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Discussion of the Necropolis faction.Auto-translated
I think the Spinners will perform two functions at once (depending on their form). But the Spinner definitely won't be a tank; perhaps the Lamassu will be the tank, and it will spread decay just like the zombies from Heroes 5.
Which ones exactly? I only read that they will somehow increase the army's growth rate (like the Colossus statue in the third game?).
Wer Gutes tut dem wird vergeben So seid recht gut auf allen Wegen...
Well, for Form 2, for example, the Spider form will be a caster/archer, and the multi-armed form will be a melee fighter. In general, there are plenty of options. It is already known that different forms will have different abilities...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
I wonder how these forms will be recruited and remain in the army. And will it be necessary to spend a turn on transformation?
As far as I remember, in King's Bounty, after the battle, the unit that was recruited remained.
Well, essentially it's one unit, even though it can transform into another form. And the standard form is like a spider (at least the name suggests that).
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Perhaps, before a battle, we could choose the form of the Spinners in the army slot? Although, most likely, they will transform during the battle. We will probably only be able to recruit the initial form, but the final form should remain after the battle. But that depends on how the developers implement it. However, I think it would be illogical if, at the end of the battle, we had a Sorceress, and then they immediately transformed into multi-armed spider creatures.
It's unlikely that the transformation will happen during a battle; it's more likely that the unit will be re-equipped in the Castle, and it will require a certain amount of resources :smile32:. Although...
Why would the Spinners demand money to change their combat form?;) It seems to me that they would primarily change their form during battle. Another option: in the army or in the city, but for free. The question is how this will be balanced: spending an entire turn on transformation is not the best option :(.
No, it was already mentioned that the transformation will be something like an ability...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
About vampires:
When Liches become stronger, they gain the right to give their life to the Spider Queen...
It immediately reminded me of a scene from South Park, and it suddenly became quite funny, and the sense of dark mystery and everything else just disappeared...
I don't know about you, but it seemed like an absolutely unsuccessful plagiarism to me. And the justification for resurrection is also absurd – Vampires need blood to moderately replace the poison in their veins, so they don't die...
By the way, from the quote I highlighted, another flaw is visible... Liches are a higher level...
In general, I advise the developers (I don't remember the exact name of the profession of the person who comes up with the plots) to fix the vampire story, and otherwise, everything is quite disgusting in a good sense of the word.
Even though I don't like this wretched race, they will probably give them overpowered magic again, which will be almost impossible to counter...
P.S. At least in the sixth part, make the necromancers so that they are not the first to be targeted, because this is already turning into stereotypical thinking, which you seem to want to get rid of, judging by the (in some moments) completely nonsensical stories (see one of them above).
*Leaves the podium to a storm of applause with a sense of duty fulfilled.*
By the way, from the highlighted quote, another flaw is visible... liches are higher level...
They are on the same level.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
In general, I advise the developers (I don't remember the exact name of the profession of the person who comes up with the plots).
These are scriptwriters.
P.S. At least in the sixth part, make necromancers so that they are not the first to be targeted, because this is already turning into a stereotypical mindset, which you seem to want to get rid of, judging by the (in some moments) completely nonsensical stories (see one of them above).
Can you write this in Russian? Because from this sentence, it is only clear that you hate necromancers.
Can this be written in plain Russian? Because all that's clear from this sentence is that you hate Necromancers.
Some people come to this forum not only to show off their linguistic skills in the off-topic section and fanboy over TES, but also to find someone to play with. When choosing a Faction or Hero, they usually go through a process called "vetoing" – they cross off the Factions/Heroes that they don't want to see in the game because it's impossible or too difficult to play against them. Necromancers are usually vetoed first, as is now a common ritual. The development company has also shown a desire for originality, which is reflected in the rather unique castle compositions and descriptions attached to the units. Some descriptions do not meet a certain quality standard and may therefore be considered nonsensical. The author of the message hopes that, following their strong desire to be original, the developers will balance the Necromancers in the new game to the point where they are no longer "vetoed" first in multiplayer.
It's foolish to reason like that. Necromancers aren't overpowered; they can be defeated if you plan your strategy correctly. If we're talking about Heroes of Might and Magic V, then Dwarves and Orcs are more overpowered than Necropolis. Just look at their level 7 units and racial abilities. And what about Haven with its abundance of Paladins? Or Elves with their Avenger? Or Wizards with their Mini-Archmages? Or Warlocks with Armageddon? The only race that might be considered weaker is Demons.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Why is it possible for Necropolis to create such impressive armies, where even a large number of skeletons can effectively fight?
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Why can Necromancers create such impressive armies, where even a large number of skeletons can put up a good fight?
Don't make me laugh. Skeletons are usually less effective than even zombies. And to create armies that can defeat a Dwarf with a full set of runes, especially on a map with limited resources, is a true display of skill.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день