronization, etc. Although I usually complain and don't like draws, it seems there's nothing that can be done about this phenomenon. Specifically in this season:
1. 13v - Kill_Master
As I understand it, there was a violation of the rules by the winner, and the opponents decided to agree on a draw, and modestly keep silent about the violation. Oh well, but officially I don't know anything and can't force a replay.
2. marajan - OskoloK
The winner's conscience didn't allow him to post a victory after two auto-losses. Again, my "oh well" and old man's grumbling, but I'll count it. Let's hope this doesn't become a widespread phenomenon. It's better to get rid of the habit of taking auto-losses before it becomes ingrained; it's a bad habit
User Avatar
15 years ago
Auto-translated
12.01.11 Hitch(blue, Dungeon, Shakti, Shakti) def Fidesxfx(red, Tower, Neela, Neela), 221 2sm4d(3)
What a game!))) I underestimated my opponent, attacked the Castle with a clear advantage, and in the end lost my hero and army, while he was left with 1 dendroid in the Castle.. SHOCK!! There was a scout hero with lightning nearby, and that decided the outcome of the games!!!)))
THANK YOU FOR THE GAME! Priceless experience!)
In reply to Hitch
User Avatar
15 years ago
Auto-translated
Hitch
12.01.11 Hitch(blue,dungeon,Shakti,Shakti) def Fidesxfx(red,tower,Nila,Nila), 221 2sm4d(3)
What a game!))) I underestimated my opponent with a clear advantage, attacked the castle, and in the end lost my hero and army, while he was left with 1 dendroid in the castle.. SHOCK!! There was a scout hero with lightning nearby, and he decided the outcome of the games!!!)))
THANK YOU FOR THE GAME! Invaluable experience!)

Yeah, the layout was terrible, roads were slow, respawn is not even the word for how small it was) while pushing through to secondary towns I was losing little by little, in short everything was tight. The opponent came with a clear advantage in stats, about 10+ in attack, with a book of earth.
FB promised an easy win, but the opponent blundered and lost, leaving me with 1 dendroid) as a result he finished me off with a scout hero and lightning)
Thanks for the game.
User Avatar
15 years ago
Auto-translated
Kash
Look, we need to make sure this doesn't become a widespread phenomenon. It's better to break the habit of using auto-combat before it becomes ingrained, as it's a bad habit.
Sorry for intruding on your tournament topic, but I fundamentally disagree.
Losing battles doesn't only happen when you spare a scout and rush into combat without scouting.
Not all players, when planning to break through defenses, calculate the damage dealt by the attacking stack, the possibilities for maneuvering, and so on. More often, they rely on experience, and only after engaging in battle do they start to think. Without that experience, especially for beginners, it can be difficult to remember all the factors that can lead to a loss:
- fast neutral creatures that block ranged units on the first turn (and what about morale?)
- a large stack of giants, for example
- assessing the number of units guarding a particular object, especially in the range of 20-49
- attempting to save resources by using scouts for a serious attack (when you estimate the damage based on a previous battle, and therefore based on the skills of, say, a 10-10 hero, but in reality, the scout has 0-0 skills)
- and so on
I almost always allow auto-combat when asked, and I almost always offer it when not asked. I believe that in a seasonal game or a novice tournament, the option to use auto-combat should be available!
Or at least, there should be an option: if a battle is lost, flip a coin, with a 50% chance of continuing the game or losing.
User Avatar
15 years ago
Auto-translated
12.01.11 TERI (red, Conflux, random, Pyre) def VahTank (blue, Fortress, Tazar, Tazar) 142 2sm4d(3)
On the first week I slammed birds, didn't have enough money for Citadel though((( Scraped together just enough to buy all 4 by 121. On native resp the Griffin Conservatory was minimal. Went to the secondary, Inferno, was happy, but too early... no Armageddon in the guild ((( Came out through the Underground to the secondary, oops, grabbed another Conservatory there, third one, and along the way, smashing beehives, got 30 Vivi. On 137 I was one tile short of Tazar, though later I saw I could have broken through the Swordsmen and would have had enough tiles. Oh well, a day sooner, a day later ))) Attacked Tazar (2 Vivis, 5 Hydras, 50 Lizardmen, 2 Angels).... didn't get to move, opponent surrendered.

Thanks for the game)))
Гоняю коныка :smile13:

Осень 2010.
User Avatar
15 years ago
Auto-translated
Kash, there were no violations, the game just dragged on, and we had already been playing for 4 days in a row, which got tiring.
With games in the "deferred" list, doubts often arise, and when a game has been deferred 5 times, it's hard to feel motivated to finish it.
User Avatar
15 years ago
Auto-translated
13.01.11 Hitch (blue, Fortress, Kreg Hack, Kreg Hack) def R55Max (red, Tower, Nila, Nila), 131 2sm4d (3)
Thank you for the game!
In reply to Hitch
User Avatar
15 years ago
Auto-translated
Hitch
01/13/11 Hitch (blue, Fortress, Kreg Hack, Kreg Hack) def R55Max (red, Tower, Nila, Nila), 131 2sm4d (3)
Thanks for the game!
Loss on ogre mages for Pandora.
Thanks for the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to TERI
15 years ago
Auto-translated
TERI
12.01.11 TERI (red, Conflux, random, Pyre) def VahTank (blue, Fortress, Tazar, Tazar) 142 2sm4d(3)
On the first week I rushed birds, didn't have enough gold for the citadel((( Scraped together just enough to buy all 4 on day 121. On native respawn Griffin Conservatory was minimal. Went to the secondary, Inferno, was happy, but too soon... no Armageddon in the guild ((( Went through the underground to the secondary, oops, grabbed another tier 3 Griffin Conservatory there, and along the way, knocking down Hives, got 30 Wivs. On day 137 I was one tile short of Tazar, although later saw that I could have breached the Swordsmen and had enough tiles. Oh well, a day sooner, a day later ))) Attacked Tazar (2 Wivs, 5 Hydras, 50 Lizardmen, 2 Angels).... didn't get to move, the opponent conceded.

Thanks for the game)))

The resource generation was mediocre, but the external dwellings were just jam – on native territory there were dwellings for all creatures (and a Hydra and Wiv dwelling right next to the castle). On the first week I build a Stronghold and Hydras – meanwhile take a Crypt and a Mana Whirlpool, collect all resources. On the second week I take the Wiv dwelling, another Crypt, and on day 126 (or 127, don't remember) I break through to the secondary where the opponent is already roaming, and build a castle. At the start of the third week I take the Hydra dwelling. Buy all Hydras and as much of the rest of the junk as I can afford. I take one Griffin Conservatory on the way, and since there's nowhere to run from the opponent (the passage to the left dwelling is blocked by an army of Wivs, up above is Inferno, where I've already seen the opponent, the respawn is already bare) I stop trying to escape. Especially since my scout was killed by the opponent earlier and I've already revealed my army – I already realized at that point that I couldn't handle it.
Thanks for the game.
15 years ago
Auto-translated
Dima Surmay (red, Rampart, Kairie, Kairie) def soulist80114522293 (blue, Castle, Valeska, Vidomina), 2SM4d(3), 221

Thank you for the game.
In reply to Dima Surmay
User Avatar
15 years ago
Auto-translated
Dima Surmay
Dima Surmay (red, Rampart, Kairie, Kairie) def soulist80114522293 (blue, Castle, Valeska, Vidomina), 2SM4d(3), 221

Thank you for the game.
confirmed
завязал!!!!!!!!!
User Avatar
15 years ago
Auto-translated
Shamanenok (blue, Dungeon, Shakti, Shakti) def Hitch (red, Stronghold, Kreg, Kreg), 2SM4d(3), 146

Roads, faster, respawn in the dungeon, a miner with 3 stacks, in the first week, I get the maximum number of gnomes (there is money for development), I free my hero with troglodytes level 1 from prison, and now there are quite a few of them, there is a stash of medusas, opening the overview, I take my secondary town with a stash of manticores, but it is guarded by a horde of cerberuses with a pandora and a cyclops, I decided to clear the medusa nest and took my secondary town, in the second week, I clear and break through to the third town, I took a couple of pandoras from there, 10k gold, 15k experience, and 10k experience, and a couple of artifacts, in the third week, I have enough money to buy a double respawn, I decide to regroup the army at the start of the 4th week and break through the double town through the teleport (death knights and royal nagas) one turn before the opponent's castle, thus giving him a chance to regroup, and the final battle on the defense of the castle, where the main hero of the opponent was defeated.

Thank you for the game!
In reply to Shamanenok
User Avatar
15 years ago
Auto-translated
Shamanenok
Shamanenok (blue, Dungeon, Shakti, Shakti) def Hitch (red, Stronghold, Kreg, Kreg), 2SM4d(3), 146

Roads, faster, respawn in the underground, a miner with 3 stacks, in the first week I take the maximum number of gnomes (there is money for development), I free my hero with troglodytes level 1 from prison, and now there are quite a few of them, there is a stash of medusas, when I open the map, I see my secondary town with a stash of manticores, but it is guarded by a horde of cerberuses with a pandora and a cyclops, I decided to take the medusa town and took my secondary town, in the 2nd week I clear and break through to the tier 3 town, I took a couple of pandoras from there, 10k gold, 15k experience, and 10k experience, and a couple of artifacts, in the 3rd week I have enough money to buy a double respawn, I decide at the start of the 4th week to regroup the army and break through the double town through teleport (death knights and royal nagas) one turn before the opponent's castle, thereby giving him a chance to regroup, and the final battle on the defense of the castle, where the main hero of the opponent was defeated.

Thank you for the game!
It was a good game! I could have lasted a couple more turns!)
Thank you for the game!

Statistics

Welcome our newest member: recijeb