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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
[+] the option "Two 'Check' buttons in Swap Manager" has been added to HiRez.ini, allowing you to enable/disable two 'Ok' buttons in the swap manager.
Hotkeys for the two 'Ok' buttons in the swap manager have been changed from Esc and Enter to Enter and Shift+Enter. [+] automatic bug fixing improved: -fix algorithm enhanced; -synchronization of fixes with opponents in multiplayer improved; -added a fix for situations where a hero is controlled by two players (including AI); -added a fix for situations where a hero already hired by someone is available for hire in the tavern. [+] A patch has been integrated that allows game music to play in 44KHz Stereo instead of the original 22KHz Mono + a corresponding option has been added to HiRez.ini (enabled by default) [+] "Clip Cursor = 1" mode behavior changed: the cursor can now be moved outside the heroes window while holding the Ctrl key; the cursor no longer dives back into the window after being outside, as it did before [+] Checking an opponent via [F2] now also works when the opponent is in battle or the swap window.
Calling the Thieves' Guild via [G] and through the quick menu now also works while waiting for a turn in multiplayer.
Keyboard handling has been changed, which may resolve issues with HD mod hotkeys not working (for those who experienced such problems)
[-] another original "not me" bug in the adventure window info panel has been fixed. [-] In multiplayer, the [L] - Load Game hotkey was available in the battle window (it is no longer); [-] The "Extended Combat Options Dialog" option, which allowed disabling additional buttons in the combat options window, has been removed from HiRez.ini. [-] The total uncompressed size of the mod has been reduced by 3.2 MB by removing graphics files from the Russian SoD pack by Buki. The removed files will be included in another pack - "Russian Mega Pack", which will be available for separate download.
[+] When pressing [F2] in multiplayer, an opponent (if they also have version HD 2.80 and the game bug fix option enabled) is checked for multiple running instances of heroes (SoD, WoG, TE, WT, .. it doesn't matter) and for a running map editor. If the opponent has multiple instances of heroes running, you will see in response to [F2]: MULTI-INSTANCE DETECTED! If the map editor is running, you will see: MAP EDITOR DETECTED!
the last point is experimental. Please test it. That is, ask your opponent to launch another instance of heroes / map editor and check them via [F2]. If testing yields positive results, I will make it so the HD mod automatically notifies all players when a second instance of heroes/map editor is opened or closed by a specific player.
Here's a question:) If viewing the cities and economy of opponents is not available in the original Heroes of Might and Magic, can this functionality be added using an HD mod?
I'll make it so that the HD mod automatically notifies all players when a second instance of Heroes/map editor is launched/closed by a specific player.
Super!!! Now I can sleep soundly) Kluka
Here's a question :) If viewing the cities and economy of opponents is not available in the original SoD, can this be achieved using the HD mod?
Yes, in the HiRezData folder, open HiRez.ini and you can change any options there, including this one (it seems you need to set "Fix gameplay Bugs = 0" and then the option will be disabled).
I immediately noticed that two windows are launched, the second being a Windows command-line window that you constantly want to close. (At one time, a similar window appeared when launching Heroes3.exe together with NtSleep.exe, a kind of Berserker patch, and sometimes caused system freezes. Overall, there's a lingering negative impression). I think this is the price to pay for something. Although, in general, it's still inconvenient.
The hotkeys for the two 'Ok' buttons in the exchange manager have been changed from Esc and Enter to Enter and Shift+Enter.
In fact, I don't see any advantages. Moreover, the same Enter key is used in both combinations, and the function changes depending on the sequence of presses (1st or 2nd). This definitely creates stress: did I press it, and in the right order? The troop exchange manager should be extremely convenient and fast. This is one of the key game windows. For example, the left 'Ok' button, in my opinion, is a decorative element. It's still difficult to reach it. If it's going to be there, it should be placed parallel and symmetrically to the right one. The focus situation in the troop exchange manager window is now completely confusing. Pressing Enter on the keyboard leaves the focus on the left (sending) hero, but pressing the 'Ok' button in the manager leaves the focus on the right hero. It would be better to leave everything as it was in the original SoD with an optional setting: the Enter key and the 'Ok' button leave the focus on the left hero, Esc (or another option for the right hand) on the right hero, and vice versa. I'm still using the previous version.
baratorchStatistics
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What do these buttons do? I don't understand. It was bad, now it's even worse? Okay, I'll revert it to how it was and disable it by default.
The troop exchange manager should be extremely convenient and fast.
Design it, draw a sketch, and I'll implement it.
Added 45 minutes later 2.81f
[-] If no hero was selected, pressing the 'Dig' button caused the game to crash. [-] A debug console window that accidentally made it into the release has been disabled, which, among other things, made it impossible to switch the keyboard language in the game.
Hotkeys for the new buttons that close the exchange window are now Esc and Enter again. These new buttons are disabled by default (they can be enabled using option #8 in HiRez.ini)
In general, there really is a problem; I clicked through the new window and the regular one (i.e., without the mod) in turn, and I suggest the following.
1. Move the left "Ok" button closer to the right "Ok" button (almost flush with a small gap so as not to miss the click; do not change the position of the right button, meaning both should be in the lower right corner). It will be easier to reach, and two buttons side-by-side will serve as a reminder that this is a new window, and that the right button keeps the focus on the right hero rather than the left, as in the regular window. 2. Bind the "Enter" key to the left "Ok" button so that it keeps the focus on the hero initiating the trade, just like in the regular window. 3. Accordingly, bind the "Esc" key to the right button. Although it would probably be a good idea to use the "Del" or "Insert" keys here, for example, if that is technically possible.
I think this option will allow for the effective use of the new window's advantages and make the adjustment as easy as possible, especially for those who alternately use HD-SoD and other versions.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In general, the problem really exists; I clicked on the new window and the regular one (i.e., without the mod) in sequence...
In the latest version, when configuring the Hirez.ini file, New 'Ok' and 'Cancel' in Swap Manager = 0 we get a normal swap window as it was in SoD - when pressing Enter on the keyboard or the √ button (the 'Ok' button, located in the lower right corner of the swap window), the focus remains on the left (sending) hero. And that's good. And it should remain that way. And this should be the default option. The only addition to this option is the Esc key, with the focus remaining on the right (receiving) hero. And I ask baratorch to stick to this option as the default.
And if we want to improve it further...Medium_HP
1. Move the left "Ok" button closer to the right "Ok" button (almost adjacent with a small gap so as not to miss with a click; do not change the position of the right button, i.e., both in the lower right corner). ...
It is likely that moving the left 'Ok' button into the area of the right window will be problematic due to graphics issues, the overall inelegant appearance of the window, and errors/confusion when using these buttons. The left 'Ok' button can be placed parallel and symmetrically in the left part of the swap window (left hero) also in the lower right corner. Medium_HP
I think this option will allow you to effectively use the advantages of the new window and make it easier to get used to, especially for those who use HD-SoD and other versions alternately.
If there is a redesign, there will be no getting used to it; it's deeply ingrained. As they say, you can't straighten a hunchback. :) Another matter is additions. By the way, I'm addressing the author: is it possible to use quick map scrolling with the keys? Although I don't even realize how much this could help... it just occurred to me. And one more thing. I scroll through the heroes in the panel using the SHIFT key during the opponent's turn (in online mode), and everything works fine. But when my turn comes, everything returns to the way it was.
It is likely that moving the left 'OK' button to the area of the right window will be problematic due to graphics issues, the overall inelegant design of the window, and confusion when using these buttons.
Then, perhaps, both buttons could be moved to the border between the windows, i.e., the left button to the right corner of the left panel, and the right button to the left corner of the right panel. The main thing is that the buttons should be close to each other; this will prevent people from forgetting that there are two buttons. I don't think there will be any confusion; people will get used to it.
If there is a redesign, there will be no getting used to it; it is deeply ingrained.
The problem is that the appearance is still the same (in the usual place, in the right corner, there is one familiar button), but the function has changed – it focuses on the right hero, not the left, as everyone is used to. To get used to the new function faster, the appearance needs to be changed; as an option, put 2 buttons next to each other; this will remind people that the function of the right button has changed and will reduce confusion.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
baratorchStatistics
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By the way, I'd like to ask the author if it's possible to implement fast map scrolling using the keyboard. Although I'm not even sure how much it could help... it just came to mind.
I wanted to implement map scrolling by dragging with the left mouse button, like in Heroes IV (Although you need to be careful with this type of scrolling to avoid jumping to the wrong location).
I'll create several variations of the exchange window.
In principle, I was even considering making the exchange window like in Heroes IV - it's a very convenient way to exchange troops, but the exchange of artifacts is less clear. I can create such a window, but it will require a lot of work.
And yet, I'll add a version of the exchange with vertically arranged large stacks of creatures. By the way, in this regard, a question: How important is the chat in the exchange window? It's okay if part of it is displayed over the portrait of one of the heroes.
... By the way, regarding this, a question: How important is the chat window during the exchange phase? It wouldn't be a problem if part of it is displayed over the character portrait of one of the heroes.
For online players, the chat window during the exchange phase is not needed at all. It's a waste of game time. Communication usually happens at the start, and also when a player is waiting for their turn or is in combat. However, aspects related to saving game time are interesting. Could it be possible for the turn timer to start after a turn is taken (and the 'Ok' button is pressed in the notification window), rather than as it is now - where the time runs independently? Also, there are moments when, in the last second, you gain experience from a Pandora's Box or another event, but there is no time left to choose a skill when leveling up; everything is done automatically. Could it be possible to set the turn time in the settings - 3 minutes, 5 minutes?
For online players, a chat window in the exchange window is not needed at all. It's a waste of game time. Communication usually happens at the start, and also when a player is waiting for their turn or is in battle. However, the aspects related to saving game time are interesting. Could it be possible for the turn timer to start after a turn is taken (and 'Ok' is pressed in the notification window), rather than as it is now - where time runs independently? Also, there are times when, in the last second, you gain experience from a Pandora's Box or another event, but there is no time left to choose a skill when leveling up; everything is done automatically. Could it be possible to set the turn time in the settings - 3 minutes, 5 minutes?
rebelliousQuote: By the way, I'm addressing the author: is it possible to implement fast map scrolling using the keys? Although I don't even realize how much it could help... it just occurred to me.
I wanted to implement map scrolling by dragging with the left mouse button, like in Heroes IV (However, you need to be careful with such scrolling so that it doesn't jump to where it shouldn't).
CTRL+ARROW KEYS... and the size of the scrollable area depends on the standard "map scrolling speed" setting; it also affects the mouse.
So, the battle in a small window doesn't look good, and neither does the spellbook! Why is that? What should I do? I'm setting the resolution to 1920x1080.
What should I do?